Charts Genres Community
Charts Genres Community Settings
Login

Rain World: Downpour

Developers: VIDEOCULTAkupara Games Publisher: Akupara Games
19 January 2023
Rain World: Downpour - cover art
Glitchwave rating
3.91 / 5.0
0.5
5.0
 
 
33 Ratings / 1 Reviews
Rate / catalog Rate / catalog another release
In collection Want to buy Used to own  
Write review
Title
The Twisted Cycles
Downpour is… difficult for me to make heads or tails of. At one end it’s an extremely expansive addition to Rain World’s universe in continuity, gameplay, causing the fandom to utterly erupt in size. In essence, Downpour IS Rain World now; a vast majority of fan content now revolves around the material it created, and by sheer volume it is far larger than its base components. Considering its origins as a fan mod, it’s extremely impressive how it garnered such acclaim and popularity, and I think the ambition to create something so transformative and wide in scope is to be lauded. Yet, I’m left with something that leaves me personally ambivalent. What is shown as a collection of 5 interwoven campaigns advertised as one cohesive story feels much more disjointed on a more thematic level, failing to match the base game’s marriage of gameplay design and story.

What I did love is how it improved my skills in this game, giving me far better appreciation for the skill ceiling, technical moves, and combat the game features. I do think the general emphasis on the DLC slugs’ combat abilities really helps. Each slugcat provides a unique gameplay twist, while also generally being at least somewhat justifiable in a way that I don’t think affects the game’s harsh atmosphere that much (except for Saint). I do think the highlights here in terms of additions are the new regions; they are exceptionally well done aesthetically and do fit in well, how they shift and deteriorate as time passes in the world per campaigns. Particular highlights include Outer Expanse, a beautiful region depicting the home of the slugcats seen in Survivor’s intro, Looks to the Moon in Spearmaster’s campaign, providing a glimpse of her facility, in full glory but on the precipice of collapse, and Silent Construct, an amalgamation of all of Five Pebbles’ can components after his sacrifice leaving a dead, metallic, cold superstructure.

I’m less keen on the new enemies; overall they’re generally underutilized or not very unique compared to the scugs. Those that are unique are rare, and the rest can essentially boil down to “what if we made a Red Lizard but slow, clumsy and caramel, or a Centipede that could swim in water”, or most egregiously, a Vulture with insta-kill beaks and lasers that feels way overtuned. Compared to the rest of the game’s mechanical additions it doesn’t really have as much care put into it, but even still then can provide unique spins in encounters, and Rain World’s gameplay loop is still as fresh as ever.

The campaigns themselves are… interesting. I think all of them are fun and bring something unique, but there’s always something major that impacts my enjoyment of them. Gourmand is probably the most untouched of the new campaigns, being very similar to Survivor’s except for a different final region and ending, with an emphasis on movement tricks, damage, and food. It’s not a very lore-intensive campaign which makes it more of a fun ride, though I’d argue the tonal shift of appreciating life feels a bit discordant with how the game plays and the base game’s theming in making the cycles painful directly through the punishing gameplay (and Gourmand’s spawns are harder than Survivor’s). I also don’t love the crafting system; some of the pairings are esoteric and others absurdly broken (ex. making explosive spears and what essentially amounts to black hole bombs). Overall, Gourmand was fun but not particularly deep or thought-provoking.

I think Artificer is overall the best campaign; a treatise on the consumption of revenge and how it can destroy you, and how even trying to fully resolve your trauma may not be possible. I think it also does the best of marrying motivations; Five Pebbles is annoyed of scavengers infesting his can, and they killed your slugpups. The fact deaths aren’t that punishing for the main route and that you’re always at negative reputation means combat with scavs can be fully indulged, which though at times is excessive is also very enjoyable. With your parry, stun and jump abilities, it’s Rain World combat at its most thrilling. I do wish grabbing scavenger bodies and using their karma to pass gates was more utilized, as the most-traveled route is almost always karma 1 doors. I think the worst thing about this campaign is that sometimes the scav kill squad spawns are absolutely absurd, as in “I can’t get to the next room because their corpses are stuffing the pipes” levels of bad. I’m also not in love with its last set piece, a combat gauntlet leading to a final boss. I really don’t think RW’s gameplay philosophy really works with boss fights, given you die in one hit while the boss must be hit several times, and the litany of spears. I had to cheese it to win. Still, I think this is the best part of the DLC overall, having better thematic resonance than the other DLC campaigns and the most unique spin on RW’s gameplay. Does it play like base RW? No, but it’s something unique, enjoyable and exemplifies one of the game’s oft-underrated traits.

