Dropped halfway chapter 5. I really did my best to keep playing but it just didn't click with me. The gameplay is too stiff and repetitive, and the plot a little too slow. I liked the early "Silent Hill" vibes but it was not enough to keep me interested.
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Why is RE5 everybody's punching boulder? It's a perfectly enjoyable game and it's miles above the abomination that was RE6.
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...2021-08-28 18:28:23.202716+00
It’s just OK. Nothing more and nothing less
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...2021-09-10 01:11:20.472818+00
Ok after most recent play through, this has grown on me and aged quite well compared to what I remember. Amazing concept too, wish there were more abstract games in the gameosphere
One of my picks for "most underrated game" tbh. It's flawed for sure, but the atmosphere and art design are absolutely top notch, like among the very best in horror games. I also love the way the story captured that sense of mystery and tense intrigue as you slowly uncover the story through memos that the first Resident Evil and Silent Hill games did. I also like that it kept a degree of ambiguity to it, it's a welcome change from how most AAA game devs tend to overexplain every little detail to you. Gameplay is a bit stiff yeah, but it's just as much survival horror as action horror so it's understandable.
Between this and Vanquish, one might start to believe Mikami has lost his touch. One would be justified in thinking that because holy shit nothing he touches these days is good.
Movement is janky (and not in that great RE way), the weird visual effects become headache-inducing, the plot is moronic, there are countless spots where a choice in hallway becomes an unannounced point of no return (one of the biggest sins in a game imo), and the combat is mediocre. Even the big "sandbox" area people like to point to, the ruins fight, is incredibly basic and exploitable in how you approach it.
This game sucks, its sequel sucks, and now, unsurprisingly, Ghostwire Tokyo sucks.
Movement is janky (and not in that great RE way), the weird visual effects become headache-inducing, the plot is moronic, there are countless spots where a choice in hallway becomes an unannounced point of no return (one of the biggest sins in a game imo), and the combat is mediocre. Even the big "sandbox" area people like to point to, the ruins fight, is incredibly basic and exploitable in how you approach it.
This game sucks, its sequel sucks, and now, unsurprisingly, Ghostwire Tokyo sucks.