Downfall(2016) is a point and click adventure game most notably developed by Harvester Games, well known for their other title,
The Cat Lady. It starts with our protagonist, Joe Davis, and his wife, Ivy Davis, going on a romantic getaway to Quiet Haven to try and save their marriage, but things don't go exactly as planned. Out of the whole 'Devil Came Through Here' trilogy, I feel this may be the weakest game of the three, however this is not to say the game does not have its strengths, there are things about the game I find lacking and things I find memorable and immersive while playing it. I would not suggest playing the game if one is sensitive to gore as the game carries a lot of shocking imagery, and in my opinion, probably the most out of the developers previous games.
For those that may not be aware, the game itself is a remake of one of the developers earliest games of the same name:
Downfall. If you are to purchase the game, I'd suggest the whole trilogy, it comes free with a copy of the original Downfall. I may occasionally draw parallels and comparisons given this game is a remake of the 2009 version.
I will be referring to the original as "Downfall" and will instead refer to this game as "Downfall(2016)" for the sake of clarity. I may also refer to the "Devil Came through Here Trilogy" as simply 'trilogy'.
Let's start off with the games strengths, when recollecting on Downfall(2016), I did feel the atmosphere was consistent with the other games of the trilogy, so if you enjoyed the atmosphere of The Cat Lady or
Lorelai, you are also likely to enjoy the atmosphere of this game. There are some things that take away from the atmosphere in my opinion, but I will be getting into those later.
The atmosphere feels very gloomy and disturbing, which is quite appropriate given the content within the game. There is also a surreal element, however I would not say it is especially prominent if its what you're looking for.
Another thing I think the game does well in is in the soundtrack. It uses both
The art of the game matches the distinct and signature style present in harvesters other games. Its good, adds to the immersion, and the monochromatic color scheme makes it feel as if you're watching an old horror film.
Now for the games weaknesses... I should note that your own personal experiences and how you choose to review the game may make you disagree with my critiques. To start off, while I did think most of the soundtrack was enjoyable, I found the usage of some royalty free music to be very unimmersive, mainly because it was music also used in a lot of horror narrations around a similar time(2016 and earlier). Given that I used to listen to a lot of these... I found myself feeling as if it were 'cheap' and immersion breaking. Another problem is that within the broader context of the lore of the trilogy, I found that there were some contradictions or things that don't make complete sense.
Another weakness, though one could debate if it is one is it feels very much a product of the time in some ways with references to certain things like the slenderman, which really isn't as relevant nowadays.
Finally, I'd state that the game may have had a bit too much reliance on shock, which may deter people who want something of more substance, the game feels like a combined influence of
Silent Hill 2 and
The Shining, but the symbolism feels a bit more... obvious compared to silent hill, and the influence somewhat apparent. The game does not carry the same sense of mystery and creepiness that The Shining did, because it often feels so in your face about its horror. It makes the game feel like a combination of the two, but without any of the elements that made them great, and when those elements are there, they're a lot more barebones and on the nose in comparison. The influences are apparent, but ultimately lack any substance and leaves an experience that could be seen as uninspired by some at worst. It has bits of good ideas, but doesn't do much with them.
I want to briefly bring up the original Downfall, which I do think is an interesting experience on its own. It carries the same basic ideas and plot as this game but feels very unique despite this.
Without getting into a full review of that game, I do feel the original Downfall had more surrealness to it, The atmosphere is similar but the elevated surreal imagery, combined with the lack of voice acting, as well as the different art style and designs shows us the original intended vision of downfall before the eventual remake. The original, in my opinion, while maybe a little rough around the edges, feels like a more memorable game but suffers from its own unique problems.
That said, this is not to say this isn't a game worth experiencing. If you enjoy point and click horror and enjoyed Harvesters other games, you will also enjoy this game. If you are looking for something of substance, you may find this game lacking. Id suggest trying both Downfall (2016) and the original Downfall, as while they carry the same basic ideas, the execution and vision is overall distinct and give unique experiences. You may find yourself preferring one over the over or gaining insights as a result of playing both.