Spearmaster’s campaign is probably the most frustrating; it’s the only one where the slugcat’s gimmicks are hampered halfway through (carrying a pearl that you can’t store as you don’t have a mouth, meaning you lose dual spears). I had passages that allowed me to skip the backtracking, but if you don’t, I’d imagine that traversing with said pearl is an utter slog given if you lose it, you have to redo the cycle again. It’s a shame too, considering that it is by far the most expansive from a world-building perspective, as you’re sent by 2 iterators as a last-ditch effort to prevent FP from collapsing Moon’s can via water consumption. I like the idea behind expanding the iterators here and it generally works, but their tone feels distinctly emotional as opposed to their detachment in the base game (even in logs discussing the same events). Something about the way they’re written here just doesn’t feel right to me, I don’t know, but I’m not the only one who’s noticed judging by other reviews. However, exploring Looks to the Moon was wonderful; it’s aesthetically gorgeous, the music is incredible, and her final farewell in the wake of your failure to stop FP was my favorite bit of writing from the DLC and a nice end point for the prequel campaigns.

Rivulet is solid, but its short length gives it very little impact. I think they’re fun to play overall due to their extreme movement, much like Artificer is best at exemplifying the game’s combat. Though it’s not perfect, I do like what’s done here narratively, as Five Pebbles tries his best to make up for what he did to Moon by entrusting you with delivering his last power source to her, as the Rot has fully consumed him. I kind of just wish there was more to it, the gimmicks make the campaign way easier in the second half and it sort of just speeds by. I also do find Riv probably the least detached in terms of their goal, here it kind of just feels like Rivulet is helping make amends between FP and LTTM for the sake of an adventure, to the point Moon questions why you even helped her if you return to a completed save file.

Saint is ultimately my least favorite campaign, and it’s unfortunate, because it’s the most interesting of the bunch, providing an coda to the game’s world and characters. Taking place far in the future, I do love how transformative it is. Seeing the world suffer from an entropic cold that slowly saps Saint’s energy and makes the campaign more visually hostile is novel, as almost everything is frozen over. Five Pebbles is now in ruin, the rot and lack of power leading to his collapse. That all too familiar pathway from Chimney Canopy to the Wall being just gone made it really set in for me. I wish I could heap praise onto it; I saw many people hype up the campaign as the best part of the DLC, but Saint is where DP’s cracks really show.

To start with, Saint’s gameplay never really becomes enjoyable to me. The tougher spawns make the first half of the campaign tedious, where you have practically no self-defense. You’d think the ice age would lead to a more quiet, solemn campaign as the fauna struggle to adapt, but I digress. The tongue is a nice ability that opens up traversal, but compared to other scugs’ movement options, it just feels like a slightly altered version of grappling worms. Once reaching all the echoes, you’re given the ability to ascend enemies and fly on a shared recharge. Even disregarding how this trivializes every enemy in the overworld due to it being an instant kill, it’s finicky to control and makes the tongue kind of moot. While many of Downpour’s scugs have abilities that may not necessarily jive well with the game’s built-in difficulty and themes, they felt like a somewhat reasonable adaptation. Having ascension powers felt like a huge thematic deviation gameplaywise from the base game given your decentering in the narrative and environment, and a deviation thematically from the DLC which is generally far more pessimistic with regards to ascension.

