While most believe Civ 6 is a dumbed-down or oversimplified Civ 5, I think Civ 6 is the best possible sequel for Civ 5 and a fantastic 4X game. Civ 6's simplicity, cleanliness, and innovations are not a downside, in fact, they are actually the game's greatest strengths and its basis for creating a next generation 4X game.
Civ 6's uniform and minimalistic approach to the Civ series and the 4X in general is very refreshing and makes the game super enjoyable and replayable. Though by no means "easy", Civ 6 feels more laid back and significantly less overwhelming and unnecessarily complex compared to other Civ games. This makes Civ 6's multiplayer gameplay more accessible and elevates the intuitive and strategic elements of the game rather than diminish them.
Civ 6's approach also translates into its civilizations which feel much more diverse and flexible compared to Civ 5's. The inclusion of shared leaders between civilizations and the variety of gameplay mechanics makes Civ 6 have much richer civilizations than Civ 5 and allows for distinct but not overcomplicated civilization playstyles. This aspect of Civ 6 is particularly interesting and allows for future adding of civilizations, which Firaxis has already begun with the New Frontier Pass.
Overall, I think Civ 6 is a very refreshing entry into the 4X genre and a much friendlier game than Civ 5 which has a very solid foundation for new gameplay and future expansions.
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
While others reach for the heavens you claw at the dirt!
Playstation 4 / R&F + GS / single player
The most important decisions you'll make in every game of Civ VI are: 1) Which victory condition will I pursue? 2) Where should I build my cities? 3) Where should I place my districts? 4) Should I go to war? Although to be honest, on higher levels this last decision is made for you, as you will be getting plenty of war - whether you want it or not.
If you've played other installments of Civilization, the first, second, and fourth decisions will be familiar enough to you. The third (district placing) is a new feature that has changed how individual cities are improved, organized, and even managed during wartime. In short, the various districts you can choose from (all of which specialize in specific resources and house buildings relevant to the district's theme) are placed in such a way to maximize bonuses in relation to other districts as well as terrain features. It seems simple at first, but with the right civ it can be a strategic mini-game unto itself!
The barbarians are more aggressive than they've been in the past, which in all honesty makes them, at times, as much a welcome chaos agent to cheer on as a nuisance to curse at. There's nothing quite like watching an enemy civ collapse due to its reluctance to take care of a pesky nearby barb camp. Barbarians are iconic and all, but perhaps my favorite NPC of Civ VI is the city state. City-states are interactive non-competitive civs that award bonuses based on envoys (an earned in-game resource). You can also conquer city-states or ignore them if you so choose. Hey, I don't tell you how to play your game; you're the implacable, bloodthirsty tyrant. You do you.
Since the base game was released back in 2016 Firaxis has added a fair number of expansion packs to increase the complexity and replay value of the game. New leaders, new city states, new buildings, and perhaps most fundamentally: new map features. Gathering Storm is the best iteration of this as the update has added environmental features which literally bring the map to life. Tornados, volcanos, floodable rivers... It's all certainly more realistic, but the downside is that strategy seems less important as you're the victim (or beneficiary?) of the area around which you spawned. E.g. if you're on tundra or desert, blizzards or dust storms will occasionally come along to mess up your improvements. It seems that being on these poor-yield terrains should be punishment enough.
Civ VI's greatest strength is the unpredictability of a 'Shuffle' map (and btw I always play on a 'Shuffle' map what kind of boring gamer who's familiar with the limits of video game AI wants more predictability in their games?) to slowly generate a more and more complex situation for the player to deal with. And of course the greatest weakness is that the game eventually reaches a point (usually around the Industrial or Modern era) where this complexity becomes impossible to micromanage. Which is not to say that you spend a lot of time at that point racking your brain, but rather that if you've played your cards well enough early, such complexity doesn't matter all that much because you spend most of the time waiting for the NPC turns to simulate. Civ VI is not a game for everybody in much the same way that Sid Meier's Civilization is not a franchise for everybody. But if you like your strategy games with less RTS (real time stress) and more of a quaint focus on meta-history and anthropology well then I only know of one such franchise. It's your turn.
