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Red Dead Redemption 2

Developer / Publisher: Rockstar Games
25 October 2018
Red Dead Redemption 2 - cover art
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4.31 / 5.0
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4,473 Ratings / 13 Reviews
#19 All-time
#1 for 2018
After a bank heist goes wrong, the Van der Linde outlaw gang must rob and fight against the law for one last big break during the decline of the Wild West.
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Too Much Chaff, Just Enough Wheat
I've finally finished this game, and I am going to state one cold fact: Red Dead Redemption was a better game.
This game flashes between brilliance and drudgery. People talk about how great the story is or whatever, but I found the previous game more impactful on my emotions.
More importantly, however, is the fact that the actual game parts of the game can get irritating. Annoyances in the game's control scheme and its systems pop up time after time, mission after mission.

The game's controls are frustrating at times. Several times, I'd be running to mount my horse, but an NPC was too close when I pressed Y, so Arthur tackled him instead, and I got a bounty on my head. One time, I was standing next to my horse and someone else's horse, and Arthur naturally got onto the other horse, despite the fact that I was standing closer to my own horse. Also naturally, even though I dismounted immediately, I got a bounty for stealing a horse.
Most importantly, "look at someone to talk to them or buy something" and "aim gun" are on the same button. This is the main cause of frustration. Once, I saved a woman from a gang that was going to do something untoward with her. I wanted to talk to her, but I accidentally pointed my gun at her and she ran away screaming. Absolutely great.

You can only hold two long guns and one handgun at a time, and the rest are stored on your horse. If you get a gun you don't want, you have to scroll through it every time regardless, and repeaters, rifles, shotguns, and bows are all on the same line.
You can set a loadout at a gun shop that will make it so you end up with those guns every time you get off your horse. Unfortunately, the game never tells you this. If you don't set a loadout, you will not have any long guns when you get off your horse. This is ridiculous in missions, because they will frequently disallow you to get back to your horse, or make it a chore to get back to your horse.
Also, the game likes to decide exactly which guns you're going to use at any given moment. Nevermind that I have the best repeater in the game, the game just gives me the default one and says "tough shit".
I also find the sniping sections to be poor. Seeing through the scopes can be too hard, and the game again forces one of your weapons out for a sniper rifle that isn't of any use once the mission invariably sets you off to fight on the ground.
It didn't happen to me, but I've read about a glitch that can happen in the epilogue where you lose all your guns. If this happens, load a save before the mission Motherhood, where the Willie Nelson song plays.

The absolute biggest problem with the early game is the bounty system coupled with the complete lack of available funds.
If someone shoots at you, and you shoot back, you get a bounty. If someone runs in front of your horse (which happens frequently), you get a bounty. Sometimes missions will even saddle you with a bounty automatically.
The only way to get rid of a bounty is to pay it off at a train station. Going to jail forces you to pay off the bounty anyway. Dying does nothing, but you drop some money for good measure.
The side mission with Black Belle gave me a $100 bounty in that state that I couldn't afford to pay off. The only silver lining is that each state tracks bounties separately, and I didn't have to go back there for a long time, and by then I had enough money.

Your horse is your most valuable possession, but it never teleports to you. One mission, Arthur and a friend from camp get absolutely wasted, and Arthur ends up miles and miles from town. His horse is still in town, so I had to run all the way to town. I wasn't impressed.

