If you are like me, you played and loved the hell out of
Left 4 Dead last fall but it just hasn’t stayed as fresh over the years — very few games do. Many similiar titles followed in its wake.
Call of Duty: World at War’s Nazi Zombies! Mode,
Gears of War 2’s Horde Mode, and
Half-Life 2 Source mod,
Zombie Panic, filled the void for many. They have for me at least, but without a doubt
Killing Floor surpasses them all. This is mostly due to it carrying a little aspect of all these titles and then some.
Killing Floor is so familiar in concept that comparing it to other titles explains itself. This is Horde Mode expanded to include 6 players, except with
Counter-Strike weapon purchases in between waves of enemies and
Call of Duty 4: Modern Warfare perks that you unlock as you level your player up over many lengthy games.
Killing Floor doesn’t have the same co-op features of
Left 4 Dead (like reviving a teammate), but it does share the same variety of enemies. Since the comparison must be made, I’d say
Left 4 Dead will hold more memorable moments but
Killing Floor is a much more satisfying minute-to-minute experience. This is mostly due to the improved controls (giving you iron sight aim, a la
Call of Duty) and the carrot-on-a-stick factor of better weapons and unlocking perks.
Although the perks and class based gameplay is what makes
Killing Floor great, it’s also the area the game needs the most improvement in. Like
Left 4 Dead, the game presents such a simple concept that fans can’t help but knock points for it not including all the features they dream up. The game calls it class-based gameplay but to a large extent what role you pick is trivial. Different classes are granted discounts to a type of weapon, improved stats with that weapon, and other minor benefits like quicker healing or the ability to carry more grenades. It isn’t a real class-based system, especially when you compare it to
Team Fortress 2. Everyone can do what their teammate does just not as well. Since the game presents itself this way, you can’t help but be a bit disappointed that the system isn’t fully realized. It’s still a step-up from no character options, which is what similar titles offer.
Being that it is an action title reminiscent of old arcade games, you need to play
Killing Floor to be made a believer. It might be a mod sold at retail, but you’ll find very few retail games that can compare to the amount of hours and enjoyment you’ll get out of the game.
Killing Floor might not have the hype or polish of a Valve product, but it certainly has the fun factor and replayability.