I first started playing Super Auto Pets a year or so ago when some of my friends wanted me to play it with them. I initially saw it as an uninteresting, somewhat confusing strategy game. But returning to it today, playing the game single-player helped me appreciate its qualities far more. What I'd found at first to be boring gameplay with strange mechanics, gradually, with each arena match I played, became an incredibly addicting strategy game with endless potential for various playstyles.
Super Auto Pets is a fairly simple game at its core. You have a set or 'pack' of pets that you buy up to five of with coins and pit against other players' pets and see who comes out on top. All of the pets have four stats: health, damage, XP and their unique ability, which can all be improved in many different ways. The game has a vast, ever-expanding roster of pets with different abilities that change how the game is played, with pets that perform different actions when knocked out in battle, bought, sold, etc. This is great, because the simplicity of these abilities allows for them to be applied in various ways in a game, giving opportunities for creating teams of pets with great chemistry. This can make fights a lot more interesting when playing online with other people creating teams of pets around certain playstyles, called builds by the community and a general term regarding using certain items/characters for specific tactics in strategy games. While this lends the game a level of complexity and a sense of "easy to learn, hard to master," community focus on builds, along with inevitable balancing issues with a large roster of characters could lead to unbalanced characters or overpowered meta (most-effective-tactic-available) builds which can be frustrating or unfair to fight against. Besides that, a really cute, well-rounded strategy game that I’ve sunk a lot of hours into the past two weeks.
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The hippo is a serious pet-peeve of mine, regarding what I brought up at the end (pun not intended). That noise needs to get nerfed ASAP
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fun until u feel a good build coming and u lose to sum bullshit then have to get through the insanely boring early stages... then it happens over and over again until u quit