Plutonia and TNT show different visions for what DooM ultimately is. Plutonia redefined the game’s combat language while TNT focused on a sense of place and bringing the player on an adventure. I’ll defend TNT to the day I die but still there are dozens of TNT-inspired/post-TNT megawads that improve on what it started. Even in the ‘90s there were Memento Mori 2, Requiem, and Eternal Doom all following in TNT’s footsteps and arguably having better-playing maps.
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