Really enjoyable weekend-length metroidvania, although I wasn't a fan of how hard it is to tell what spirit Deedlit is equipped with visually. I wish they made the equipped colour more striking, as I found it really hard to tell during the often-chaotic boss fights. I found it better to just look at my health bar but that meant a second with my eyes off the enemy.
everything about this game was designed to be as obnoxious and frustrating as possible. the combat had so much potential to be really fun and cerebral and at times gets there but there's just too much shit where enemies are arranged in ways that make it nearly impossible to actually cleanly fight them and the stun and poison mechanics are just some of the least fun things i've ever had to deal with. there's only so many times i can die or have to try and get through a room 5 or 6 times because the enemy and level designs are so thoughtlessly frustrating before i just start to hate my time. almost everything about this game can be described as "cool idea, shitty execution"
also it runs like dogshit