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Record of Lodoss War-Deedlit in Wonder Labyrinth-

Developer: Team Ladybug Publisher: Playism
16 December 2021
Record of Lodoss War-Deedlit in Wonder Labyrinth- - cover art
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#2,092 All-time
#82 for 2021
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Title
Delight in Wonder Labyrinth
Mildly amusing anecdote: About two years ago I played Team Ladybug’s previous game, Touhou Luna Nights, and gave it a 4.0 on this very site. The thing of it is, I remember nearly nothing about the game. Maybe I’m getting old or maybe there’s too much chloride in the tap water or maybe I’ve played too many metroidvanias over the past few years, but my recollection of this supposedly 4-out-of-5 game was so fuzzy that for a while I was 100% conflating it with Momodora: Reverie Under the Moonlight in my head. With the help of YouTube I managed to jog my memory, but even after that refresher I struggled to recall exactly why I’d been so enthusiastic about it. (Too bad I wasn’t writing reviews back then!)

Having finished Deedlit in Wonder Labyrinth, though, I absolutely understand both why I savored Touhou Luna Nights as well as why it didn’t stick in my memory. Because Team Ladybug have struck once again, delivering a beautiful, perfectly paced Metroidvania – one that manages to hang just a tier below the best in its genre despite a haphazard story and a lack of real standout elements.

There’s a map to fill. Enemies to kill. Experience points to gain. Items to collect. Bosses to conquer. Team Ladybug have borrowed many elements from Castlevania: Symphony of the Night [悪魔城ドラキュラX 月下の夜想曲], fusing them together with detailed animations, lovely parallax-scrolling effects, and silky smooth combat – which isn’t to say that it’s a mere clone. One notable difference lays in the level design. The layout of the labyrinth, though not particularly inspired, always kept pushing me moving forward. Yet on the other hand, when I wanted to return to a previous area for a second look, a fast-travel point was never far away. Team Ladybug have even made key improvements to the UI since their previous game, adding features like a minimap in the corner of the screen.

I wonder if the game’s greatest sin is that it doesn’t provide enough friction for the player. Rushing around the map and bumping into new bosses every 20 to 30 minutes keeps the game feeling fresh, but it also makes every new encounter less memorable than the last. The game has a few impressive setpieces, like a pair of battles with dragons, but both of these appear in the first half of the game. The tension level flattens out early, when ideally it should build and build and build instead.

There is at least one innovative feature here, however, that as far as I know hasn’t been used in a Metroidvania before. That feature is elemental switching. The game’s namesake and protagonist, Deedlit, can switch between Fire and Wind at will. Certain obstacles can only be overcome by switching between the two, and many enemies are more vulnerable to one element than the other.

Complicating matters further is that both elements have power levels. When an element is charged up to level three, it confers attack bonuses and also allows you to slowly regain health while you have it equipped – a trick that comes in handy during boss fights. How do you charge up to level three, you ask? You do it by attacking with the other element, so attacking with Wind charges Fire and vice versa. In practice, this means you’ll find yourself frequently bouncing between the two, trying to keep both topped up in order to maximize your damage output and health regeneration. Personally, I found this system extremely engaging, and by the end of the game my finger was constantly clicking the right bumper, ever seeking a little boost.

Will this game stick more firmly in my memory than Team Ladybug’s previous offering? Only time will tell, though I certainly hope it will. It honestly has even made me interested in checking out the manga that it’s based on. High fantasy, Japan-style? Sign me up.
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toadhjo 2022-12-16T12:51:00Z
2022-12-16T12:51:00Z
4.0
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Catalog

DJSuleiman Record of Lodoss War-Deedlit in Wonder Labyrinth- 2024-01-11T01:28:51Z
Xbox One / XSX / Windows
2024-01-11T01:28:51Z
In collection Want to buy Used to own  
Deathinteresse Record of Lodoss War-Deedlit in Wonder Labyrinth- 2023-10-19T12:46:35Z
Xbox One / XSX / Windows
2023-10-19T12:46:35Z
4.0
In collection Want to buy Used to own  
ArnoldGore666 Record of Lodoss War-Deedlit in Wonder Labyrinth- 2022-12-18T20:19:32Z
Xbox One / XSX / Windows
2022-12-18T20:19:32Z
3.5
In collection Want to buy Used to own  
console Xbox One Game Pass Dropped
toadhjo Record of Lodoss War-Deedlit in Wonder Labyrinth- 2022-12-16T12:51:00Z
Xbox One / XSX / Windows
2022-12-16T12:51:00Z
4.0
In collection Want to buy Used to own  
diction Record of Lodoss War-Deedlit in Wonder Labyrinth- 2022-12-10T12:33:33Z
Xbox One / XSX / Windows
2022-12-10T12:33:33Z
3.0
In collection Want to buy Used to own  
Thelegionend Record of Lodoss War-Deedlit in Wonder Labyrinth- 2022-05-09T17:08:11Z
Xbox One / XSX / Windows
2022-05-09T17:08:11Z
2.5
In collection Want to buy Used to own  
Platformer
EtienneCK Record of Lodoss War-Deedlit in Wonder Labyrinth- 2022-02-04T03:42:10Z
Xbox One / XSX / Windows
2022-02-04T03:42:10Z
4.0
1
In collection Want to buy Used to own  
Azel Record of Lodoss War-Deedlit in Wonder Labyrinth- 2022-01-14T22:58:05Z
Xbox One / XSX / Windows
2022-01-14T22:58:05Z
2.0
In collection Want to buy Used to own  
Game Pass
funkacademy Record of Lodoss War-Deedlit in Wonder Labyrinth- 2021-12-17T23:24:09Z
Xbox One / XSX / Windows
2021-12-17T23:24:09Z
3.5
In collection Want to buy Used to own  
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  • Threntall 2021-07-10 10:54:40.584205+00
    very solid metroidvania heavily inspired by symphony of the night. Enjoyable and polished but just creatively null.
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  • Jaxijin 2022-01-30 22:43:43.231294+00
    Really enjoyable weekend-length metroidvania, although I wasn't a fan of how hard it is to tell what spirit Deedlit is equipped with visually. I wish they made the equipped colour more striking, as I found it really hard to tell during the often-chaotic boss fights. I found it better to just look at my health bar but that meant a second with my eyes off the enemy.
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  • Jaxijin 2022-01-30 22:44:06.218178+00
    Amazing soundtrack tho
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  • Jaxijin 2022-02-06 22:52:28.222631+00
    Playing Outland right now and find that game does a much better job of better showing which colour you're currently using.
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  • diction 2022-12-10 12:34:31.14389+00
    The map design is unimaginative, its so generic. Combat is quite good tho
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  • OuTbREaKRT 2022-12-15 05:20:51.722855+00
    everything about this game was designed to be as obnoxious and frustrating as possible. the combat had so much potential to be really fun and cerebral and at times gets there but there's just too much shit where enemies are arranged in ways that make it nearly impossible to actually cleanly fight them and the stun and poison mechanics are just some of the least fun things i've ever had to deal with. there's only so many times i can die or have to try and get through a room 5 or 6 times because the enemy and level designs are so thoughtlessly frustrating before i just start to hate my time. almost everything about this game can be described as "cool idea, shitty execution"

    also it runs like dogshit
    reply
    • funkacademy 2022-12-30 21:31:56.548034+00
    • hwchugh 2023-01-29 04:50:33.058406+00
      i mean this with full sincerity, skill issue
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