This game was clearly meant to be some sort-of Final Fantasy movie; but they decided that it was going to be a movie AFTER they designed a bunch of random areas that just seemed "high-fantasy". So what you get is a long-winded, awful story (a story which only makes sense from the perspective of a bunch of old men selling/buying figurines of scantily clad women with weapons) combined with massive hallways of repeating, somewhat-high-quality textures.
Then there's this odd section of an unfinished open-world MMO at the end of your thirty-hour cutscene journey that a lot of fans thought would be the saving grace of this game...
This is easily one of the worst RPGs ever.
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agree with the general shoutbox consensus. hated this when it came out. has aged incredibly well and am finding it a joy to play in 2024. relaxing like a bubble bath.
Played and beat it for the first time in 2024. Vanille is a fantastic character, but god the game is boring to play. There's nothing to interact with in the corridors you run down for 10+ chapters, you don't make any meaningful choices with the crystarium since you probably max out your available stages before the boss fights anyway, and the combat sucks because the stagger mechanic is wildly overemphasized in your damage output and you never do anything strategic other than swapping paradigms. This game made me want to rewatch The Spirits Within because it gives me just as much agency.
even if the end result is the same due to getting enough CP for almost everything, the choices you make in the meantime are important, i.e. do you want to prioritize getting this skill, or that skill, or levelling up the role, etc.
this one's really not that bad. it's kind of strange how much people were upset by the level of linearity and hokey ass cast considering FFX is either the same or worse in both regards depending on who you ask