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Shovel Knight

Developer / Publisher: Yacht Club Games
26 June 2014
Shovel Knight - cover art
Glitchwave rating
3.84 / 5.0
0.5
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1,134 Ratings / 6 Reviews
#314 All-time
#8 for 2014
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Title
This is an indie darling for a reason: it's a great throwback to retro platformers like Mario 3, the Mega Man series, and Castlevania that manages to blend and iterate on said influences to the point where it so much more its own thing. Stages are sprawling, tricky (yet never overwhelmingly difficult), and have just enough unique mechanics/setpieces so that everything you see feels fresh while still allowing you to build skill from previous encounters. Boss fights are fun and frenetic, the music is excellent and really helps set the tone and mood for the stages, and the story, for what's otherwise a very simple "beat the evil Dr Wahwee and his eight robot masters" setup has a surprising amount of pathos and a genuine focus on failure and righting your wrongs. I do have misgivings, and they do pull the game down from being excellent — the controls for the pogo attack (which most platforming relies on) are uncomfortable and makes it easy to whiff and die, there's an overuse of bottomless pits and enemies appearing in front of you and knocking you in later on which made those stages really feel cheap — but ultimately... yeah. This is a really well-known-and-loved game for a reason and if you're a fan of this style of platformer at all you're really going to dig this.
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Yugisan 2022-01-07T01:46:57Z
2022-01-07T01:46:57Z
4.0
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Preface: this write-up is only for the base game of Shovel Knight, as in all of the content up until Shovel Knight: Plague of Shadows' release. I will be writing up various separate reviews for the DLCs as I play them.

Shovel Knight is a passion project to the fullest extent, with healthy nods to at least a dozen classic NES titles - especially Zelda II: The Adventure of Link [リンクの冒険], Castlevania [悪魔城ドラキュラ], Super Mario Bros. 3 [スーパーマリオブラザーズ3], and perhaps most importantly the Mega Man [ロックマン] franchise and DuckTales. The gameplay is centered around two button presses only, feels optimized for a d-pad, and follows a very straightforward, gated level structure. With a couple modern features like autosaving aside, this basically plays like the best NES game ever made.

The best two parts of Shovel Knight are the fantastic controls and level design, which feel completely in sync. The low overall level count produced a non-stop stream of quality, with every single screen feeling well-tested and tightly designed with the level's core mechanics in mind. Each new enemy or platform mechanic is introduced in a safe way and ramps up the difficulty of the challenge iteratively, with the most difficult ganutlets guarding treasure in tucked-away secret areas. I pretty much never felt like I was losing control of Shovel Knight, or that the level was designed in a way that was unfair. Each main stage has a copious amount of secrets to find and treasures to collect, and a really fun boss fight to close it.

SK also has an item system that works similarly to the item collection in Simon's Quest, where you'll buy them from a shop and then can use them in stages for various effects. There is a simple magic system that is a bit like Casltevania's hearts, that limit abuse of these items especially during boss fights. They often double as weapons and utilities, but none of them ever felt over-powered in combat scenarios (outside of the the Phase Locket), and even with the ones that increase your mobility, you can't just Rush-boost through a room. For the WiiU version specifically, the gamepad works as a sort of quick-select for subweapons, though I never was so good that I was able to use this setup effectively. The game is pretty tough in some spots, though I'm not sure it's as difficult as any of its inspirations, mostly because of how far we've come in terms of player control since the late 1980s.

There is also no life system, an antiquated piece of game design that I have written a lot about hating because gates content based on a "streak" of good play. Instead, you lose a percentage of your money and have a chance to retrieve it if you return to your place of death. Not all money bags are retrievable, but this option is significantly more player-friendly, especially when compounded by the checkpoint breaking mechanic, where checkpoints can be permanently destroyed for a bit of coin. So if you're confident, you can bumrush through the stage with the hopes of returning a greater fortune. I will say that I never once found this necessary, since there was not a lot to buy and there was plenty of treasure to discover, but it's an interesting player decision that rewards multiple playstyles.

Aesthetically, I enjoyed pretty much everything the game had to offer. Aside from a much deeper color palette, the art direction is charming and well-drawn. The animation is kept simple to great effect, and the retro "cutscenes" like the King Troupple dance feel period-appropriate (and adorable). That said, the star of the presentation is without a doubt the ridiculously good chiptune soundtrack by Jake Kaufman and Manami Matsumae. Melodically it's just out of this world from front to back, with over a dozen immediately classic tracks that I was humming for days after playing. The soundtrack has an emphasis on immediate tone-setting, which is great because the game flips between a campy adventure and an emotional journey pretty quickly, not to spoil much about the plot. This is a strong contender for best soundtrack of 2014, period, and it's listenable outside of the game with little effort.

