I'm actually not so cynical as to suggest that the Ratchet and Clank framework doesn't fit a top-down co-op platformer. The mountains of weapon upgrades and gadget integration actually slots quite well into the new genre even with the amount of chaos thrown on top. But some restrictive design elements still hold it back from being anything but average at best.
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I bought this at a GameStop in 2015 thinking it was like all the other Ratchet and Clank games. That was the first time I ever felt ripped off as a kid.