ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry. Mankind has gone extinct and the only beings left on earth are machines fueled by blood. But now that blood is starting to run out on the surface... Machines are racing to the depths of Hell in search of more.
It is so impressive how fun and balanced the game is on violent mode, can't wait to see how UMD mode is going to be .
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This game is probably one of the fastest games I've ever played. The gameplay is the most rapid and thrilling thing I have ever experienced and puts every other movement shooter to shame. ULTRAKILL is fairly easy to get into but has a very high skill ceiling. I wouldn't necessarily count myself as one of the more skilled players of this game but I have had a lot of fun trying to P-Rank most of the levels.
The weapon and combat system in this game is one of the most fucked up things I have ever seen in a game and I mean that in the best way possible. There are multiple base weapons in the game, each having a completely different function with additional variants that can be unlocked which also all have their own unique quirks. While that is very standard stuff, the way you can combine the features of different weapons and your base abilities together is not. For example you are able to shoot a cannonball with your rocket launcher to damage enemies but if you are quick enough you can use your whiplash to pull the cannonball back towards you before it hits the ground and shatters to then use your parry on it which will send it flying again. Your base pistol lets you throw coins into the air which will ricochet you bullets into nearby enemies when shot. The thing is that these coins can be shot with multiple different weapons to create various combinations and effects. Essentially all weapons dynamically interact with each other and allow for sick combos and the combos I named so far only scratch the surface of what's possible or may be possible in the future.
I could talk about this system even more but if I said all my thoughts this review might end up being the length of an entire book. This game is a one in a million and truly unique and I can't wait to play the final out of the three acts this game is going to have.
If I wasn't hooked on movement based fps games before I definitely am since I started playing this game. As already mentioned I could talk about ULTRAKILL for hours and I encourage everyone to at least give it a try. because you will not regret it
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This game is so good, the fluid gameplay is amazing.
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Great story, addictive gameplay, brilliant direction.
From start to finish, the level design, the secrets and the fast paced gameplay will draw you in, with speedrunning, cyber grind personal bests, p ranks and P levels will keep you hooked.
Although the story missions take around 4-9 hours from start (as of P-2 release), there is so much hidden to explore.
play the game
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incredible game. fantastic gameplay loop. first linear progression solo game to have me actually come back and replay levels. slick, tight movement that leaves you wanting to master it. phenomenal soundtrack, makes you really feel like you're ultra killing. incredible game.
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If there's a game that takes the original DOOM formula and shifts it completely into a masterful FPS with style, it's this one bar none. The sheer amount of mechanics to learn can be overwhelming at first, but is definitely the most rewarding to master out of any FPS I've played. This piece of art is the exact example of a student outranking the master, as I feel this game is better than both DOOM 1 and 2. Even with the game still being in early access, it is a complete masterpiece through and through with so many hours of rewarding gameplay to be had.
Every enemy is perfectly balanced, and has some sort of counter. Every weapon has its uses, making for different playstyles. Every movement mechanic has a REASON TO EXIST. Every character has its own intricacies that make the story worth following. The secrets are to die for, and are some of the most enjoyable secrets in any game I've ever played. At first I disliked the bosses, but learned that they all behave like puzzles, making for a fun learning experience as to which ways to counter whichever boss is next.
ULTRAKILL is a work of art that I will never forget, and will live in my heart forever as one of the best FPS games. I am thankful for being recommended this game.
5/5
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its not as good as its rated. levels are boring and exhausting upon replays, higher difficulties arent that well designed, and heresy feels very clearly rushed
Great game. It allows you to come up with your own play style and have fun with it. Impressed at how versatile it is in that department. At least when played on Standard difficulty. I actually started my first run on Violent, thinking it won't be that difficult since I'm used to playing FPS games at higher settings, but I got my ass kicked by Swordsmachine multiple times.
game's good though