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Red Dead Redemption 2

Developer / Publisher: Rockstar Games
25 October 2018
Red Dead Redemption 2 - cover art
Glitchwave rating
4.30 / 5.0
0.5
5.0
 
 
3,441 Ratings / 10 Reviews
#21 All-time
#1 for 2018
After a bank heist goes wrong, the Van der Linde outlaw gang must rob and fight against the law for one last big break during the decline of the Wild West.
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Red Dead Redemption II Ultimate Edition
2018 Rockstar  
2xBlu-ray
XNA 7 10425 59046 7
2018 Rockstar  
2xBlu-ray
GB 5 026555 423045 CUSA-08519 / CUSA-11070
2018 Rockstar  
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2018 Rockstar  
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Red Dead Redemption II Ultimate Edition
2018 Rockstar  
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RU 5 026555 424486 CUSA-08519 / CUSA-11070
2019 Rockstar  
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Title
Too Much Chaff, Just Enough Wheat
I've finally finished this game, and I am going to state one cold fact: Red Dead Redemption was a better game.
This game flashes between brilliance and drudgery. People talk about how great the story is or whatever, but I found the previous game more impactful on my emotions.
More importantly, however, is the fact that the actual game parts of the game can get irritating. Annoyances in the game's control scheme and its systems pop up time after time, mission after mission.

The game's controls are frustrating at times. Several times, I'd be running to mount my horse, but an NPC was too close when I pressed Y, so Arthur tackled him instead, and I got a bounty on my head. One time, I was standing next to my horse and someone else's horse, and Arthur naturally got onto the other horse, despite the fact that I was standing closer to my own horse. Also naturally, even though I dismounted immediately, I got a bounty for stealing a horse.
Most importantly, "look at someone to talk to them or buy something" and "aim gun" are on the same button. This is the main cause of frustration. Once, I saved a woman from a gang that was going to do something untoward with her. I wanted to talk to her, but I accidentally pointed my gun at her and she ran away screaming. Absolutely great.

You can only hold two long guns and one handgun at a time, and the rest are stored on your horse. If you get a gun you don't want, you have to scroll through it every time regardless, and repeaters, rifles, shotguns, and bows are all on the same line.
You can set a loadout at a gun shop that will make it so you end up with those guns every time you get off your horse. Unfortunately, the game never tells you this. If you don't set a loadout, you will not have any long guns when you get off your horse. This is ridiculous in missions, because they will frequently disallow you to get back to your horse, or make it a chore to get back to your horse.
Also, the game likes to decide exactly which guns you're going to use at any given moment. Nevermind that I have the best repeater in the game, the game just gives me the default one and says "tough shit".
I also find the sniping sections to be poor. Seeing through the scopes can be too hard, and the game again forces one of your weapons out for a sniper rifle that isn't of any use once the mission invariably sets you off to fight on the ground.
It didn't happen to me, but I've read about a glitch that can happen in the epilogue where you lose all your guns. If this happens, load a save before the mission Motherhood, where the Willie Nelson song plays.

The absolute biggest problem with the early game is the bounty system coupled with the complete lack of available funds.
If someone shoots at you, and you shoot back, you get a bounty. If someone runs in front of your horse (which happens frequently), you get a bounty. Sometimes missions will even saddle you with a bounty automatically.
The only way to get rid of a bounty is to pay it off at a train station. Going to jail forces you to pay off the bounty anyway. Dying does nothing, but you drop some money for good measure.
The side mission with Black Belle gave me a $100 bounty in that state that I couldn't afford to pay off. The only silver lining is that each state tracks bounties separately, and I didn't have to go back there for a long time, and by then I had enough money.

Your horse is your most valuable possession, but it never teleports to you. One mission, Arthur and a friend from camp get absolutely wasted, and Arthur ends up miles and miles from town. His horse is still in town, so I had to run all the way to town. I wasn't impressed.