Hunting in this game is frustrating, but not because of the act of hunting itself. The problem is that only legendary or perfect pelts are of any use in crafting. To use these, you have to sell each pelt to the trapper. The trapper will store each pelt for an eternity until you use it. The problem is that there are only five trappers in the game, and none are very convenient to get to. Naturally, pelts rot and decay over time, so you can't just say "when I get to it". There are no trappers in the entirety of New Austin, either. Hunting up in the snowy mountains or in the deserts, then, requires a long jaunt down to the trapper.
What's more is that your horse can only carry a limited number of pelts. Small animals, like raccoons and beavers, can hang on the side of your saddles. Medium-sized animals, like wolves and deer, can be skinned and several pelts can be laid on top of eachother. You can also just pop the whole animal corpse onto the back of your horse. Large animals have to be skinned, and only one large animal skin can be carried at a time.
Perfect pelts can only be obtained by killing a three-star animal with the correct means, or else you'll get a damaged pelt. Oh, also, it can fall off of your horse if you crash into something, which will damage it as well. This ends up being way more tedious than fun, and I am not going to get even a quarter of the craftable clothing.
There is only one of each legendary pelt, and it is, luckily, automatically added to the trapper's inventory if you lose it. You just don't get the $50 you'd get from selling it. Hunting the legendary animals is about the only hunting that I did, but I had a good time with it.

In this game, Arthur's hair and beard grow as time goes by, and, like in real life, you can't add hair back onto your head or face. You can use a tonic to speed the growth, but every change is going to last a while. (luckily, they let you see the change before you do it)
There are also points in the story where Arthur's hair and beard will grow on its own due to a short timeskip. This means that if you found a style you like that isn't the max, you have to trek all the way to a barber to get back to where you were five minutes ago. Barbers aren't in every town; so far I've only encountered two. Arthur can shave his own beard, but the hair on his head can't be touched by mortal man. The system is more annoying than impressive.

The campaign starts incredibly slowly. Contrary to what you expect from a cowboy game, the first several hours take place in the mountains, in a blizzard.
Through the first half-dozen missions, you trudge through knee-deep snow, but I guess they wanted to keep you moving slowly to build up the characters. Once you get down south to the wooded area, the game opens up, and your movement improves. Except in camp, where you will always be walking in molasses.

One thing that bothered me in a lot of missions is that someone would tell you to loot the corpses or buildings, but then less than a minute later, he'd be yelling at me for taking too long. Looting is very important, because you'll need to eat any food you find to keep your stats up.
Your stat cores weaken over time, which makes you take more damage or run out of stamina faster. Eating, sleeping, or even smoking can increase these cores. Your horses run on the same system. It's kind of neat, and I've found enough food that it hasn't been a problem so far.

A problem with the overall mission structure is how rigid it is. You're never really given any meaningful freedom.
In one mission, a girl from camp named Tilly was being accosted by someone, and you're supposed to get him away from her. He threatens you, and says "what are you going to do about it?", so I shot him right between the eyes, as my cowboy instincts told me to do. Mission failed for "alerting the law". Because he comes back later, no matter how many times I tried to kill him quietly or away from town, I failed the mission. It's silly.

At the 35 hour mark, I got really tired of all the politics sprinkled throughout the game. It came to a head at a mission where you have to drive a cart full of suffragettes around to protest. I simply did not want to do it. I came back to the game a week later, and still didn't want to do it. I suffered through it, though, because every time I thought of this game, I wanted to continue until I remembered the suffragettes. I just want to be a cowboy and do cowboy things, not drive a slow-ass carriage around to hear political debates that were resolved well before I was born. There is absolutely no deviation allowed. You can't take the cart off of the main drag, or you will fail the mission. You cannot draw a gun, leave the cart, or throw punches at all. Those buttons simply don't work during this mission. All of your agency as a player is gone. At least they can't disable my TV's mute button.
I already strongly disliked the last two carriage missions, because the vehicle is completely anti-fun to drive. Then in the epilogue, there are more carriage missions than in the entire "main" story. I really hate that thing.

Sometimes, a character mid-mission will ask you how you want to approach it. For example, Hosea and I were attempting to rob a house and steal their stagecoach. He asked if I wanted to attempt it stealthily at night, or to do it during the day, while he distracted them. I chose the daytime option, and was satisfied with how it went. Other times, it will be a more simple "send Bill to kill guy/go yourself".

