Charts Genres Community
Charts Genres Community Settings
Login

Eternal Darkness: Sanity's Requiem

Developer: Silicon Knights Publisher: Nintendo
23 June 2002
Eternal Darkness: Sanity's Requiem - cover art
Glitchwave rating
3.78 / 5.0
0.5
5.0
 
 
235 Ratings / 2 Reviews
#606 All-time
#26 for 2002
Alexandra Roivas travels to Rhode Island to investigate the death of her grandfather in their family mansion. As she pieces together the mystery, she learns of the ancient, eldritch horrors lurking in the shadows and those who went insane encountering them throughout the last two millennia. The horror continuously grows around her as she desperately tries to cling to her own sanity.
There was an error saving your submission.
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
Releases 2
Filter by: All 2 Gamecube 2
Disc
XNA 0 45496 96005 6 DL-DOL-GEDS-USA
Disc
GB 0 45496 96005 6 DOL-GEDP-UKV
Write review
Title
Yeah, yeah, I like the sanity effects, too. They can aid the music in creating a disturbing atmosphere (such as the screams or the knocking sounds in the mansion), break the fourth wall to actually scare you in real life (the fake blue screen or pretending to delete your saves), or merely be a clever thing to notice (like how you can wander into a version of the cathedral from a different level). The way it distorts the camera angles as you lose sanity is a pretty awesome gameplay feature, which cleverly dodges early ‘00s camera issues by making a bad angle an intentional part of the gameplay experience.

But, like – how many did you encounter in your playthrough? ‘Cause I didn’t see many. See, in one of the early chapters you can the ability to use magic, and one of the first spells you get is a recover spell. With the right alignment, this spell can restore your sanity meter.

Which, you know, is a good and logical gameplay mechanic. But because of the way the magic meter works – it gets restored slightly with every step you take – there’s never a real incentive not to use it. This immediately takes away from the sanity effects, because they never friggin’ happen. The game operates in cycles where you clear a room of baddies, then start loading up on sanity and health and walking around a lot to restore your magic again. Save for a brief section near the end of the game where you’re without magic for a while, you’ll never really see the sanity effects because you’ll never run out. (It might crop up in the middle of battle, but by that point you’re too focused on killing whatever monstrosity they’ve thrown your way to really notice.)

Now, to be fair, I haven’t done a Xel’lotath playthrough, which is where the enemies take away more sanity than usual when they see you. (Near the start of the game, you pick from one of three colours, not knowing what they’ll do – red makes enemies have more health, green makes them take away sanity, blue makes them take away magick.) You might encounter a few more in that playthrough, though it seems silly to play down the main conceit of the game to the one-in-three chance you picked a certain colour of idol in the first level. And there’s always the option of intentionally playing badly. But the former still doesn’t get rid of the problem of the recover spell, and the latter defeats the whole point of the sanity effects by forcing you to break suspension of disbelief.

So instead, for most of the game you get… A decent-ish survival horror game that isn’t that scary. None of the actual gameplay is bad, really – combat actually gets fairly interesting towards the end, and with the magick mechanics in place they have, you actually have to be a little smart in how you fight enemies. Not so much that the game becomes all that difficult, but it’s not boring by any means, which counts for a lot. The level design begins as underwhelming, but you revisit the different levels as different characters in different time periods (which works well from a narrative perspective for reasons I’ll get to later), and they tend to reinvent themselves each time in ways that are surprising. And there’s even noticeable differences between each character, with them having different weapons, run speeds and differently sized health, sanity, and magick meters. Without really changing a lot, the game remains surprisingly effective at making each level seem unique.

As for the story, I, just… *sigh* The gist of the story is that there’s a dude who’s granted eternal life by the powers of darkness, and he ends up on a plot to resurrect a god to destroy the world because… Well, I don’t really know why, and that’s fine. At any rate, you play through various characters who stumble into situations that allow them to work towards retrieving certain artifacts that will help thwart the resurrection of this god. They all end up in a few keys locations over the course of thousands of years, with many of them dying at the end of their journeys, leaving the next unfortunate soul to pick up the pieces. This works really well as a narrative device, because it really hammers home the idea that this isn’t an easy thing to accomplish, that it takes a handful of really brave people that only come along once every few hundred years to actually take down this guy. It’s a really awesome concept for a story.