I’m also not sure about the echo dialogue changes and the anthropomorphizing of the Void Sea; it seems to have physically expanded upward with malicious intent, but on the other hand you’re ascending animals left and right using knowledge from Echoes that have turned on the belief system that got them there. It just feels very dissonant with both the base game’s ideas of escaping the cycles within a world you fundamentally can’t change, that is as it is, and DP’s favoring of life’s value even amidst its cyclical nature. I think it would’ve been fine if the game was being more explicit regarding ascension and enacting that onto others, or adding ambiguity if it was at least willing to engage the topic and its morality. Here you have a perfect chance with Five Pebbles and Looks to the Moon, both run down due to their circumstances and mistakes, but perhaps learning the value of life after going through much hardship, as DP seems to lean. Unfortunately, I feel the DLC doesn’t take this opportunity; they remain noncognizant of your ascension abilities, dying in silence. I understand FP’s reactions given his state, but even LTTM’s overseers nor her facility even acknowledge her passing, a disappointing deviation from their reactivity in the base game. As such the actual process of ascending them personally just felt hollow.

Something I noticed in general is that despite Downpour’s general turn in direction to making the slugcats extremely important to the narrative and our view of the world, I feel it’s still missing some of the reactivity of the original. There’s alternate endings, but their execution is lacking, most notably with the Outer Expanse endings available for Monk and Survivor. Instead of ascending, they find their home, the former reuniting with the latter when going to OE. Now, though I’m indecisive on these endings (the dream sequences imply they’ve given up seeing their family, but at the same time they also did assume that they had ascended), my biggest gripe is that Monk’s version always leads to them meeting up with their sibling, even if you ascended Survivor. I’m not sure why this permutation wasn’t considered, it feels incredibly jarring and could’ve led to something really emotional. Similarly, Moon’s overseers don’t really give a shit if you ascend her as Saint.

Unfortunately, the final region Rubicon just sucks. I like the concept of it being oddly interpolated existing regions, but it’s essentially a giant, linear combat gauntlet with the hardest enemies in the game, and I had horrendous framerate drops with Miros Vultures and Guardians on the same screen (which considering the preciseness required to aim Saint’s relatively small ascension beam is frustrating). It’s arguably the worst combat segment in the game. The ending similarly leaves me disenchanted. FP and LTTM’s dialogue at the end of Rubicon leaves it very ambiguous whether ascending them even did anything, questioning if they truly escaped, or if they are just in a dream. It ends with Saint attempting to ascend a Void Worm, which results in them being completely drained of karma, seemingly becoming an echo as a result, and being sent back to the beginning of their campaign to relive their memories over again (though the fact you can transfer items between playthroughs via your stomach muddies it even more).

I’m not opposed to interpretative story elements; the base game does it all the time, and there are other games I enjoy with obscure interpretations/lore. However, Saint’s campaign to me oversteps the line because I don’t think any interpretation makes sense on its own merit. If Saint is a bodhisattva-esque figure who tries to help ascend all other beings before themselves, much like the Triple Affirmative was desired to be, what was the purpose of even going to Rubicon, which seems to end their mission early? If they’re anti-ascension, why do they impose it on other species, and why even go to Rubicon to get themselves stuck in echo hell? If this is Saint’s character arc, I don’t think DP communicates it very well either. Dev statements made after release if anything narrows potential theories even more (as they explicitly deconfirmed Saint’s origin as a triple affirmative and how Sliver of Straw potentially ascended, despite it being the subject of Challenge 70). Unfortunately, it feels like DP collapses at its finish line; like Saint themselves, I’m stuck cyclically trying to decipher what was even going on here.