Your fellow gang members are among the most important facets of the game. While I would have liked more optional bonding missions, most of the gang is well-realised and fleshed-out. Javier, however, gets little chance to shine, and ends up just kind of existing for most of the game. Even gang members who aren't around as long, like Kieran, have a big moment to remember them by.
One character I am particularly torn on is Sadie Adler. From chapter 3 through to near the end of chapter 6, she is insane. For those chapters, in every single mission she appears in, she goes on a rampage at the worst possible time, and in one case, gets the balloonist killed. I liked him a lot in the short time we spent together, and I was really sad to see him go, but more angry that Sadie couldn't keep herself from going on a killing spree for one hour. Then, toward the end of chapter 6, she mellows out a bit. She's still really gung-ho and enjoys killing way too much, but she seems to know where to keep it confined to. You could call this character development, but it's not gradual, and it just kind of happens. You could say it's because Colm O'Driscoll died, but she has another one of her psychotic episodes immediately after, and turns what should have been a peaceful walkout into a shootout. I really don't know how to feel, but I do know that I still don't like her voice.

The fact that this game is a prequel means that a lot of moments that should be "OH SHIT" moments are just "whatever" moments. I already know these characters will survive through the game, so I don't really feel much about it.

The original songs with vocals are really memorable parts of the game. There are a few, but they aren't overused in the slightest. Every time one starts, it feels like a point in the story where it makes sense. It's never just like you're on your way to rob a train and a song starts; it's always a moment that has a unique feeling to it. If I look back on this game in a few years, the most memorable parts will be May I? Stand Unshaken, Cruel Cruel World, and building the ranch house. Well, that and watching Lenny having sex with Lenny, and the mangoes.

The optional stranger missions are generally great, and you never know what you're going to get into next. You'll meet a pair of twins quarreling over a girl, a French painter (my favourite), a woman managing a pair of "medical miracles" as the game puts it, a photographer who wants to capture the wildlife in photographs before it's overhunted, and far more. These missions are nice tonal breaks from the main story, putting Arthur in sometimes ridiculous situations. Honestly, if the game was nothing but roaming the open world, encountering these strangers, and just robbing with your gang for the sake of robbing, I'd love it to death. These missions and the casual/side mission interactions with your gang members are where the writing really shines.

There are some neat details in the open world. One time, a guy limped up to me and said he'd been bitten by a snake. I did the nice thing and sucked the venom out of his leg for him, and continued on my way. Several hours later, back in the town of Valentine, I encountered him again, telling his friend about how I saved his life. He let me buy anything in the gun shop from his tab, and I got a $100 rifle I'd been hemming and hawing about. (glad I didn't buy it myself then)

The game tries too hard to be realistic, which will definitely be a turnoff for some. Hopefully, enough people will complain about some of these issues that they'll be fixed in a patch.
I enjoyed the game, overall, but there were a lot of moments where I really wished they'd done things differently. It's a game of highs and lows. The highs keep me engaged and anxious to see what's around the corner. The lows make me tilt my head back and groan, forcing myself to push through it, even causing me to stop playing for a while at one point.
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Rakitox 2018-11-19T06:39:24Z
2018-11-19T06:39:24Z
3.0
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Notes about Red Dead Online:
It's really obvious that they wanted to put in the ability to buy gold bars with real money. Everything in online mode is ridiculously expensive; way more than in single player.
Money hardly ever happens. You get $3 for every free roam mission you complete, and up to $5 for deathmatches and the like. They pay you 1899 wages, but charge 2018 prices. (the popular example: a Mauser cost $35 circa 1899, but it costs $1,000 in the online mode ($250 in single player))

Every competitive non-race multiplayer mode is shoved under the header "showdown series". There is no option to just do the multiplayer mode(s) you like; you have to subject yourself to the whims of fate. Most Wanted is my favourite game mode, but to get to it, I have to sit through everything else until it comes up.

