Final Doom is the Faith/Void split of video games.
TNT Evilution = The Faith Plutonia = Void
We all know which side is better, but we're glad the other one is there too.
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TNT: EVILUTION "You have found a secret! Your reward is more chaingunners."
THE PLUTONIA EXPERIMENT (distant sound of archviles resurrecting all those revenants)
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Final Doom is essentially professional fan made levels, TNT is the lower quality one where levels are very hit or miss, while Plutonia are some of the most challenging but well-designed Doom maps made by 2 brothers who wanted to make the Doom experience more challenging. The problem with TNT is the maps tend to have ugly design often, and just thrown enemies at you because they can. Its like they had a random enemy generator and placed them wherever they felt they could. More of the maps in Evilution are frustrating than fun, and the good maps in there come nowhere close to touching the original Doom or Doom II maps. Plutonia is fun but tough, enemies are often grouped together in hordes and they throw the tough enemies at you right away instead of there being a progression of working up to them. Plutonia has some really good levels but you can tell they are fan made and lack the polish or professionalism from the more classic Doom levels. Its kind of how the Thief games had tons of fan created content and missions but even the best fans could come nowhere close to replicating the best missions in those games. Either way its still more Doom and I love the way Doom plays, and even if the design isn't the best its still cool to go into new places and kill demons, and both these are long enough to be their own games. Sure they pale in comparison to the original Doom games but considering these weren't created by a big studio and just from fans is impressive enough.
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Plutonia + Project Brutality and Brutal or above difficulty (from the numerous settings) is where it is at. I can brag about being able to beat it at Brutal. Oh, I don't mean the whole wad, just the first 3-4 levels.
Plutonia and TNT show different visions for what DooM ultimately is. Plutonia redefined the game’s combat language while TNT focused on a sense of place and bringing the player on an adventure. I’ll defend TNT to the day I die but still there are dozens of TNT-inspired/post-TNT megawads that improve on what it started. Even in the ‘90s there were Memento Mori 2, Requiem, and Eternal Doom all following in TNT’s footsteps and arguably having better-playing maps.
https://forum.zdoom.org/viewtopic.php?t=55061