It’s still a fun and brutal romp through the ever-shifting climate of Rain World, as always. Unfortunately, for a DLC whose aim was to expand and provide a full view of the Rain World timeline, it falters and kind of drags the whole thing down. Every campaign had something that bothered me. Either the campaign’s structure itself didn’t feel finely tuned by virtue of mid-campaign twists, weird balancing, or short length, or it felt thematically jarring either with the base game or itself. To speak nothing of the numerous technical issues with level geometry, performance, crashing, etc. that I had to deal with that wasn’t present in the base game. Most of all though, I can’t really make sense of what the DLC is generally trying to say. On the one hand, Rivulet, Gourmand, and Spearmaster give a sense that life is still precious in Rain World, it’s sacred, it’s worth protecting, despite the hostility, the rains, the infinitely repeating cycles. At the same time, Artificer warns against falling to life’s vices to the point it destroys you without any sort of enlightenment being possible, and Saint’s campaign makes the DLC’s anti-ascension slant way more tangled up.


Rain World very much is a game that reciprocates what you put into it, and I never could open myself up to DP; I guess I could chalk that up to just not being the experience the original was for me. Regardless, I think experimentation is better than rote repetition. The MSC team took a lot of commendable risks from a story and gameplay perspective releasing this, and there was a ton of content I didn’t get to experience myself (ex. expeditions, challenges, etc.). While Downpour swings for the fences, and misses frequently, I’m glad it exists, at the very least to give Rain World the flowers it deserves. Despite my numerous issues with Downpour, it feels bittersweet to finally close my chapter on one of the most unique worlds and games in the medium.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
earthandspace 2023-09-25T23:43:54Z
2023-09-25T23:43:54Z
3.0
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
review
en
Expand review Hide
Title
Downpour, the ambitious Expansion Pack to Rain World which has enough content to constitute a 1.5 sequel of sorts, is in an unenviable position. It's trying to build upon Rain World -- an austere spiritual poem of a game, and maybe my favourite game of all time. In such a situation, adding "stuff" is a risky proposition. The risk of "adding" onto an undisputed classic: It not only has to live up to the rest of the work, it must meaningfully expand upon it in order to justify itself. Failing to do the first risks retroactively tainting the rest, and not doing the second leads to the big fat Weezer question of "Why bother?" As a free to download fan-work, as was Downpour's origins in the form of the Many Slugcats Expansion, this is not an issue. The content is "just" an interpretation by the audience, ambitious and well-made as it is. But, with it released as a paid expansion by Akupara and Videocult and done so with the original creator's blessing (and even contributions!) the fan-work has been thrust into canon.
It's a strange situation, to say the least! And again, risky. So how does it fare?

Mostly well! Though the fingerprints of fan interpretation is noticeable, and sometimes distracting.
The game is split across five campaigns which expand upon the story of Rain World, with each campaign presenting a unique gameplay gimmick as well as tone. Two of the stories are largely stand-alone "vignettes" (Artificer and Gourmand), two (Rivulet and Spearmaster) seek to expand upon the story of the Iterators, and the last (Saint) looks to expand upon the game's spiritual themes. There is a lot of Game here, with the additions adding around 50h to my playtime. I enjoyed most of the actual gameplay (barring the Spearmaster, which I will get to) with each campaign feeling distinct and refreshing. The world design shines here, as the world map changes with each campaign in sometimes small, sometimes radical ways. It was always a delight to set out in each campaign and slowly figure out where it sits within the timeline, just based on geometry and fauna alone.

Look, let's get to my bones: The Iterators.
Body
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Big_Honk 2023-07-10T16:10:51Z
2023-07-10T16:10:51Z
4.5
In collection Want to buy Used to own  
Supplement
tips
Formatting
[b]text[/b] - bold
[i]text[/i] - italic
[s]strikethrough[/s] - strikethrough
[tt]text[/tt] - fixed-width type
[color red]text[/color] - colored text (full list)
[spoiler]text[/spoiler] - Text hidden with spoiler cover
[https://www.example.com/page/,Link to another site] - Link to another site

Linking
When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Paste the address (or embed code) below and click "embed".
Supported: YouTube, Soundcloud, Bandcamp, Vimeo, Dailymotion
Embed
Attribution
Requested publishing level
Draft
Commentary
Review
draft
en
Expand review Hide