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
(base game, no DLC) - Almost all my multiplayer play has been 1v1, with combat which feels far more sluggish than Civ V - taking cities (esp. walled, and esp. in late-game) is a chore and almost ALL games have dragged out to an unsatisfying and ultimately abandoned late-game. New district system makes for interesting pre-planning of cities but can equally be suffocatingly restrictive. In both Civ V and VI the early game excitement of exploration and land-grabbing trumps the drawn-out late-game, but I've finished far more games of V than VI and V does it better. Want to like this for its interesting new additions but feels like a backward step in other regards.
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
I've also learnt to love this and would never go back to Civ 4 again (that's the only other game in the series I've played). I agree warfare is a goddamn drag (the thought of domination victory bores me to tears) but then again I never was much of a warlord with these games.
The game is polished and well done (especially with the expansions) but I just can't get into it that much. IV and V really enveloped me; I haven't been able to play this more than an hour or two at a time without getting bored. Still a big fan of the series though, interested to see what the future holds.
I can see the argument that Civ 5 is better but not nearly as much as is suggested by the average ratings. This is basically just as good with the expansions
Not nearly as addictive as Civ5, for me at least. At the same time, I can't quite put my finger on what is exactly wrong with this game. Everything seems to be fine, but it just doesn't click for me. Also, not a fan of the artstyle. Looks like a generic-ass mobile game.
The art style isn't great but neither is Civ 5's realism which looks really bland (would have preferred it looked more like the landscapes in Paradox games). What is massively better about the art style in theory though is that it does genuinely feel like you're managing an actual country. You have actual buildings and farms and strategic districts outside of the city hub, like a real country.
reply
More replies New replies
)
Loading...
...2023-12-15 10:16:26.054931+00
Gathering Storm turms this into one of the 2 or 3 best things Sid Meier has done.
I actually think Gathering Storm is very hit or miss. I like natural disasters and espionage is definitely improved. The grievances system is a big improvement from the previous diplomacy system. Plus the overhaul of the resource system was a huge improvement. Some of the new late game mechanics are also fun to play with. And the new content added (new civs, units, etc) are certainly a positive.
On the other hand, while I think the CONCEPT of climate change is good, I don't care for the way it's implemented (losing your stuff to widespread coastal flooding is more frustrating than interesting), and I find the world congress intrusive and annoying. And as those are two huge core mechanics of Gathering Storm, it blunts the positive experiences for me a bit. I think Gathering Storm went a ways to improving some of the existing mechanics and systems, but I have mixed feelings about the new systems.
Rise and Fall was in a lot of ways a better expansion for me, as governors, loyalty, and eras I think were all great additions (although I do have some issues with loyalty).
Overall the game was certainly improved with both expansions, but whereas previous Civ games (I've been playing since 3) were all vastly improved by their 2nd expansions, I still think 6 leaves a bit to be desired. I still like the game, but it's just not as compelling to me as previous entries.
I guess I have to get the expansions too.
At the same time, I can't quite put my finger on what is exactly wrong with this game. Everything seems to be fine, but it just doesn't click for me.
Also, not a fan of the artstyle. Looks like a generic-ass mobile game.
On the other hand, while I think the CONCEPT of climate change is good, I don't care for the way it's implemented (losing your stuff to widespread coastal flooding is more frustrating than interesting), and I find the world congress intrusive and annoying. And as those are two huge core mechanics of Gathering Storm, it blunts the positive experiences for me a bit. I think Gathering Storm went a ways to improving some of the existing mechanics and systems, but I have mixed feelings about the new systems.
Rise and Fall was in a lot of ways a better expansion for me, as governors, loyalty, and eras I think were all great additions (although I do have some issues with loyalty).
Overall the game was certainly improved with both expansions, but whereas previous Civ games (I've been playing since 3) were all vastly improved by their 2nd expansions, I still think 6 leaves a bit to be desired. I still like the game, but it's just not as compelling to me as previous entries.