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F.E.A.R. 3

Developer: Day 1 Studios Publisher: Warner Bros. Games
21 June 2011
F.E.A.R. 3 - cover art
Glitchwave rating
2.27 / 5.0
0.5
5.0
 
 
11 Ratings / 1 Reviews
#234 for 2011
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Releases 4
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XNA 8 83929 12706 1
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AT 5 051890 024107
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As a sequel to one of the greatest, most overlooked first-person shooter series, F.E.A.R. 3 fails in many ways for many reasons. For those unfamiliar with the series, the original F.E.A.R. (2005) was an excellently designed corridor shooter that stood out for its still-impressive enemy intelligence, slow-motion ability (think Max Payne) and unexpected and genuinely frightening horror beats. Its 2009 sequel was even better, introducing variety in environments, creative enemies and controllable mechs.

Since Monolith Productions created a solid framework for the series, it’s almost a staggering achievement that newcomer Day 1 Studios has managed to mar the series’ legacy. The developer behind the great Mech Assault series and unbelievably dull Fracture has stepped into the series and created what is best thought of as a “straight-to-DVD” sequel.

The controls, enemy A.I. and sharp graphics helped F.E.A.R. and its sequel stand-out, yet this final entry in the trilogy fails at all three. This can be attributed to Day 1 abandoning the game’s previous engine and adapting the series to its own Despair Engine, last seen underwhelming players in Fracture. F.E.A.R. has never been a series about big ideas. It was the game’s mechanics and the butter-smooth controls that earned its place among the best of the best. Without them, the game’s cliche story and setting fare much worse.

Aside from botching the basics, Day 1’s sequel feels schizophrenic in its design. Like many of its contemporaries, F.E.A.R. 3 focuses on a mix of single-player and multi-player when it would be better served to focus on just one. The single-player is a tiring campaign that can’t decide if it is meant to be played solo or co-op (a new addition). Some areas seem unfairly difficult without a partner to revive you, while others are a cakewalk with a friend.

If having a co-op partner jumping around isn’t enough to kill the game’s atmosphere, the persistent progress bars alerting you that you are “60 ammo pick-ups away from leveling up” will. It’s an odd, tasteless decision that makes it seem as if Day 1 had its own game in mind and just happened upon the F.E.A.R. license.

Multiplayer fares much better than the exhausting, redundant story campaign. The game offers a variety of competitive and co-operative modes (assuming you bought the game new with a “F.E.A.R. Pass” download code), all of which are interesting, but only one is any good.

The cooperative modes, Soul Survivor and Soul King, are perplexing and not the least bit fun. Soul Survivor pits four players against a Spectre ghost player who must kill and convert the others by possessing enemies that populate the map. The balance between the two sides is drastically off, making for a frustrating experience as the Spectre mows down players who have a very limited supply of ammo.

Soul King keeps the same concept, except all four players are Spectres competing for the highest score. Since death means dropping your collected points, the winner has more to do with being at the right place at the right time than any amount of skill. Play it once and forget it exists, moving on to the superior co-op modes.

Along with two new competitive modes, F.E.A.R. 3 introduces two cooperative modes to the series. F---ing Run is an original, yet limiting survival mode in which four players race through alleyways and corridors, battling against increasingly difficult waves of enemies. The twist is that a “Wall of Death” follows the players, resulting in instant death and a game-over screen for the team if any player gets caught in it. When played as a team, this mode is extremely tense and fun. Screaming at a player to climb a ladder quicker or reviving a teammate as the Wall of Death approaches, complemented by ominous bass tones, will get your blood pumping.

Slightly less original is a variation on the Nazi Zombies mode of Call of Duty, called Contractions. Four players must hold down a fort, making repairs, gaining access to new weapons and gunning down the undead that come in waves. The excellent map design and breaks between waves, when players must run out and retrieve ammo crates, make Contractions a welcome alternative to similar modes in other games. Unfortunately, even these co-op modes soon grow tired due to their linear nature.

Even in the best parts of F.E.A.R. 3, the game constantly reminds you of its shoddy making with badly designed menus and network connections that will test your patience. Like any disappointing horror sequel made by an inferior director, F.E.A.R. 3 fumbles with the series’ strengths while introducing a couple off-beat concepts of its own.