Catalog

sureskeptic Rain World: Downpour 2024-04-28T14:37:00Z
2024-04-28T14:37:00Z
3.0
In collection Want to buy Used to own  
Convalescence Rain World: Downpour 2024-04-11T01:13:59Z
2024-04-11T01:13:59Z
mid10
In collection Want to buy Used to own  
qwemradf2 Rain World: Downpour 2024-02-04T18:27:27Z
2024-02-04T18:27:27Z
4.5
1
In collection Want to buy Used to own  
Atmospheric
windlessss Rain World: Downpour 2024-01-23T19:00:55Z
2024-01-23T19:00:55Z
In collection Want to buy Used to own  
little_cat_people Rain World: Downpour 2024-01-05T06:39:01Z
2024-01-05T06:39:01Z
4.0
In collection Want to buy Used to own  
Donny_Boy Rain World: Downpour 2023-12-09T15:52:46Z
2023-12-09T15:52:46Z
4.5
In collection Want to buy Used to own  
EmeraldWorldLP Rain World: Downpour 2023-11-25T00:38:54Z
2023-11-25T00:38:54Z
4.5
In collection Want to buy Used to own  
Galga_ Rain World: Downpour 2023-11-17T00:33:06Z
2023-11-17T00:33:06Z
In collection Want to buy Used to own  
hyojinlunya Rain World: Downpour 2023-11-14T07:24:44Z
2023-11-14T07:24:44Z
4.5
In collection Want to buy Used to own  
waso_mu Rain World: Downpour 2023-11-05T02:40:19Z
2023-11-05T02:40:19Z
5.0
In collection Want to buy Used to own  
BlueRev Rain World: Downpour 2023-10-18T11:32:35Z
2023-10-18T11:32:35Z
4.0
In collection Want to buy Used to own  
Schnaarbar Rain World: Downpour 2023-10-04T09:46:57Z
2023-10-04T09:46:57Z
4.5
In collection Want to buy Used to own  
Expansion of
Player modes
1-4 players
Media
Download
Multiplayer options
Local

Comments

Rules for comments
  • Be respectful! All the community rules apply here.
  • Keep your comments focused on the game. Don't post randomness/off-topic comments. Jokes are fine, but don't post tactless/inappropriate ones.
  • Don't get in arguments with people here, or start long discussions. Use the boards for extended discussion.
  • Don't use this space to complain about the average rating, chart position, genre voting, others' reviews or ratings, or errors on the page.
  • Don't comment just to troll/provoke. Likewise, don't respond to trollish comments; just report them and ignore them.
  • Any spoilers should be placed in spoiler tags as such: [spoiler](spoiler goes here)[/spoiler]
Note: Unlike reviews, comments are considered temporary and may be deleted/purged without notice.
  • MisterSynthesizer 2023-01-18 08:16:03.742839+00
    Surprised by the price increase, but I am really looking forward to this. Let's hope it isn't a disappointment.
    reply
    • More replies New replies ) Loading...
  • earthandspace 2023-02-08 03:01:51.672831+00
    what is it with indie devs and hiding secret dating sim content behind obscure unlock requirements
    reply
    • More replies New replies ) Loading...
  • sputnik_PC 2023-02-09 20:19:47.680672+00
    This exceeded my very high expectations by a lot omfg
    reply
    • More replies New replies ) Loading...
  • Tyraffe 2023-02-26 03:33:04.278157+00
    omg hi sputnik
    reply
    • More replies New replies ) Loading...
  • Juliii 2023-03-04 03:43:20.285926+00
    the most ambitious DLC ever. if you love the base game, this is everything you want and so, so much more.
    reply
    • More replies New replies ) Loading...
  • Convalescence 2024-04-11 01:13:50.613648+00
    gourmand is an absolute fucking BLAST. highly recommend
    reply
    • More replies New replies ) Loading...
  • More comments New comments (0) Loading...
Please login or sign up to comment.

Suggestions

ADVERTISEMENT

Contribute to this page

Contributors to this page: okayfrog
Examples
1980s-1996
23 mar 2015
8 apr - 12 may 2015
1998-05
Report
Download
Image 1 of 2