Hunting in this game is frustrating, but not because of the act of hunting itself. The problem is that only legendary or perfect pelts are of any use in crafting. To use these, you have to sell each pelt to the trapper. The trapper will store each pelt for an eternity until you use it. The problem is that there are only five trappers in the game, and none are very convenient to get to. Naturally, pelts rot and decay over time, so you can't just say "when I get to it". There are no trappers in the entirety of New Austin, either. Hunting up in the snowy mountains or in the deserts, then, requires a long jaunt down to the trapper.
What's more is that your horse can only carry a limited number of pelts. Small animals, like raccoons and beavers, can hang on the side of your saddles. Medium-sized animals, like wolves and deer, can be skinned and several pelts can be laid on top of eachother. You can also just pop the whole animal corpse onto the back of your horse. Large animals have to be skinned, and only one large animal skin can be carried at a time.
Perfect pelts can only be obtained by killing a three-star animal with the correct means, or else you'll get a damaged pelt. Oh, also, it can fall off of your horse if you crash into something, which will damage it as well. This ends up being way more tedious than fun, and I am not going to get even a quarter of the craftable clothing.
There is only one of each legendary pelt, and it is, luckily, automatically added to the trapper's inventory if you lose it. You just don't get the $50 you'd get from selling it. Hunting the legendary animals is about the only hunting that I did, but I had a good time with it.

In this game, Arthur's hair and beard grow as time goes by, and, like in real life, you can't add hair back onto your head or face. You can use a tonic to speed the growth, but every change is going to last a while. (luckily, they let you see the change before you do it)
There are also points in the story where Arthur's hair and beard will grow on its own due to a short timeskip. This means that if you found a style you like that isn't the max, you have to trek all the way to a barber to get back to where you were five minutes ago. Barbers aren't in every town; so far I've only encountered two. Arthur can shave his own beard, but the hair on his head can't be touched by mortal man. The system is more annoying than impressive.

The campaign starts incredibly slowly. Contrary to what you expect from a cowboy game, the first several hours take place in the mountains, in a blizzard.
Through the first half-dozen missions, you trudge through knee-deep snow, but I guess they wanted to keep you moving slowly to build up the characters. Once you get down south to the wooded area, the game opens up, and your movement improves. Except in camp, where you will always be walking in molasses.

One thing that bothered me in a lot of missions is that someone would tell you to loot the corpses or buildings, but then less than a minute later, he'd be yelling at me for taking too long. Looting is very important, because you'll need to eat any food you find to keep your stats up.
Your stat cores weaken over time, which makes you take more damage or run out of stamina faster. Eating, sleeping, or even smoking can increase these cores. Your horses run on the same system. It's kind of neat, and I've found enough food that it hasn't been a problem so far.

A problem with the overall mission structure is how rigid it is. You're never really given any meaningful freedom.
In one mission, a girl from camp named Tilly was being accosted by someone, and you're supposed to get him away from her. He threatens you, and says "what are you going to do about it?", so I shot him right between the eyes, as my cowboy instincts told me to do. Mission failed for "alerting the law". Because he comes back later, no matter how many times I tried to kill him quietly or away from town, I failed the mission. It's silly.

At the 35 hour mark, I got really tired of all the politics sprinkled throughout the game. It came to a head at a mission where you have to drive a cart full of suffragettes around to protest. I simply did not want to do it. I came back to the game a week later, and still didn't want to do it. I suffered through it, though, because every time I thought of this game, I wanted to continue until I remembered the suffragettes. I just want to be a cowboy and do cowboy things, not drive a slow-ass carriage around to hear political debates that were resolved well before I was born. There is absolutely no deviation allowed. You can't take the cart off of the main drag, or you will fail the mission. You cannot draw a gun, leave the cart, or throw punches at all. Those buttons simply don't work during this mission. All of your agency as a player is gone. At least they can't disable my TV's mute button.
I already strongly disliked the last two carriage missions, because the vehicle is completely anti-fun to drive. Then in the epilogue, there are more carriage missions than in the entire "main" story. I really hate that thing.

Sometimes, a character mid-mission will ask you how you want to approach it. For example, Hosea and I were attempting to rob a house and steal their stagecoach. He asked if I wanted to attempt it stealthily at night, or to do it during the day, while he distracted them. I chose the daytime option, and was satisfied with how it went. Other times, it will be a more simple "send Bill to kill guy/go yourself".

