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Final Fantasy XIII

Developer: Square Enix Publisher: Square Enix
09 October 2014
Final Fantasy XIII - cover art
Glitchwave rating
2.91 / 5.0
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30 Ratings / 2 Reviews
#3,249 All-time
#142 for 2009
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2009 Square Enix  
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JP 4 988601 006187 BLJM-67005
2010 Square Enix  
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GB 5 060121 820821 BLES-00783
2010 Square Enix  
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US 6 62248 91001 7 BLUS-30416
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2010 Square Enix  
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CA 6 62248 91001 7 BLUS 30416
2010 Square Enix  
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DE 5 021290 042865
2010 Square Enix  
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US 6 62248 91002 4
2014 Square Enix  
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XNA XSA 6 62248 91001 7 BLUS-30416GH
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With the lowest Metacritic score and highest first week sales of the series, the audience surrounding this much anticipated Japanese role-playing game is clearly divided. From the time I spent with the game, I feel it’s safe to say that if you love the series up to the unorthodox 12th entry you’ll enjoy the series first foray into HD.

It’s hard not to dedicate this entire paragraph to the game’s stunning graphical power, art direction, and soundtrack — it’s a tour de force and it’s a shame that Xbox360 players were cheated with a visually inferior version (badly compressed cutscenes, gameplay presented in 560p instead of the true HD of 720p.) As you might’ve read elsewhere, 13 chops the fat off the series’ formula. No towns, no world map, and no direct control over party members. Once you accept that there are 12 other entries in the series, each as diverse as the next, the sooner you’ll embrace 13’s inventive design that favors strategy and momentum rather than level grinding and exploration.

The story is convoluted to the point where the first ten hours will be incomprehensible if you don’t dedicate some time to reading the entries in your database and it’s becoming harder to accept the subpar dialog of the series, but the challenge and spectacle around every corner will remind any series veteran why a series that is so incongruous from title to title holds a place in our heart.

Problems arise as the game goes on and the combat becomes repetitive and easy to a fault, leaning on a rating system instead of actual challenge. The world that was so innovative reveals itself to be a mish-mash of concept art that has no flow or reason. Endless highways float in the sky and a gigantic zoo outside a town throw logic to the wind. Like the absurd abundance of zippers and accessories Tetsuya Nomura gives his characters, the world of FF13 favors style over substance and immersion.

It may not be worth sticking with to the end but the mindless aesthetic and fast combat is enjoyable in small bursts.
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SUPER_Lonely_Panda 2016-04-05T00:37:24Z
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Title
Final Fantasy is my favorite franchise of all-time, I've been playing them since the first one was released on the NES back in 1990. It feels weird that I have waited all this time to play this entry, but it just didn't have the best reputation and was a little scared that it wouldn't be Final Fantasy anymore. I was left disappointed by XII and XV, so I sort of expected to feel the same about this one since it's generally considered the poorest modern entry. Well I'm glad I dove in and gave it a chance, I really enjoyed the game and I would say it's actually my favorite since X.

Keep in mind that you do have to come in with an open mind and not expect "classic" Final Fantasy systems. They were trying new things here and I can see someone being disappointed if they wanted a classic style JRPG like Dragon Quest or Persona, it's definitely not that. Also if you want a big open world and towns to explore, this game also doesn't have that. The path is linear and the decision making on where to go is mostly simple, at least until the very late stages of the game. The combat system isn't quite either a Fight/Magic turn-based that you might expect, it's got a unique system with Paradigm that assign automatic combat styles. There's also a strong lack of itemization with just weapons and accessories, I did kinda miss gearing up into this one. But all in all, I think all of those things work in the games favor.

Perhaps fans wanted something different out of games back in 2010, but the fact that its linear is pretty good in my opinion. Not that I want every game to be like that, but I think everyone has now suffered the overload of Ubisoft open world games with huge maps and tons of pointless activities to do, so sometimes a game where you are just heading straight forward feels pretty refreshing. You are doing a little bit less of exploring, but this is compensated by doing a lot more fighting and tactics. The mechanics of the game are introduced at a steady slow pace, but once you've reached a certain point you get more freedom in choosing your own party members and their respective paradigms. That's also when the real challenge begins as the later half of the game is some of the hardest JRPG that I played, but it's a lot of fun.

