ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry. Mankind has gone extinct and the only beings left on earth are machines fueled by blood. But now that blood is starting to run out on the surface... Machines are racing to the depths of Hell in search of more.
This game is so good, the fluid gameplay is amazing.
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Great story, addictive gameplay, brilliant direction.
From start to finish, the level design, the secrets and the fast paced gameplay will draw you in, with speedrunning, cyber grind personal bests, p ranks and P levels will keep you hooked.
Although the story missions take around 4-9 hours from start (as of P-2 release), there is so much hidden to explore.
play the game
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incredible game. fantastic gameplay loop. first linear progression solo game to have me actually come back and replay levels. slick, tight movement that leaves you wanting to master it. phenomenal soundtrack, makes you really feel like you're ultra killing. incredible game.
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If there's a game that takes the original DOOM formula and shifts it completely into a masterful FPS with style, it's this one bar none. The sheer amount of mechanics to learn can be overwhelming at first, but is definitely the most rewarding to master out of any FPS I've played. This piece of art is the exact example of a student outranking the master, as I feel this game is better than both DOOM 1 and 2. Even with the game still being in early access, it is a complete masterpiece through and through with so many hours of rewarding gameplay to be had.
Every enemy is perfectly balanced, and has some sort of counter. Every weapon has its uses, making for different playstyles. Every movement mechanic has a REASON TO EXIST. Every character has its own intricacies that make the story worth following. The secrets are to die for, and are some of the most enjoyable secrets in any game I've ever played. At first I disliked the bosses, but learned that they all behave like puzzles, making for a fun learning experience as to which ways to counter whichever boss is next.
ULTRAKILL is a work of art that I will never forget, and will live in my heart forever as one of the best FPS games. I am thankful for being recommended this game.
5/5
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This game is absolutely incredible. Everything about it is either perfect or close to perfect - music, gameplay, lore, all of it.
The gameplay is so incredibly well-done; the movement is so fluid and fantastic to control that you feel like you are flying through the arena. The amount of depth the movement has is incredible. For example, slamming is a very simple mechanic on the surface, but using the momentum of the slam, you can increase the speed of your sliding and maintain that speed by slide jumping. If you wall jump and slam at the same time, you can also jump higher with each slam, making it possible to get insane amounts of height. You can use a technique called slam storage, which basically stores your slam so that the next time you jump, you'll go flying. This is very useful in the early stages of the cyber grind (an extra horde mode). You can also use slam storage to slide at super-sonic speeds. The amount of depth this one mechanic has is insane, and that goes for pretty much everything in the game. This game does something incredibly hard in game design - making every question the player has about the game a "yes" - such as "I wonder if I can ricochet a rail cannon shot with the coin".
The level design is also amazing. The levels in the prelude and the first layer of the game are designed to teach you each mechanic of the game. For example, "Into The Fire" is designed to teach you basic movement and shooting mechanics, "The Meatgrinder" teaches you about the terminal, hazards in the maps themselves, and secret missions, etc. And all the levels after are designed to put all of the knowledge you have learned to the test by creating environmental hazards, making complex arenas where you can easily fail if you make the wrong move, and long open areas for you to utilize your movement abilities to the fullest.
This game is just brilliantly designed and executed - a 10/10 masterpiece.
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masterpieceboomer shootermovement shootercharacter actionsci firobotsmust play
please play it its so good
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ULTRAKILL is a lovely combination between the movement mechanics of Quake, intense first-person-shooter style of doom, and the skill meter demon slaying of Devil May Cry all packed into a tight innovative package.
GAMEPLAY The core gameplay mechanics are masterfully designed with the controls being snappy and responsive. It's extremely enjoyable to master all of the movement mechanics. Repeating levels and gaining a deep understanding of them in order to get a perfect rank feels great. Learning how to use each weapon to its potential in tandem with one another is difficult and enjoyable. Getting better at the game until you can consistently max out the skill meter feels rewarding. Mostly however, slaughtering the demons littered throughout the world just feels good. it's the perfect level of challenge with tons of secrets throughout each part of the game and difficult boss fights to have fun with.
STORY The story is nothing special and in the grand scheme of the game is not too important. There is a bit of lore throughout the game that you can use to connect the things you do and what is going on which is a nice touch but this game doesn't need an elaborate emotional story to be good.
ART The low poly aesthetic is beautiful with extremely well made textures and interesting looking enemies and environments. All of the different sections of the game have their own unique style which encompass the feeling of that part of the game. Every single part of the game oozes style and shows how much care was put into shaping the world that surrounds you.
SOUND The music is intense and amazing. The sound effects are all extremely punchy and make every action feel rewarding. There are a plethora of different genres of music packed into this game, with most music made by the developer themself. All of it suits the game extremely well and has an energy level to keep you pounding away at enemies.
OVERALL There's so much to enjoy in this game. from captivating gameplay to interesting graphics, intriguing story and wonderful audio. in conclusion this game - even without being completed - is a modern masterpiece.
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i only have the demo because i refuse to buy a game in early access but i already know that this will be one of my favorite games ever. i almost have P rank on every level playable in the demo lmao