Your fellow gang members are among the most important facets of the game. While I would have liked more optional bonding missions, most of the gang is well-realised and fleshed-out. Javier, however, gets little chance to shine, and ends up just kind of existing for most of the game. Even gang members who aren't around as long, like Kieran, have a big moment to remember them by.
One character I am particularly torn on is Sadie Adler. From chapter 3 through to near the end of chapter 6, she is insane. For those chapters, in every single mission she appears in, she goes on a rampage at the worst possible time, and in one case, gets the balloonist killed. I liked him a lot in the short time we spent together, and I was really sad to see him go, but more angry that Sadie couldn't keep herself from going on a killing spree for one hour. Then, toward the end of chapter 6, she mellows out a bit. She's still really gung-ho and enjoys killing way too much, but she seems to know where to keep it confined to. You could call this character development, but it's not gradual, and it just kind of happens. You could say it's because Colm O'Driscoll died, but she has another one of her psychotic episodes immediately after, and turns what should have been a peaceful walkout into a shootout. I really don't know how to feel, but I do know that I still don't like her voice.

The fact that this game is a prequel means that a lot of moments that should be "OH SHIT" moments are just "whatever" moments. I already know these characters will survive through the game, so I don't really feel much about it.

The original songs with vocals are really memorable parts of the game. There are a few, but they aren't overused in the slightest. Every time one starts, it feels like a point in the story where it makes sense. It's never just like you're on your way to rob a train and a song starts; it's always a moment that has a unique feeling to it. If I look back on this game in a few years, the most memorable parts will be May I? Stand Unshaken, Cruel Cruel World, and building the ranch house. Well, that and watching Lenny having sex with Lenny, and the mangoes.

The optional stranger missions are generally great, and you never know what you're going to get into next. You'll meet a pair of twins quarreling over a girl, a French painter (my favourite), a woman managing a pair of "medical miracles" as the game puts it, a photographer who wants to capture the wildlife in photographs before it's overhunted, and far more. These missions are nice tonal breaks from the main story, putting Arthur in sometimes ridiculous situations. Honestly, if the game was nothing but roaming the open world, encountering these strangers, and just robbing with your gang for the sake of robbing, I'd love it to death. These missions and the casual/side mission interactions with your gang members are where the writing really shines.

There are some neat details in the open world. One time, a guy limped up to me and said he'd been bitten by a snake. I did the nice thing and sucked the venom out of his leg for him, and continued on my way. Several hours later, back in the town of Valentine, I encountered him again, telling his friend about how I saved his life. He let me buy anything in the gun shop from his tab, and I got a $100 rifle I'd been hemming and hawing about. (glad I didn't buy it myself then)

The game tries too hard to be realistic, which will definitely be a turnoff for some. Hopefully, enough people will complain about some of these issues that they'll be fixed in a patch.
I enjoyed the game, overall, but there were a lot of moments where I really wished they'd done things differently. It's a game of highs and lows. The highs keep me engaged and anxious to see what's around the corner. The lows make me tilt my head back and groan, forcing myself to push through it, even causing me to stop playing for a while at one point.
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Rakitox 2018-11-19T06:39:24Z
2018-11-19T06:39:24Z
3.0
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Notes about Red Dead Online:
It's really obvious that they wanted to put in the ability to buy gold bars with real money. Everything in online mode is ridiculously expensive; way more than in single player.
Money hardly ever happens. You get $3 for every free roam mission you complete, and up to $5 for deathmatches and the like. They pay you 1899 wages, but charge 2018 prices. (the popular example: a Mauser cost $35 circa 1899, but it costs $1,000 in the online mode ($250 in single player))

Every competitive non-race multiplayer mode is shoved under the header "showdown series". There is no option to just do the multiplayer mode(s) you like; you have to subject yourself to the whims of fate. Most Wanted is my favourite game mode, but to get to it, I have to sit through everything else until it comes up.

