Risk of Rain 2 is the sequel to 2013 action platformer, Risk of Rain, which moved to the third dimension. You control one of several different types of characters stranded in space, fighting their way through mysterious alien worlds. It provides support for local as well as online co-op and features procedurally generated maps and item drops with a wider variety in enemies and items this time around.
can't believe this game is so popular they started making ukeleles in real life
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my favorite game of all time, infinitely replayable and even better with friends. incredible soundtrack too, KINO!
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Risk of Rain 2 is a splendid 3D reimagining of its predecessor. It’s a third person action roguelike that has both melee and shooter combat. It’s a game about build tweaking, exploration, and simply floating. You float into the game world in a lonely escape pod, floating around for loot or baddies early in the morning. You meet some baddies that are floating around in the air, while you yourself float onwards, perusing the bushes for loot stashes. In the loot there is a magic feather that lets you jump one additional time in the air. This increases floating dramatically, especially since the feathers are infinitely stackable. As the enemies multiply and fortify with time, items like the Hopoo Feather are crucial for staying afloat in a sea of liabilities. The stages are all abstract paintings with buildings floating on top of chairs. Stacking loads of power-ups lets you strike much harder and attacks get chained automatically with items like Ukulele. If you really get things going with combos of power-ups, you turn into a god destroying every enemy in seconds just by looking in their general direction. This is peak floating. Aside from the combat and looting, there are also quite a few secrets hidden throughout the levels that add to the spaced out mood of the game. The music is wailing, drawn out, floating guitars reminiscent of clouds and weather. There’s something about the blend of combat, loot, and exploration in this game that really gets you in the zone. The only other games I’ve played as much on Switch were Dark Souls and Breath of the Wild. I prefer this to other roguelikes like Hades and Dead Cells, because of the floatiness and the exploration here is better.
Risk of Rain 2 has 10 different classes, and they all play wildly different from each other. Loader has a grappling hook. Huntress can phase shift. Engineer can lay traps. Captain can call in air support from the mothership. Classes that require setup and planning, and classes that are played by instinct and «from the hip». Classes with restricted movement capabilities, but with strong static weaponry, and classes without weapons, but that have a grappling hook and a jet-powered right hook.
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this is the game i want to be really good at because it looks cool but i suck dick at
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A third person action roguelite risk of rain 2 delivers a complete feeling experience for an early access title. Defeat mobs to move on to harder stages. Acquire gear from chests and drops to assist you, making your character stronger for that play through. There are a variety of play-styles in the different classes. The graphic style is aesthetically pleasing and makes the game easier to run on older PCs. Great game with friends.
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compared to other rougelites, and even ror1, ive seen this game have a weird problem with characters. like how everybody always has their mains and will rarely deviate from them unless they are unlocking things. its normal to have a favorite but for me and the people i play with like half of the cast is like playing a completely different, worse game. it isnt even a thing of like the lost in isaac i like REX and loader who i would say are the hardest and easiest characters in the game respectively but playing captain or acrid is like torture to me. i dont know why this is but its intreresting
I don't really understand your problem here. I guess you're more used to an individualistic approach to variety, where everyone starts out on the same base but are given a range of tools to express their playstyle (think of games like Halo, Hitman/Thief and Call of Duty), rather than an archetype- or class-based approach, where the variety comes from the range of pre-determined archetypes or playstyles avaliable for selection (examples include: Team Fortress 2, the Street Fighter series, and this game).
very addictive, even without mods I come crawling back to this game. maybe it's because i played it after the dlc came out, but i don't find this game to be repetitive at all, the sheer amount of content and unlockables are fantastic.