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XNA
8 50021 02840 4
LA-H-A72YA-USA
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aural
OMORI
2023-06-22T23:15:48Z
PS4 • US
2023-06-22T23:15:48Z
In collection Want to buy Used to own
Samarama
OMORI
2022-09-21T20:49:59Z
PS4 • US
2022-09-21T20:49:59Z
In collection Want to buy Used to own
Player modes
Single-player
Release details
85002102841/
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1980s-1996
23 mar 2015
8 apr - 12 may 2015
1998-05
This feeling just makes the world-building all seem incredibly underbaked. We don't really get a ton of actual, in depth characterization of the main characters, especially before Mari's death and as a result, there isn't a very rich 'before' picture to compare with the 'after' picture of the real world setting. This is why I feel that the responses to Mari's death feel so exaggerated; we don't have the opportunity to see its repercussions in all of the small ways that it would affect them, so in order to communicate the effects the narrative has to show it with relatively exaggerated responses. The fact that most of the real world sections of the narrative are pretty much solely about Mari's death and its repercussions also hinders the chances to see its effects in a more subtle way. Mother 3, LISA: The Painful, and Echo all have the experience of death at a young age as a major part of their stories, but for them all the majority of the narrative is about something else entirely, which gives them a lot more space to explore things.