King of the Castle is a game mode that appears at random during free roam. You have no option to start it yourself or add it to the "showdown series" pool. Not that you'd want to, because literally no one online knows how to play it. Everyone just shoots everyone else, rather than going for the objective and killing the guy who is holding the objective.
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Superbly Made, Brilliantly Written, And Kind Of A Letdown
I recognize that I’m in the minority, but I was pretty disappointed in Red Dead Redemption 2. That doesn’t mean I think it’s a bad game, far from it actually, but while RDR2 excels in a few critical areas, my experience ultimately ended up being a very inconsistent and cumbersome one that perfectly highlights many of my issues with Rockstar’s game design.

To give a little bit of context, Red Dead Redemption is one of my favorite games of all time. I started playing it in 2011 when I rented it from Gamefly and was utterly blown away. This was before every Triple A game was an open world game, and a post-Wild West cowboy action game in a huge open world was like the coolest thing ever to me. Given the current gaming landscape, I don’t think RDR1 will have the same impact for a lot of people going back and playing it for the first time. That being said, I went back and played Undead Nightmare a couple years ago and found that RDR1 actually holds up pretty well. Because of my love for the first game I was very excited to play the sequel, though it did take me 5 years to get around to it for whatever reason. While I did enjoy the game overall, I was left wanting for a multitude of reasons.

I’ll discuss the positives first and try to keep it concise because this game has been lauded so much (and rightly so) for these aspects, merely mentioning them feels almost redundant. Red Dead Redemption 2’s story is not only one of the best in the history of games, but legitimately holds its own when compared to the upper echelon of TV and film. The quality of writing on display is something that is rarely seen in visual media period, let alone just video games. The characters feel like real, living human beings instead of caricatures and the excellent performances from the cast provide the subtleties and nuance needed to make everyone feel genuine. It would have been very easy for someone to overact or phone in some of the more intense moments of the game, but it never happens. It may be a slow burn, but RDR2’s narrative is something special and will be remembered as a cornerstone of video game storytelling for years to come. RDR2 also boasts one of the most dynamic and interactive open worlds in any game. There is always something to do no matter where you are on the map. There are some organized activities like bounty hunting and playing poker, but much of what you can do can be initiated by you. If you want to rob a particular store, coach, or train, you can just walk up to it and draw your weapon. If you want to hunt or fish, you can just walk to a nearby forest or pond and get started. In towns, you can walk into a saloon and drink, see a show at a theater, get a haircut, and more. In addition to that, there are a ton of random encounters. As you travel the map, things just happen. I’ve been held up by bandits, helped someone dying of a snake bite, gave stranded people rides back to town, had people try to steal my horse, amongst other things. This doesn’t just happen in the wilderness either, these events also occur in town. For example, I’ve seen fights break out outside saloons and people get mugged in the city streets at night. I play a lot of open world games and it’s very rare to see one that feels as alive as RDR2’s. Beyond that, the presentation is great and I also like the gunplay. After San Andreas, Rockstar figured out how to make shooting people satisfying and RDR2 is no exception. There are also a few other aspects I really enjoy like the camp progression system, customization, and drastically improved dueling minigame.

That is pretty much where my praise ends because when it comes to most aspects of the gameplay, RDR2 regularly gets in its own way. The most glaring issue is the controls. Even putting aside the bizarre button layout (a problem the first game also had to an extent), moving Arthur around feels akin to leading someone’s drunk uncle home via leash after a crazy Saturday night. He’ll awkwardly bump into people and things and take his time responding to certain inputs. Sometimes certain commands are straight up unresponsive, particularly attempting to take cover. There were times where I died because Arthur either ducked behind the wrong thing or just refused to snap to cover altogether. This issue is present throughout the entire game and makes combat needlessly frustrating. I have similar feelings on the game’s tendency to use laborious, drawn out, and realistic animations for every action you take. At best, this is tedious and unnecessary and at worst, it exacerbates the game’s control issues. Does being forced to watch a 20 second animation every time you skin an animal or clean a weapon make the game more fun? Does constantly having to adjust your position to loot a specific item because Arthur can’t stop on a dime and constantly moves past your target? Most of the detail in these animations feel like a waste of time and serve as a detriment to the actual gameplay. The Far Cry games do something similar on a smaller scale but they at the very least allow you to turn the animations off while RDR2 does not. We talk about media that is “so bad it’s good”, but if I had to give an example of something that’s “so good it’s bad” my head would go to RDR2 because the focus on “realism” and obsession with detail consistently make the experience of playing the game worse.

