t’s not surprising to me that this was and is such a revolutionary game. The variety of levels, the controls and the design all fit on an NES cartridge is just mind boggling. Playing games of the era leading up to this game you can see how much of a leap SMB3 was. What is surprising to me is just how well it plays right now. It still is mesmerizing with secrets, tight controls and a perfect difficulty curve that was lost on later Mario games. I’m positive it’s the best game of the NES era, and sometimes I wonder if it’s also the best Mario game ever bar none.
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
This is probably the hardest a 2d platformer can get without entering the realm of "unfair" which is a huge feat to pull off. 2 wasn't that hard but it had some cheap "gotcha!" moments, here it is just blatantly challenging by genius level design. 90% of the deaths can be prevented by taking it slow and plotting your next move, everything is telegraphed to give you juuuust a chance on the first go if you're paying attention. And it does indeed feel ahead of its time for the NES, it makes the first game look like random geometry. Sometimes I feel it gets a little TOO hard but idk if that's a real complaint lol