I enjoyed this campaign. It was a lot of fun to play as Specter Knight, especially after getting used to his aerial attack. Although this game made me realize one of my big platformer pet peeves where you have a character who runs up walls and you can't move into a wall without it activating.
I enjoyed the remixes of the Shovel Knight music even if the original soundtrack Isn't My Thing. The new stages were good and I liked the story taking a darker tone compared to the cartooniness of the other two campaigns. I like how the plot expanded the characters of the Shovel Knight mythos too.
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it's pitifully easy and every level and boss feels exactly the same. story is terrible, presentation is out of line with the tone of other entries, and Spectre Knight himself isn't interesting. pretty open and shut
What makes the story terrible or its tone different? I can't say I recall anything to jarring and like, the shovel knight series is just verging on parody (it's a king who wields a shovel) so its pseudo-jovial tone is fine. Difficulty wise it's far from easy, but it is easier than the other two. It's better than Plague Knight's random assortment of weapons when you really only need one weapon that works and is never really forced to make use of the others except in the unique special stages where you get them.
Specter Knight campaign is not at all jovial and takes itself way more seriously, hence it being out of line. That said complaining about it being "easy" compared to the other Shovel Knight games is laughable as they're all piss easy. At least this one has decent movement and isn't a complete slog like the OG.