You play a mouse Mappy and need to collect appliances in a stage to get to the next level. You must avoid contact with cats(yet you can jump on trampolines for a guaranteed safe-spot), which you can only defeat if you let a gust of wind blow them when opening doors which you can strategically close afterwards. It's a surprisingly deep game, and even if it wasn't, the comic sprites and sweet fairground/ragtime music will always make you want to get back for more Mappy.
THIS GAME IS WHAT HAPPINESS FEELS LIKE
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This was my absolute shit as a kid. The old plug-and-play had like 20 games but they almost all paled next to this besides Galaga and that one game where you were manning a bomber plane blowing up ambiguous military infrastructure
the best conclusion maze games could have received in the arcades before sidescrollers and stgs took over. lots of diverse ways you can score and manipulate AI around the doors for points. one of the first games to have a melodic BGM that is longer than a short loop or opening phrase. very underappreciated game in namcos golden age canon.