After finally getting around to it in 2019, I feel kind of silly for waiting half a decade to jump on the bandwagon. This game is insanely well-designed in just about every aspect - I genuinely don't really know where to critique it. The only things that really stick out to me are some in-game economy imbalances not really requiring the player to take the risks the game presents, the Troupple ichors being obviously unbalanced in favor of the Ichor of Renewal, and NG+ changing extremely little about the game besides turning wall chicken into bombs. Outside of that, I fail to see what Shovel Knight does not accomplish in the scope of its vision.
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the_lockpick 2019-01-06T23:57:50Z
2019-01-06T23:57:50Z
4.5
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A game that tries to pay homage to the older NES and SNES platformer. It sort of feels like a mix between games like Mega Man and Castlevania, its a linear platforming game where you whack enemies with your shovel and then at the end of each level face off against a boss. Each level has its own unique design and there is a little hub you can travel to between levels to buy upgrades and items. Its a short game that can be beaten in roughly 5 hours, maybe a little longer if you're not the best at platfomers and take time to explore, but its pretty much what it is, a 2D throwback game with decently designed levels, a catchy soundtrack, and simple controls. I don't think the game is anything great, and not as good as the classic 80s and 90s it drew inspiration from. But its just a solid and short experience that can be a fun game to kill a day playing, but I don't really find the game worth going back to, and even if its cool seeing games made in the retro style, I feel like this genre might start to get over saturated in the future with tons of games trying to market themselves as throwbacks in the modern gaming era.
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jweber14 2017-07-21T22:38:13Z
2017-07-21T22:38:13Z
3.5
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Better Than Nostalgic
Yacht Club have made a truly excellent game with Shovel Knight. Not only are the core platforming and combat mechanics carefully crafted for a balanced and challenging experience.
But the thing that really did it for me was how well Yacht Club weaved storytelling as well as intuitive but invisible tutorials directly into the gameplay that not only evokes the creativity of nostalgic games, but reminds us only of the best parts of them.

None of this is particularly new though (Mark Brown has covered this extensively in his Game Maker's Toolkit video on the exact subject), so don't just take my word for it.

As a 3DS port (okay I played it on a 2DS) the bottom screen compliments the gameplay well, allowing for quick inventory management and relic switching without much trouble.
The analog circle pad slider doesn't feel ideal for 2D grid-based platforming, since you have to move it the furthest it can go in each direction to move your character, but if you're quick enough it'll work (or you could just use the D pad).
The action is also a bit small if you don't have an XL, so sometimes enemy projectiles can be indistinguishable from the background (although upping the brightness makes a big difference).

There aren't many more 3DS-specific adjustments that I noticed (I don't have/use 3D so I have no idea how it is), so I'll leave it at that.

If you're unsure if you should pick up this game, you should, especially if you like old-school 2D platformers of any kind.
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stu556 2016-11-08T23:43:25Z
2016-11-08T23:43:25Z
4.5
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Influenced heavily by the likes of the NES action-platformers Kirby and Megaman, Yacht Club's Shovel Knight is another of those great homages to nostalgic game design by improving the old ideas with the same aesthetic, while adding some of the lessons of modern game design to bolster the playability.
The gameplay is dumbed down to what you'd expect: you have a shovel so you can smack thing to the side or moving downwards; then there are special items that do different things; and you collect coins and treasure and blah blah blah; all set around umpteen hundred insta-kill pits and spikes that will eventually piss you off.
Granted, the game has a more clever penalty for dying rather than a "lives" system -- each time you die you lose a significant portion of your cash with an opportunity to get it back after your money evolves into Pouch-a-mon, replete with wings to aimlessly flutter about until the player returns to casually kidnap it. (Although these opportunities are sometimes hindered by straight-up impossible areas to get your money back; for instance when they are literally inside spikes.)
The sound and visuals are in good taste, but what shines most about the game is its humor and dialogue: there is no obnoxious assistant to annoy you, just a lot of colorful characters with distinct personalities that really help the game's tone balance between campy "epicness" and lighthearted fun.
Another pleasant surprise is that the main story isn't even shallow: there are these short and perfectly vague dream sequences to demonstrate the relationship between Shovel Knight and Shield Knight in a kind of profound way; making the story's conclusion (before and after the main credits) pretty touching.
The game fortifies itself neatly. Shovel Knight is one of those titles that the developers built with love in order to concisely maximize its potential. Yet I still wish they did more with it... Not that I'm saying that I have any further ideas to implement to the game,but I do wish they toned down the insta-kill objects in the latter half of the campaign.
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ZeeDDD65 2017-02-11T22:58:24Z
2017-02-11T22:58:24Z
7.0 /10
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Pogo stick
Shovel Knight is a special game, it basically introduced me to 2d platformers. I mean, not really introduced me, i had played plenty of them before ranging from iconic staples like Mario to shaddy flash games. Shovel Knight however made me see what the genre was truely capable of at its best.

