Oh, Druaga... The great ideas it had, with secret upgrades that tip the scale of battle in your favour, the witty conditions to getting them, various enemies that demands a precise combination of sword-and-block inputs that will be a groundwork for Zelda later on, falls flat with its uninteligibility, mind-numbing length, inconsistent grid physics, and broken powers of the enemies. We could have had something here.
The NES port at least has continues.
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