Except the writing doesn’t match it. Actually, that’s not fair – the writing’s almost not even there. Every character essentially gets one or two lines at the start of their chapter, one or two lines at the end, and a whole lotta nothing in the middle. Sure, they might say “this can’t be happening!” in the off-chance a weird sanity effect pops up. But we never actually get a sense of their fear as characters. They never react to the fact that there’s suddenly fucking zombies everywhere. They’re just kinda blank slates that you move around to do things and hope you get somewhere. What makes it a really big shame is that they’ve practically got the whole goddamn cast of Metal Gear Solid in there, who are by and large good voice actors. Not that you’d know it from their phoned-in performances in this game. It’s just frustrating, because there’s so much potential there that’s just… Wasted.

And really, that’s how I feel about the whole game. It’s a game that has a ton of really awesome ideas in it, none of which ever seem to be fully utilized to their intended effect. It seems ironic that things the game does the best in the end are some of the most basic ones – level design, puzzles, combat. None of them are gonna stick with you in a couple of years the way that the sanity effects would if you could actually see them, or the characters and story could if they were actually developed. But as you’re playing the game, that’s mostly what you’re gonna get, and the fact that it’s good saves this from being a total disappointment. But damn straight they can do better, and you bet your ass I’ll be keeping my eye on whether or not Shadow of the Eternals ever surfaces. They’ve had over a decade to figure it out – shit could be amazing.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Azdiff 2016-04-06T17:41:16Z
2016-04-06T17:41:16Z
3.0
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
review
en
Expand review Hide

Catalog

Joe_Kloos Eternal Darkness: Sanity's Requiem 2024-02-23T08:24:34Z
2024-02-23T08:24:34Z
In collection Want to buy Used to own  
JJ155 Eternal Darkness: Sanity's Requiem 2024-02-23T02:46:29Z
2024-02-23T02:46:29Z
In collection Want to buy Used to own  
epicj Eternal Darkness: Sanity's Requiem 2024-02-03T19:44:17Z
2024-02-03T19:44:17Z
In collection Want to buy Used to own  
Sander030312 Eternal Darkness: Sanity's Requiem 2024-01-25T17:36:29Z
2024-01-25T17:36:29Z
In collection Want to buy Used to own  
Turton Eternal Darkness: Sanity's Requiem 2024-01-22T22:15:10Z
2024-01-22T22:15:10Z
In collection Want to buy Used to own  
walrys11 Eternal Darkness: Sanity's Requiem 2024-01-22T02:57:36Z
2024-01-22T02:57:36Z
In collection Want to buy Used to own  
Zelda7 Eternal Darkness: Sanity's Requiem 2024-01-13T18:34:20Z
2024-01-13T18:34:20Z
3.5
In collection Want to buy Used to own  
netbol Eternal Darkness: Sanity's Requiem 2024-01-11T06:46:15Z
2024-01-11T06:46:15Z
In collection Want to buy Used to own  
hevykofe Eternal Darkness: Sanity's Requiem 2024-01-04T19:33:05Z
Gamecube • XNA
2024-01-04T19:33:05Z
In collection Want to buy Used to own  
mickilennial Eternal Darkness: Sanity's Requiem 2024-01-03T10:23:23Z
Gamecube • XNA
2024-01-03T10:23:23Z
3.0
In collection Want to buy Used to own  
ho7mes Eternal Darkness: Sanity's Requiem 2024-01-02T22:36:15Z
2024-01-02T22:36:15Z
In collection Want to buy Used to own  
buddysnatcher Eternal Darkness: Sanity's Requiem 2023-12-27T18:25:35Z
2023-12-27T18:25:35Z
In collection Want to buy Used to own  
Content rating
ESRB: M
Player modes
Single-player
Media
1x Disc