In spite of the well designed, reactive world featured in the game, there are numerous instances where cracks start to clearly show thanks to a number of bugs, developer oversights, and questionable decisions. The best example of this is how 5 years after release, the game still has a bug (at least I assume it's a bug) where your long guns get randomly unequipped when you’re riding a horse. And it happens all the time. There are few things that will take the wind out of your sails like playing a mission, getting into a scripted gunfight, and going to equip your rifle to pick off foes from a distance before realizing that half of your weapons mysteriously disappeared and you instead have to charge enemy positions with your handguns. Aside from that there are other problems like getting bounties when my face is covered or when there’s no one around, getting bounties when cops walk into me, and extremely specific random encounters repeating themselves. There are also more minor things like Arthur having his sit down therapy sessions with the ladies of the gang and talking about things that did not happen like murdering innocents when I never did that and have high honor.

Another unbecoming aspect of RDR2 is the mission design. It’s so incredibly jarring to be in this groundbreaking open world doing whatever you want, then deciding to go back to the story and seeing that Rockstar’s mission structure and variety have barely evolved since 2004. A lot of the time I started a mission and it felt like I was playing San Andreas again. At best, there is some surface level choice where you can decide something like if you take out an enemy or if someone else does. Other than that, most missions are extremely linear and devoid of any kind of player agency to the point where you often can’t even flank enemies without the game yelling that you’re abandoning the objective. I completely understand why missions with critical plot beats would be this guided, but there is no reason for nearly all of the missions to be like that. Most of the side missions suffer from this issue too, but luckily the writing and situations in many of them are super memorable and entertaining to the point where you don’t mind the basic mission structure. This isn’t always true though, especially since a decent amount of the “side missions” consist of you meeting some wacky character who gives you a bunch of collectathon bullshit to do and then fucks off.

I could go on with other aspects (I can’t stand how hunting works with animal rarities and how some upgrades are locked behind it) but at that point I’d be nitpicking individual systems and I don’t want to do that. RDR2 is undoubtedly a great game, but I’m not going to sit here and say it’s a consistently fun one or that I enjoyed it anywhere close to the degree I enjoyed RDR1. Nevertheless, I’m glad RDR2 was made and I’m very happy that the sequel to one of my most loved games is this highly regarded and resonated with so many people to the point where it’s among their favorites, even if that wasn’t necessarily the case for me.

7.75/10
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I played this game for 2.5 years, 3000-5000 hrs catalogued

game is ass dont play it
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Meonic 2023-05-08T06:36:20Z
2023-05-08T06:36:20Z
5.0
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My personal experience & opinion
To start, Red Dead Redemption 2 is a game that not everyone would enjoy gameplay wise. The story and characters are truly fleshed out and well written. It has amazing graphics on pc (even on console they are still good for the time period), a beautifully large map to explore, jam packed with details amidst a mostly open world. It's more like playing through Arthur Morgan's story and adventure in the wild west.

Gameplay wise it is slow and there some flaws. Such as a flawed cop system, having to re-equip your weapons from your horse every so often, having to sit through sometimes long animations of Arthur doing actions, etc etc. Furthermore it has an open world portion where you can do almost anything you want, however it has very little impact on the actual story due to the story missions being pretty much linear. The story missions are only meant to played a certain way which is certainly a downside within a mostly open world game with story. The game itself is supposed to be more immersive, but often times that immersion can be broken when you realize how much money you acquire from missions, camps teleporting you to a pre-determined spot, and the temperature system for the player having very little impact other than in the coldest climates.

