“Inside” is an artsy and minimal puzzle platformer set in a dystopian world. You are basically running away from people who want to turn you into their lab rat while solving a series of environmental puzzles. One button to move forward, one to go backward, one to jump, and one to grab items. That’s all. Still, the gameplay is surprisingly varied as each area has different tasks, vehicles to ride and even other characters to move through mind-control.
Even more than Playdead’s previous game “Limbo”, “Inside” is worth playing for its interesting look and art direction rather than for the gameplay itself, which can be effortlessly completed in a couple of hours. People are still trying to figure out what the game was about, but I think the developers wanted to convey a particular atmosphere instead of telling a story.
Good for a free evening but definitely not a life-changing experience.
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Why would this age badly at all? Gameplay is timelessly simple, set pieces and art direction will always be interesting and fresh. I cannot think of a single way this could become "dated" in any shape or form. It's been 8 years already, and it wouldn't feel out of place if it came out today.