King of the Castle is a game mode that appears at random during free roam. You have no option to start it yourself or add it to the "showdown series" pool. Not that you'd want to, because literally no one online knows how to play it. Everyone just shoots everyone else, rather than going for the objective and killing the guy who is holding the objective.
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Man, where to start? I just finished my third playthrough of the game and it only blows my mind more each time. The game is just perfect in every way. It feels like being in a movie, which I don't know if I can say that for any other game. The details of the open world are just incredible and it is just one of the best looking games I have seen by a long shot. I think the soundtrack may be my favorite of any game, they put all the perfect songs in at the perfect times, especially Unshaken. The cutscenes all look incredible, and there is an abundance of them. This game may have my favorite plot ever. Just about every single character death is so impactful, even Kieran, who was once a threat to the gang but stayed with them and became a part of them. Even if Lenny was only around for about half the game, his death was one of the saddest ones. And of course there's Arthur, maybe the most unexpected death that to me is the saddest video game death undoubtedly . I felt a hatred unlike any other video game characters had caused for Dutch and Micah, which gives this game the ultimate satisfying finale and is a major reason I proceeded to play the first game after, to kill Dutch (and Javier and Bill too) . As if the game wasn't already perfect enough, the epilogue was the cherry on top. It set up the first game perfectly and it's great seeing how events progressed from this game to the first. All the small, random, missable details of the game added up to make the game so much better, things such as random unique events throughout the world, being able to see each gang member's grave after they pass, being able to meet former gang members again in the epilogue (Tilly, Pearson, and Mary-Beth), being able to watch entire shows at theaters, and later movies, all the activities you can do to spend time with the gang, the list goes on. The stranger missions make up so much of the game to me, the missions from Hamish, Marko Dragic, Marjorie, and Obediah are some of my favorites in the whole game. I actually never played the first game before finishing this game, but I feel like playing this game first made the first game so much more enjoyable and rewarding. The one thing I wish there was more of was background on Arthur's youth, and more about his relationship with Mary. I'm sure there is a while before much is heard of the third entry to the series, but Red Dead Redemption 3 has so much potential after seeing what they did here, and so many different opportunities.
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I played this game for 2.5 years, 3000-5000 hrs catalogued

game is ass dont play it
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Meonic 2023-05-08T06:36:20Z
2023-05-08T06:36:20Z
5.0
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GTA 5 is for normies
RDR2's campaign was 30 hours long vs GTA 5's 44 hours. So, RDR2 > GTA 5, easily. But still, nothing tops GTA 4.
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Cinematic masterpiece, but may not appeal to Gamers
This “game” is really more of an interactive movie when you get to the true core of it. I believe the story rivals that of television and film’s greatest, and should definitely have the character lineup considered as one of the greatest ever written. The characters, including Arthur Morgan and Dutch Van Der Linde, have some of the most complicated moral dilemmas and plot lines in all of media history, and it’s more than interesting to watch unfold in the game as you play.

Red Dead redemption 2 also currently possess the most intricate and detailed open world to ever be created. With a technical marvel of an AI system, an artificially intelligent animal ecosystem, and incredibly dynamic and interactive NPCs, the technical aspects of what make the open world fantastic as truly some of the best to ever hit the market. All this, combined with the beautiful and detailed map are what really bring the world into fruition.