With its flaws being said, it truly is something special experiencing the story for the first time. The story and game itself basically wants to make you feel, rather than think. And it does so masterfully when its given a proper chance. After all, it is more of a "stop and smell the roses" type of game. The whole atmosphere, the music (especially music in my opinion) and the graphics cannot be understated when it comes to feeling the story and characters. You are basically playing through Arthur's story in the tail end of the wild west days. Which is mostly likely why the player can't do much to change the structure of the main story missions. Regardless, you are intended to play through's Arthur story and get invested into his character and the many others and take things more slowly. The open world portion is still fun since you can do various activities such as hunting, fishing, crafting, doing side quests, finding horses, getting into shootouts, robbing trains, finding loot and collectibles, etc.

Overall, Red Dead Redemption 2 is a very well crafted game and experience that unfortunately has some shortcomings in the game design department. It's a game that is trying to be both an open world game and movie that you play through, but despite that, it truly is an amazing experience that's worth playing at least once.
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Chapter 5 of Rdr2 is definitely the weakest chapter of the bunch and makes sense since the majority of content planned for it was cut to save time.

If I could 'fix' one main issue I personally have with the game, I would make it so your open world actions actually have more meaning towards the story. Even something as simple as needing to donate something to the camp to progress missions would help a lot. That would help more with the immersion as well since you are playing as Arthur who lives with a family of outlaws. You can not donate to the camp, antagonize everyone constantly, having the lowest honor and the story keeps progressing as if it doesn't happen.

Although not required to play, some stranger missions you do as Arthur do have outcomes depending what you do, such as the lady who you teach how to survive on her own. I think stuff like that is pretty neat and wish they added more of those.
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Monumental. I only hand out 5-star reviews for utter perfection, and RDR2 comes oh so close. This game has provided me with many moments that I consider among my best gaming experiences ever, and its attention to detail has to be lived to be believed. Is there anything better than just exploring this vast, gorgeous world on horseback, and seeing what comes your way? I played RDR2 right after Uncharted 4 - a great game in its own right - and it made UC4 just appear like child's play.

Now, for the quibbles - I don't think the controls were clunky, but they did feel very 2005. Meanwhile, the storytelling was mature and ambitious and satisfying as advertised, many missions had smart mini-arcs of their own, and I loved the stranger quests as optional short narratives. However, the main line did have its weak moments and missions that felt repetitive / added little value. Like many, I was not a huge fan of the change of pace in Chapter 5, and the Epilogues seemed to stretch the runtime of the narrative beyond its natural limits.