The battle system is just excellent and will have you constantly changing between your preset paradigms every few seconds. Different enemies have different strategies on how to defeat them and you'll will need to adapt your strategy prior to many difficult bosses. And your ass is going to get handed by them and make them feel a little bit impossible, but it's almost like a puzzle where you really have to fit the puzzle pieces correctly... when looking up guides I noticed that no one really had the same strategy for particular bosses, so there's definitely a lot of possibilities to be successful. It's not only bosses that are hard, some of the common enemies too can totally wipe you and leave you wondering what the hell are you doing wrong. While the game might not appear to be too hard at first, the difficulty definitely ramps up and you'll have to use all your knowledge of the battle system to defeat enemies.

For a game released in 2009, the graphics are very impressive. It's one of the best looking games of the PS3 era, just really sharp character models and environments. Since there's not much "freedom", I guess the devs could focus more on getting those aspects perfectly. The story is wild and over the top, but that's what we like into these FF games anyway. The game was definitely ambitious with the use of technology, but also they went with a lot of risks by removing so many classic Final Fantasy elements. But it works, cause a lot of the other things not present would not feel too important in this particular experience. It's a little crazy to you expect for AAA games to be safe and all, but Square Enix kinda went the opposite way and I guess that's why many longtime fans were not pleased with it.

I still feel like FF X-2 is the "final" proper Final Fantasy game, the one where it still feels like you are playing the classic way. After that all the games are trying out weird things and trying to find their identity, this is definitely one of those games. But it's great and I loved my time with it, perhaps it was a little overlong but I think it paid off staying until the end. I am looking forward in playing the sequels now, but they will have a high bar to measure up to with this one. If you are still on the verge of trying out this one, I would recommend doing so (bearing in mind that this is a different experience) and I think it aged quite well and plays totally fine in 2022.
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diction 2022-07-01T23:41:56Z
2022-07-01T23:41:56Z
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Catalog

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  • Previous comments (70) Loading...
  • TheInverseCynicism 2023-10-30 23:35:36.072778+00
    This is has some of the most melodramatic scenes what i see, feels like something from Nomura. Could be better
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  • you_destructive 2024-01-21 04:14:09.99115+00
    agree with the general shoutbox consensus. hated this when it came out. has aged incredibly well and am finding it a joy to play in 2024. relaxing like a bubble bath.
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  • Strontium 2024-01-30 17:44:17.13083+00
    Played and beat it for the first time in 2024. Vanille is a fantastic character, but god the game is boring to play. There's nothing to interact with in the corridors you run down for 10+ chapters, you don't make any meaningful choices with the crystarium since you probably max out your available stages before the boss fights anyway, and the combat sucks because the stagger mechanic is wildly overemphasized in your damage output and you never do anything strategic other than swapping paradigms. This game made me want to rewatch The Spirits Within because it gives me just as much agency.
    reply
    • suddenlywolf 2024-03-17 00:05:33.043843+00
      even if the end result is the same due to getting enough CP for almost everything, the choices you make in the meantime are important, i.e. do you want to prioritize getting this skill, or that skill, or levelling up the role, etc.
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  • babyclav 2024-02-06 01:34:07.954559+00
    this game is worse than superman 64
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  • luna128 2024-02-07 05:17:34.580215+00
    this one's really not that bad. it's kind of strange how much people were upset by the level of linearity and hokey ass cast considering FFX is either the same or worse in both regards depending on who you ask
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  • Tundra44 2024-03-11 22:10:49.116254+00
    Could not care less about the linearity, just give me a good story, and good gameplay, and this achieves that perfectly
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  • suddenlywolf 2024-03-16 23:15:15.670859+00
    strikes a very fine balance of "weird but fun" jrpg combat that i've seen many other games completely fail at
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