I could look on and on about the writing and how fantastically executed it is but despite all this, this isn’t a very “gamer” game. There’s no “double jump”, or points system, or fancy fantasy game mechanics, It’s very detached from gaming as a whole and a lot more focused on telling a story. This type of style appeals to me, but I can see why it isn’t as treasured on this site either. This is a game made to be brutally realistic, and that to me feels more relatable and embraceable than any other game will ever.
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Sgt_Meatball 2022-01-10T20:18:54Z
2022-01-10T20:18:54Z
5.0
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the horse is honestly pretty great. you guide it along, you dont control it like a car. you can let it navigate or you can steer it into a tree, but thats on you. really most horse frustrations i had were in the beginning before i learned how to properly horse, which i didnt mind with this being a huge open world game that actually invites you to just explore its huge open world. fragility aside, id rate these here horses as more reliable yet less thrilling than Agro from SotC. obviously both are vastly inferior to D-horse, the best horse in gaming.
horses aside, this is as sprawling and huge as youd want a wild west epic vidya game to be. firefights and such are like horses, theyre sometimes annoying but when they work you take it for granted.
rockstars game design is somehow at its best while exemplifying how out of date it is. respawning in some random location was fine in gta but never felt right here. then theres the whiplash between very open world to very linear missions. but hey, this game does both of those things better than any gta game with their vast expanse of boring nothingness.
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sameji 2022-11-07T08:44:27Z
2022-11-07T08:44:27Z
4.5
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Mathieson Red Dead Redemption 2 2023-06-10T01:30:39Z
2023-06-10T01:30:39Z
4.0
1
In collection Want to buy Used to own  
ZinestheticLuminescence Red Dead Redemption 2 2023-06-10T00:20:31Z
2023-06-10T00:20:31Z
4.5
In collection Want to buy Used to own  
Kaneadiantjie Red Dead Redemption 2 2023-06-09T22:05:34Z
2023-06-09T22:05:34Z
4.5
In collection Want to buy Used to own  
gay4astolfo Red Dead Redemption 2 2023-06-09T09:56:51Z
2023-06-09T09:56:51Z
4.5
In collection Want to buy Used to own  
CapturaObscura Red Dead Redemption 2 2023-06-09T09:19:39Z
2023-06-09T09:19:39Z
4.5
In collection Want to buy Used to own  
MrStrangeReal Red Dead Redemption 2 2023-06-09T01:00:20Z
2023-06-09T01:00:20Z
5.0
In collection Want to buy Used to own  
Felagund42 Red Dead Redemption 2 2023-06-08T23:55:03Z
2023-06-08T23:55:03Z
2
In collection Want to buy Used to own  
aryanarora Red Dead Redemption 2 2023-06-08T10:13:02Z
2023-06-08T10:13:02Z
5.0
In collection Want to buy Used to own  
Dakotato Red Dead Redemption 2 2023-06-08T06:45:59Z
2023-06-08T06:45:59Z
3.5
In collection Want to buy Used to own  
FuLala_7 Red Dead Redemption 2 2023-06-08T02:40:32Z
2023-06-08T02:40:32Z
5.0
In collection Want to buy Used to own  
tdeleglise Red Dead Redemption 2 2023-06-06T23:45:34Z
2023-06-06T23:45:34Z
5.0
In collection Want to buy Used to own  
theu003 Red Dead Redemption 2 2023-06-06T20:52:39Z
2023-06-06T20:52:39Z
4.5
In collection Want to buy Used to own  
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  • Red Dead Redemption II
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  • Previous comments (201) Loading...
  • altertide0 2023-05-22 07:54:54.981365+00
    I agree fully with DavidthePearce. To add another point, the world is designed to be very immersive, but only if you interact with it in the strict way expected by the game. I remember one time doing a contract on some outlaw near Strawberry and wanting to pick up a dinosaur bone, which I knew was localized on the way. Half an hour of frustrating searching until I realized that the bone simply doesn't exist in the game during the contract, I had to finish the mission and come back, and then magically the bone appeared. I don't think I've ever played an open world game that would work so badly in this regard.
    reply
    • altertide0 2023-05-22 07:59:47.877063+00
      So just to make it clear: what the game allows you to do is not a problem, obviously no game can do everything. The problem is the difference between what the game allows you to do, and what the game's presentation makes you think you can do.
    • More replies New replies ) Loading...
  • charlodarlo 2023-05-24 07:10:59.465994+00
    Doesn't really deliver on any of its themes. [2]
    reply
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  • ZinestheticLuminescence 2023-05-24 21:11:38.097496+00
    *Touches ground*

    "White man has been here."

    "How can you tell?"

    "Essay convention in the comment box"
    reply
    • FarioMerreira 2023-05-26 06:49:10.164933+00
      lmao
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  • thm_yrk12 2023-05-25 10:58:44.507509+00
    great horses
    reply
    • Disc01 2023-06-03 03:46:35.533152+00
      Yeah the horses in this game are actually pretty good. I would say they are better than the ones in the first game but that is just my opinion.
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