Only series fanatics need apply this time, or those in desperate need of a new horror-themed co-op game to play with friends.
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Catalog

Zzzowie F.E.A.R. 3 2023-02-19T16:25:35Z
Windows • XNA
2023-02-19T16:25:35Z
3.5
In collection Want to buy Used to own  
greeksotosuber F.E.A.R. 3 2023-02-02T02:09:09Z
Windows • XNA
2023-02-02T02:09:09Z
In collection Want to buy Used to own  
devino2002x2 F.E.A.R. 3 2023-01-13T11:23:27Z
Windows • XNA
2023-01-13T11:23:27Z
In collection Want to buy Used to own  
KrayZWT F.E.A.R. 3 2022-05-21T05:52:41Z
Windows • XNA
2022-05-21T05:52:41Z
In collection Want to buy Used to own  
sashaaa F.E.A.R. 3 2021-06-30T10:54:39Z
Windows • XNA
2021-06-30T10:54:39Z
1
In collection Want to buy Used to own  
angryblonde F.E.A.R. 3 2021-04-25T23:06:44Z
Windows • XNA
2021-04-25T23:06:44Z
50
In collection Want to buy Used to own  
beearmy F.E.A.R. 3 2021-04-11T15:34:01Z
Windows • XNA
2021-04-11T15:34:01Z
3.5
1
In collection Want to buy Used to own  
AverageMusic F.E.A.R. 3 2018-03-27T13:22:58Z
Windows • XNA
2018-03-27T13:22:58Z
5
In collection Want to buy Used to own  
tukat F.E.A.R. 3 2017-07-21T01:01:44Z
Windows • XNA
2017-07-21T01:01:44Z
1.0
1
In collection Want to buy Used to own  
Gynoplasm F.E.A.R. 3 2017-04-12T11:10:52Z
Windows • XNA
2017-04-12T11:10:52Z
2.0
In collection Want to buy Used to own  
MisTurHappy F.E.A.R. 3 2017-03-31T10:04:51Z
Windows • XNA
2017-03-31T10:04:51Z
In collection Want to buy Used to own  
belmaoh F.E.A.R. 3 2017-03-26T21:34:05Z
Windows • XNA
2017-03-26T21:34:05Z
2.0
In collection Want to buy Used to own  
Player modes
1-4 players
Media
1x DVD
Multiplayer modes
Cooperative , Deathmatch / FFA, Team play
Multiplayer options
LAN, Online
Franchises
Content rating
ESRB: M
Release details
8 83929 12706 1/xna

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  • eyehategosh 2020-01-02 03:40:29.712828+00
    when it got to the favela part, the only thing i could think about was modern warfare 2
    reply
    • A_Latin_Guy 2020-05-02 06:48:39.770583+00
      And how much I'd rather be playing MW2.
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  • loophole572 2022-02-23 19:50:52.961129+00
    Interesting how it connects to the story of the previous games, even more interesting how different its combat scenarios, level design and "feel" is to those Monolith ones despite their shared ideas. As far as big budget blockbuster send offs go, this isn't half bad.
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  • SolitaryDoomsdayCultist 2022-03-05 09:19:38.285343+00
    I am disturbed by the fact they collaborated with John Carpenter and still failed to deliver on the horror front. https://fear.fandom.com/wiki/John_Carpenter
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  • King_Death 2022-04-06 07:17:36.725995+00
    :(
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  • Nikorasu 2023-04-16 14:37:56.99946+00
    I used to play this as a kid, and I've beaten it a lot of times, but I can't figure out why I did that because this is awful (the only game I dislike as strongly as mortal kombat 4)
    reply
    • Nikorasu 2023-04-16 14:38:26.323855+00
      Even the cover art is bad
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  • hachedoso 2024-02-04 10:22:30.166689+00
    When this came out and it got over a 70 critic and user score on metacritic I realized that most "gamers" are completely illiterate and braindead, and understood why so many people scoff at the idea of videogames as an art form.
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  • LedriTheThane 2024-03-25 01:41:23.376675+00
    Call of Duty really took a number on the FPS genre around this time. Anything that made FEAR 1/2 special is not here. And the story telling? Garbage pacing, with the final interval being the only decent part. Not to mention the final boss being piss easy.

    But that being said, it's not unplayable. Just mid.
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