Great game, took me a lot longer than I had anticipated to complete. As a fan of bullet hells, this felt like a nice, unique approach that both felt fun to play, and also satisfied visually with awesome neon projectiles. Beautiful graphics, and the lack of basically any load time between when you die and respawn made it truly feel "next-gen" to me. I kind of wish there were more permanent upgrades, and a wider variety of weapons, but overall had a blast.
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Yeah played it on PC and it's just OK. Most enemies/bosses feel extremely similar to how you fight them (just strafe left and right lol), not to mention it's piss easy even with a controller (apparently at launch it was harder tho).
Haven't played a roguelite this fast and as quickly in years (40 hours in 2 weeks lol). One of the best roguelites I've ever played and a perfect encapsulation of Housemarque's games up to this point. I also didn't find the difficulty as bad as people said, but I've played a lot of their games and knew what to expect (not to mention this game is insanely generous with checkpoints). Really looking forward to what they put out next.
One of the few big boy budget titles I've loved in some time--it's arcade Silent Hill, of course I love it--but as a bullet hell fan I kind of wish it was more viable to weave through the patterns without dash/i-frames.