Star Wars: Battlefront Classic Collection
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Player modes
1-64 players
Media
Download
Multiplayer modes
Cooperative , Deathmatch / FFA, Team play
Multiplayer options
LAN, Local, Online
Franchises
Content rating
ESRB: T
I think already by the time I picked it up, they had abandoned the official servers and players (with good internet connection) had to host their own game servers from a weird program on your personal PC. That is if you wanted to a match with 20+ players instead of 4.
It wasn't a perfect system at all. Even the best servers was still prone to lag. As it was a small community with fierce clan rivalry, of course the servers ended up as a propaganda bulletin boards as well a platform for blatant corruption. Had an argument with someone on a forum? Or maybe you really pwned someone in-game? If they were the server owner, you could be in big trouble. They had all the power. They could kick you, ban you, write messages to people (who couldn't respond).
You were also dependent on them to actually have their servers up. They had to actually their PC on. So obviously the servers often went offline at night or if someone had issues with their PC or connection.
It wasn't all bad, though. The owner got to control the maps. And if people weren't into it, they left. So you were kind of forced to create a good democratic playlist featuring the most popular maps but sprinkled with a little variety. My worst fear, when I heard about the classic collection, was that you'd be forced to play through all the maps on a standardized/randomized playlist like most modern FPS-games have. I love the game but some maps on this game are just terrible online.
So for this game to succeed, I wanted three things.
* Same game
* Working servers without player hosting from another source
* Player control over map selection
Ultimate dream would be map creation/editing but that's unrealistic.
LMAO