In the end, this is the masterpiece that it was hyped up to be. A landmark achievement.
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krisrox 2024-02-11T07:55:38Z
2024-02-11T07:55:38Z
4.5
In collection Want to buy Used to own  
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easily top 5 pieces of narrative fiction ever
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nene_ Red Dead Redemption 2 2024-04-24T01:10:11Z
2024-04-24T01:10:11Z
4.0
In collection Want to buy Used to own  
WoolooFish Red Dead Redemption 2 2024-04-23T20:30:25Z
2024-04-23T20:30:25Z
5.0
In collection Want to buy Used to own  
monkeyfilth Red Dead Redemption 2 2024-04-23T20:22:50Z
2024-04-23T20:22:50Z
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czokens Red Dead Redemption 2 2024-04-23T08:33:33Z
2024-04-23T08:33:33Z
In collection Want to buy Used to own  
0rang Red Dead Redemption 2 2024-04-23T05:37:21Z
2024-04-23T05:37:21Z
5.0
In collection Want to buy Used to own  
karhupuoli Red Dead Redemption 2 2024-04-22T07:24:10Z
2024-04-22T07:24:10Z
4.0
In collection Want to buy Used to own  
finalhourush Red Dead Redemption 2 2024-04-21T05:12:47Z
2024-04-21T05:12:47Z
4.5
In collection Want to buy Used to own  
thornface Red Dead Redemption 2 2024-04-21T03:58:18Z
2024-04-21T03:58:18Z
4.0
In collection Want to buy Used to own  
coheed83 Red Dead Redemption 2 2024-04-21T01:21:26Z
2024-04-21T01:21:26Z
5.0
In collection Want to buy Used to own  
noah_meunier Red Dead Redemption II 2024-04-20T09:06:09Z
Xbox One • XNA
2024-04-20T09:06:09Z
4.5
In collection Want to buy Used to own  
VaLeReFeICaO Red Dead Redemption 2 2024-04-20T01:20:18Z
2024-04-20T01:20:18Z
10.0
In collection Want to buy Used to own  
Ptr_logan Red Dead Redemption 2 2024-04-19T14:45:57Z
2024-04-19T14:45:57Z
5.0
In collection Want to buy Used to own  
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  • Previous comments (237) Loading...
  • jorgeskuf 2024-01-15 07:47:08.165832+00
    I love the game but Guarma and Chapter 5 is such a departure, being on that island feels like a completely different game. It's like I was just dropped into the middle of an Uncharted game or something. I wouldn't even mind the setting if Chapter 5 wasn't so linear and I could actually explore the island.
    reply
    • jorgeskuf 2024-01-15 07:47:50.284921+00
      also, the epilogue takes so long to get going.
    • altertide0 2024-01-24 08:45:44.360854+00
      I agree about Chapter 5, but the Epilogue is my favourite part of the game, hands down. I love how slow it is and also how beautiful a homage it pays to Arthur despite barely ever mentioning him.
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  • Reignfall 2024-01-31 21:49:35.606847+00
    Despite making a clown out of John even in the epilogue, this game is still my most beloved one when it comes to it's script. The main story, side quests, arthur, sadie, hosea... god, I love this game so much.
    reply
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  • Drawdler 2024-02-06 09:36:55.19083+00
    This has some obvious flaws but still for pure vibes… this is one of the ultimate vibe games
    reply
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  • Marshyyy 2024-02-08 09:26:40.548364+00
    Best game to just wander around in and relax fishing or hunting. So chill it is crazy.

    Story is 10/10 too, some of the best written characters in fiction history nevermind just videogames.
    reply
    • NickFerrant 2024-02-11 10:38:36.148086+00
      You sir are a fish.
    • Marshyyy 2024-04-19 11:32:22.546477+00
      ?
    • dalem666 2024-04-23 15:39:47.284573+00
      You sir, are a fish.
    • More replies New replies ) Loading...
  • ABG_GAMING 2024-03-04 16:45:21.086715+00
    thinking of replaying this only using a pistol or revolver, dutch is the best character in video games, love this game.
    reply
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  • ABG_GAMING 2024-04-01 00:34:02.220044+00
    please for the love of god play it on low honour and with a wide variety of weapons please lord its so much more fun
    reply
    • cryo 2024-04-07 23:31:36.54062+00
      the honor system holds first playthroughs back SO MUCH like just being a cowboy in this game cannot be topped, pure entertainment
    • altertide0 2024-04-11 18:58:15.468833+00
      It's baffling that a game released in 2018, let alone such a huge title, employs a two-value morality system. I will never understand why developers implement these things. The only game where this has ever worked well was Fable, because it fit perfectly with its naivety.
    • ABG_GAMING 2024-04-14 04:20:24.075192+00
      yeah made, this is one of my favorite games but they gotta figure that shit out.
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  • Banana_PD 2024-04-01 14:03:50.374514+00
    Dude what, there's no way this game is already almost six years old. And there's no way the first game is fourteen years old...!
    reply
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