Hmm yeah, upon playing this a bit I agree that the buzz around it has sort of hidden what it is. It seems fine, but I dunno if it's really worth playing by this point. Might have been cool and exciting when it came out, among the early Gamecube lineup, but eh.
Disappointing. Its most talked about shtick is at best around 6-7 minutes' worth of content combined and might not appear at all if you're playing decently, while the rest of the game is generic survival-action horror.
What kills this game for me are 2 things: the fact that there's no real protagonist for most of the game so I can't get familiar with anyone because I'm jumping from character to character with barely any changes in the plotline, no real sense of narrative progression. The other one is (and I'm sure many might disagree with me) that I find a big lack of atmosphere in this game. It has cool set pieces but never did I felt like I was actually immersed in them, everything felt quite going through-the-motions so I can get to whatever next guy I have to play as and I wasn't really having fun. It's not really a bad story but it's also nothing special so I saw no real reason to keep playing it despite the things that the game gets right (the horror parts mostly).
I agree with Kashiari to an extent, I can see why people don't like games that have multiple protagonists, but I think a key point of this game's themes was discombobulating the player and making them feel uneasy/uncertain. Part of that was not allowing them to get used to a static protagonist. I think you can acknowledge that intention and still think they did it poorly (Which I do.) or think that it would be better with one protagonist anyway, but I would like to see a game try to achieve this mixed with the other insanity aspects and really try to make players feel uncomfortable and uncertain.
id like to play this someday but simultaneously i feel like after having been told about all the sanity effects and how super awesome and cool and meta and spooky they are by every fucking youtuber to ever talk about video games in the 2010s the sanity effects would not have the same impact
incase anyone jumps doen my throat about emulating my computer fucking sucks and anything past the ps1 / n64 is out of the question. my shit crashed after trying to run pikmin in dolphin for like 10 seconds while it was goin at 1 frame a second
Very much. Anyways, most of these effects are cool at first but then they can just become annoying because they interrupt the gameplay, specially in the later game when the difficulty increases marginally so you're low on health constantly.
Did we play the same game? Not only good storytelling but it was linked to our protagonist in the end?