If Super Mario 64[スーパーマリオ64] was the blueprint, then Spyro 2 is the pyramid. No need to bounce on Mario 64, that game was great in its own right (before we found out it could be exploited into oblivion), but the second entry in the Spyro trilogy, Ripto's Rage (or Gateway to Glimmer), is platforming perfection at the turn of the millennium, while taking inspiration from the first game.
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2 is the weakest of the ogs, minigames and iteration on level design is weak, vibes are there but lots of levels feel empty. I appreciate that they didnt segregate the minigames behind portals but it still ends up feeling like segments of levels are the designated minigame segment most of the time anyway. Still a good game, but the other two are better.
Honestly amazed this and Year of the Dragon got the swimming controls to feel so comparatively good when every other 3D platformer in this generation has pretty bad swimming, even Super Mario 64. Seems like the genre struggled with that even into the next generation, so props to Spyro for getting it right.
i think games want water environments to have the same "weighted weightlessness" feeling that real swimming has, but it's way more fun to have Spyro just tear through water at an unrealistic speed. haven't played Reignited but i'm guessing they thought they had to make it more "realistic" and more of a slog?