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Spiritfarer

Developer / Publisher: Thunder Lotus Games
18 August 2020
Spiritfarer - cover art
Glitchwave rating
3.71 / 5.0
0.5
5.0
 
 
384 Ratings /
#686 All-time
#25 for 2020
After replacing Charon as the Spiritfarer, Stella and her cat Daffodil must help spirits find peace at the Everdoor
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After replacing Charon as the Spiritfarer, Stella and her cat Daffidol must help spirits find peace at the Everdoor
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2020 Thunder Lotus  
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2020 Thunder Lotus  
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2020 Thunder Lotus  
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2021 Thunder Lotus iam8bit  
Blu-ray
US 8 11949 03322 2
Spiritfarer Netflix Edition
2022 Thunder Lotus Netflix  
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Spiritfarer Netflix Edition
2022 Thunder Lotus Netflix  
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Title
One beautiful, long fetch quest. Feels both emotional and exasperating, especially when it's time to get yet another version of the same mineral/wood/textile/etc or do 3-4 farming rounds of a particular material for all the upgrades that require it. The platforming is far from the best I've seen but the game likes to insist on it. recommended for people who like to take long times fishing, farming, cutting wood, sailing, and foraging with some story and platforming spiced in between. The story and characters have some ups and downs but overall good. Game had a lot of potential but ends up overstaying it's welcome with the 20-30 hours duration IMO, I would have preferred a shorter experience that skipped over the least interesting characters and the last tier of resources.
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juanker52 2024-05-06T23:14:08Z
2024-05-06T23:14:08Z
3.5
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Spiritfarer is a very unique game. As a preliminary, the game can be boring if you have a hard time relating to it. It's essentially a 2D platformer that does not care in the slightest about the limitations of the genre, and takes little advantage of the perks of the genre. It doesn't care too much about the story either, as there is not necessarily a linear way to progress, and there is little background on the universe that the characters exist in. Rather, this game focuses on archetypal humanistic conditions, in an emotional light instead of a philosophical light (unlike Disco Elysium for example). You build a settlement for survivors of the human condition, survivors of emotional suffering. Your job is to convince them that they are ready to die.
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Fungal_Jungal 2024-03-24T02:51:44Z
2024-03-24T02:51:44Z
3.0
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fair warning: there are some mild story and gameplay spoilers below

I think I undermined my own enjoyment of this game by blazing through it in just a few days, which left me feeling somewhat exhausted and ready to move on by the time I completed it. In my defense, I find these sorts of resource management/collection games very addictive, and Spiritfarer is no exception. Once you have a few spirits and buildings on your ship it seems like you never run out of things to do: as soon as you're done watering and harvesting crops in your garden, maybe your kitchen will notify you that your dish has finished cooking and it's time for you to prepare another meal. Then when you've taken that out of the oven perhaps you'll realise that you haven't fed or sheared your sheep in a while, or that you completely forgot to make those ingots that you need to improve one of your buildings, oh and did you remember to feed all your spirit guests? Because now one of them is hungry and calling for your attention...

And so on and so on. It's a testament to the game's design that staying on top of all these competing tasks rarely feels like a slog, mainly because all the gathering and crafting is in service of fulfilling the various plot strands of your many spirit guests, meaning that you're always being encouraged to chase the next objective to advance the story. It also helps that the world of Spiritfarer is a delight to explore, lovingly designed and full of surprises: finding new areas was probably my favourite part of the game, and I really appreciated the way it slowly integrated platforming elements into the world design as your character unlocked more abilities. I should also mention the music, which is brilliant throughout and definitely draws you into the world as much as the beautiful art design.

With all that said, I think the game does have a handful of notable, if not hugely troublesome issues. The one that sticks out most in my mind, having just completed the game, is that once you have no more areas or resources left to discover, the game does lose some of its spark. It's hard to care too much about completing the last few tasks when you know that they just involve gathering a certain number of items in exchange for a monetary reward that has no value since you have nothing left to spend it on, or for outfits which you won't have a chance to wear since you've literally run out of things to do in the game.

Which kinda brings me to another minor criticism: despite how gorgeous the world is, a lot of it is very empty. What few subquests there are tend to give very paltry rewards, and a lot of the islands don't really seem to offer much after your initial visit. I was particularly disappointed with one quest to help clean up an island, after which exactly nothing happens to the location besides it looking slightly better. I feel like it wouldn't have been that hard to add a few unique individuals to various islands to make them more interesting, maybe like a chef who could give you hints about what recipes you're missing (since frankly there's no way I would have worked out some of the meal combinations without looking them up online).