Comments

Rules for comments
  • Be respectful! All the community rules apply here.
  • Keep your comments focused on the game. Don't post randomness/off-topic comments. Jokes are fine, but don't post tactless/inappropriate ones.
  • Don't get in arguments with people here, or start long discussions. Use the boards for extended discussion.
  • Don't use this space to complain about the average rating, chart position, genre voting, others' reviews or ratings, or errors on the page.
  • Don't comment just to troll/provoke. Likewise, don't respond to trollish comments; just report them and ignore them.
  • Any spoilers should be placed in spoiler tags as such: [spoiler](spoiler goes here)[/spoiler]
Note: Unlike reviews, comments are considered temporary and may be deleted/purged without notice.
  • Previous comments (2) Loading...
  • vodsel 2018-06-30 06:57:58.665633+00
    Hmm yeah, upon playing this a bit I agree that the buzz around it has sort of hidden what it is. It seems fine, but I dunno if it's really worth playing by this point. Might have been cool and exciting when it came out, among the early Gamecube lineup, but eh.
    reply
    • More replies New replies ) Loading...
  • Lazlo77 2019-12-24 15:09:12.382311+00
    Disappointing. Its most talked about shtick is at best around 6-7 minutes' worth of content combined and might not appear at all if you're playing decently, while the rest of the game is generic survival-action horror.
    reply
    • More replies New replies ) Loading...
  • A_Latin_Guy 2020-11-25 04:20:50.518082+00
    What kills this game for me are 2 things: the fact that there's no real protagonist for most of the game so I can't get familiar with anyone because I'm jumping from character to character with barely any changes in the plotline, no real sense of narrative progression. The other one is (and I'm sure many might disagree with me) that I find a big lack of atmosphere in this game. It has cool set pieces but never did I felt like I was actually immersed in them, everything felt quite going through-the-motions so I can get to whatever next guy I have to play as and I wasn't really having fun. It's not really a bad story but it's also nothing special so I saw no real reason to keep playing it despite the things that the game gets right (the horror parts mostly).
    reply
    • Previous replies (2) Loading...
    • Aurochz 2021-10-23 15:59:47.582476+00
      I agree with Kashiari to an extent, I can see why people don't like games that have multiple protagonists, but I think a key point of this game's themes was discombobulating the player and making them feel uneasy/uncertain. Part of that was not allowing them to get used to a static protagonist. I think you can acknowledge that intention and still think they did it poorly (Which I do.) or think that it would be better with one protagonist anyway, but I would like to see a game try to achieve this mixed with the other insanity aspects and really try to make players feel uncomfortable and uncertain.
    • Bakkus 2021-11-04 05:13:45.098037+00
      No real sense of narrative progression between the chapters? You can't be seroius.
    • BrushedRed 2023-11-22 10:29:41.707227+00
      “I appreciate the variety in storytelling it contributed”

      Did we play the same game? Not only good storytelling but it was linked to our protagonist in the end?
    • More replies New replies ) Loading...
  • FleegalFlargel 2022-10-09 21:19:48.063237+00
    Saved on low health before a swarm of enemies started attacking me in chapter 4, oh well, next game...
    reply
    • More replies New replies ) Loading...
  • FleegalFlargel 2022-10-09 21:21:05.209468+00
    At the end of a swarm is a big enemy that does a homing attack behind a barrier that injure you if you touch it, not much I can do then is there?
    reply
    • More replies New replies ) Loading...
  • FleegalFlargel 2022-10-19 00:44:59.953863+00
    Can't count the amount of times I press B to 'finish' an enemy only to have the game open a door or examine something in a room
    reply
    • More replies New replies ) Loading...
  • Guitar_Lamb 2023-01-23 06:15:04.514497+00
    id like to play this someday but simultaneously i feel like after having been told about all the sanity effects and how super awesome and cool and meta and spooky they are by every fucking youtuber to ever talk about video games in the 2010s the sanity effects would not have the same impact
    reply
    • Guitar_Lamb 2023-01-23 06:16:54.559018+00
      also its a gamecube exclusive so its probably going for like a billion dollars due to the post-2010s video game market sucking total balls
    • Guitar_Lamb 2023-01-23 06:25:58.485423+00
      incase anyone jumps doen my throat about emulating my computer fucking sucks and anything past the ps1 / n64 is out of the question. my shit crashed after trying to run pikmin in dolphin for like 10 seconds while it was goin at 1 frame a second
    • A_Latin_Guy 2023-04-16 13:10:50.529342+00
      Very much. Anyways, most of these effects are cool at first but then they can just become annoying because they interrupt the gameplay, specially in the later game when the difficulty increases marginally so you're low on health constantly.
    • More replies New replies ) Loading...
  • hewwix 2024-02-14 19:09:20.376469+00
    we get it
    reply
    • More replies New replies ) Loading...
  • More comments New comments (0) Loading...
Please login or sign up to comment.

Suggestions

There was an error saving your submission.
There was an error saving your submission.
There was an error saving your submission.
ADVERTISEMENT

Contribute to this page

Contributors to this page: Illogic93 Takeahnase jazzbo Copkiller187 WilliamSG
Examples
1980s-1996
23 mar 2015
8 apr - 12 may 2015
1998-05
Report
Download
Image 1 of 2