Its a game truely made out of love for retro gaming, but it never feels limited by it. Its pixel art visuals and animations are suberb and serve the gameplay. Character and enemy designs are memorable and charming, as is the world of Shovel Knight.

Gameplay is extremely tight, comprised of varied platforming and enemy sections. The game is constantly throwing new stuff at you, as well as reserving some of the wildiest stuff for optional secret areas. Its hard game as well, particularly if you do it all without the power ups. But its also very satisfying, and the frequent checkpoint system means that its never as frustrating as NES games back in the old days. Boss fights are one of the highlights of the game for me, very remniscent of Mega man to anyone who has played that series. They are true intense challenges of skill that test everything the player has learnt. And to my surprised, the boss rush towards the end showed just how much i had improved in the few short hours that the game takes to beat. Thats the power of great controls and excellent level design.

Great, great game, that is seemingly better and better the more characters they add to it.
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Threntall 2016-12-22T22:27:07Z
2016-12-22T22:27:07Z
4.0
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Catalog

Certicloss Shovel Knight 2022-10-04T01:45:52Z
2022-10-04T01:45:52Z
5.0
In collection Want to buy Used to own  
THE_SOUNDS_OF_THE_HILLS Shovel Knight 2022-10-03T11:58:20Z
2022-10-03T11:58:20Z
3.0
In collection Want to buy Used to own  
Funkermonster Shovel Knight: Treasure Trove 2022-10-01T05:16:30Z
3DS
2022-10-01T05:16:30Z
In collection Want to buy Used to own  
mathiascreis Shovel Knight 2022-09-29T01:01:15Z
2022-09-29T01:01:15Z
5.0
1
In collection Want to buy Used to own  
bup02 Shovel Knight 2022-09-25T23:51:37Z
2022-09-25T23:51:37Z
3.5
In collection Want to buy Used to own  
thing1tm Shovel Knight 2022-09-25T07:25:26Z
2022-09-25T07:25:26Z
In collection Want to buy Used to own  
AGUMorbidD00d Shovel Knight 2022-09-23T05:09:21Z
2022-09-23T05:09:21Z
4.5
In collection Want to buy Used to own  
Pewizzle Shovel Knight 2022-09-23T03:08:03Z
2022-09-23T03:08:03Z
5.0
In collection Want to buy Used to own  
Cbchico9 Shovel Knight 2022-09-23T00:13:49Z
2022-09-23T00:13:49Z
1.5
In collection Want to buy Used to own  
Xiuhcoatl Shovel Knight 2022-09-21T06:08:27Z
2022-09-21T06:08:27Z
In collection Want to buy Used to own  
rblick Shovel Knight 2022-09-21T05:21:00Z
2022-09-21T05:21:00Z
3.5
In collection Want to buy Used to own  
korine1966 Shovel Knight 2022-09-20T20:05:52Z
2022-09-20T20:05:52Z
4.0
In collection Want to buy Used to own  
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1-2 players
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  • Previous comments (4) Loading...
  • A_Latin_Guy 2020-12-19 20:37:47.275883+00
    An all around lovely game. It is true, it gets better and better and more fun as you progress. Loved every character, even the secondary ones. A modern classic for sure.
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  • warioman96 2020-12-27 23:42:12.952208+00
    taken on their own each campaign deserves a 4 but as part of a single package I think it's a 5
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  • NutsNBolts 2021-05-11 02:48:21.518368+00
    Damn, should be way higher in ratings
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  • Molten_ 2021-08-02 04:16:04.26661+00
    they really nailed the retro aesthetic here, puts nearly every other indie game to shame.
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  • brasscontraption 2022-01-19 15:35:07.033172+00
    pretty good for an indie game
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  • heavymetalthunder 2022-02-03 12:13:45.880906+00
    so many indie games tried to capture retro platformer feeling. Shovel Knight not just captured it but it improved retro platformer design. Forever indie classic.
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  • Brandon657 2022-08-27 19:24:43.371809+00
    just a well made, fun, focused game. nothing to complain about.
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  • Circuz 2022-09-27 02:07:38.008754+00
    Every time I try this game I get bored
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