Lastly, and maybe this is a little more controversial, I feel like the writing in this game could be a bit stronger. The central idea of looking after and helping out the various spirits is a great one, but not all the spirits are equally interesting, and I struggled to really care about a couple of them. I wasn't entirely sure whether we were supposed to understand that they were all people Stella knew from her own life, or whether some of them were just random people who happened to be along for the ride. I feel like relating them all to her would have made more sense. Even if they hadn't done that, I kinda wish that they had actually given Stella a personality through which she could engage and empathise with her passengers, because having her be a blank slate just means that all the interactions we have with them are one-sided. Like, it's hard for me to care that much about Elena when she's just an unapologetic bitch (pun intended), and I feel like that didn't have to be the case at all if they'd just made some effort to either explain why Stella is supposed to care about her (like maybe she was her teacher IRL), or had her at least push back against Elena's harshness to reveal why she's so prickly.

I don't want to end this review on a bad note, so I will that despite these complaints, I did very much enjoy this game and think it is well worth playing. Losing myself in it over the last few days has been a great pleasure, regardless of whatever minor complaints about it I may have.
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Seneschal 2020-12-31T16:13:58Z
2020-12-31T16:13:58Z
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Catalog

nobodyburnhole95 Spiritfarer 2024-05-14T05:30:54Z
2024-05-14T05:30:54Z
In collection Want to buy Used to own  
ZacharyK Spiritfarer 2024-05-12T19:18:15Z
2024-05-12T19:18:15Z
In collection Want to buy Used to own  
Sophonax Spiritfarer 2024-05-11T19:01:00Z
Windows / Mac / Linux/Unix
2024-05-11T19:01:00Z
4.0
In collection Want to buy Used to own  
juanker52 Spiritfarer 2024-05-06T23:14:08Z
2024-05-06T23:14:08Z
3.5
In collection Want to buy Used to own  
keyinlock Spiritfarer 2024-05-04T18:04:44Z
2024-05-04T18:04:44Z
In collection Want to buy Used to own  
kenbenlen Spiritfarer 2024-05-01T16:13:15Z
2024-05-01T16:13:15Z
4.0
In collection Want to buy Used to own  
sureskeptic Spiritfarer 2024-04-28T22:58:51Z
2024-04-28T22:58:51Z
2.5
In collection Want to buy Used to own  
Wistlebus Spiritfarer 2024-04-26T07:35:47Z
2024-04-26T07:35:47Z
In collection Want to buy Used to own  
MaeButArt Spiritfarer 2024-04-20T05:44:21Z
2024-04-20T05:44:21Z
5.0
In collection Want to buy Used to own  
todessehnsucht Spiritfarer 2024-04-14T11:53:34Z
2024-04-14T11:53:34Z
In collection Want to buy Used to own  
schumts Spiritfarer 2024-04-12T16:51:29Z
2024-04-12T16:51:29Z
4.0
1
In collection Want to buy Used to own  
100%ed
eatyourbeetsvg Spiritfarer 2024-03-30T17:52:14Z
2024-03-30T17:52:14Z
3.0
In collection Want to buy Used to own  
Dropped
Media
Download
Multiplayer modes
Cooperative
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Local

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  • Previous comments (11) Loading...
  • bulletluckcharm 2022-08-02 15:43:09.270615+00
    Loved the game itself but it's soo buggy... even on Switch, which is just a head-scratcher.
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  • standbytheseawall 2023-02-17 01:45:21.682271+00
    rated this while crying
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  • Senchi3 2023-03-30 19:31:14.083586+00
    i miss stanley
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  • Senchi3 2023-03-30 19:31:37.739308+00
    also astrid
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  • Marshyyy 2023-05-02 12:46:47.983112+00
    A touching experience, maybe a bit too emotional. The gameplay is so simple and especially with the art style - I wonder if kids are also intended to play this, as perhaps a more easy method of accepting death etc.

    By kids, I obviously don't mean 5 year olds, but more so 10+.
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  • DaymanNightman 2023-06-25 21:18:49.182053+00
    Why didn’t I play this sooner omg
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  • Anonymou5 2023-09-27 06:29:58.687981+00
    It's a good game, but If you're not a fan of cutesy aesthetics and grindy gameplay you couldn't sit through the whole thing. I dropped the game after the first spirit(Gwen) died.
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