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OMORI

Developer: OMOCAT Publisher: OMOCAT
16 June 2022
Glitchwave rating
3.76 / 5.0
0.5
5.0
 
 
#104 All-time
#3 for 2020
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2020 OMOCAT Playism  
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XNA 8 50021 02840 4 LA-H-A72YA-USA
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US 85002102841
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Was always a little skeptical of the OMORI acclaim because even after 3 years, it seems that none of my RYM/Glitchwave friends have rated the game? Clearly its fanbase for it are from another generation and that's not something that would make me dismiss the game, but it's just weird that it's rated so highly and in the top 100 of all time and yet so few people outside of the circle would care about it? But I'm glad I played it, and while not an all-time favorite, I did quite like it.

I'll always have a soft spot for 16-bit JRPGs. I grew up with them, I got the SNES for my 10th birthday and RPGs were my favorite genre on it and I completed most of them on the system. I was afraid this would be too much like Undertale (which I considered disappointing) and it does that whole psychological thing into the retro look, the games are actually very different. The main draw for the game is mostly the excellent story, which deals with anxiety, fear, suicide, regrets among other subjects. It can get pretty dark and the game does show that tone very early when you have to stab yourself to get out of the white space.

The art presentation is very good, while going for a 90s tribute look it does manage to look really nice and charming. The transitions between sections where you are dealing with your psychological issues is very nice, going from all bright and colorful to total darkness. A little bit of surrealism vibe to it as some of the events don't really chain up together, gives the game a lot of personality. And the characters too are all very memorable with their distinctive personalities, it's not one game that I will forget shortly.

So all that's great, but what about the actual gameplay? Well the game doesn't try to be the greatest JRPG ever, and that's definitely on purpose. Stats and equipment are minimal, strategies are simplistic between a few of the skills you unlock through leveling. I do enjoy the 4 character party with one of them being the healer (again, that's my nostalgia) but it's perhaps a little bit too simple for the 20+ hours you will spend with the game. The game is not very well balanced as gaining a few levels will completely change the outcomes, but also when it comes to currency it's easy to "break" the game if that's what you desire. But while all the gameplay is centered around this being a JRPG, it's kinda just there in order to make the story progress and not at all what the whole experience is about.

OMORI is a pretty special game for numerous reasons, it's far from perfect, but from the narrative side it is achieving things that not many games really attempt to do. I do understand how it has a strong fanbase too, since it's kinda niche and very special at the same time. If you are looking for one of the greatest JRPGs of all-time, well perhaps it's not going to satisfy that hunger for a classic Final Fantasy, Dragon Quest or Persona game. But it's very well worth playing and would recommend it if you are looking for a great psychological narrative that balances well happiness and sadness.
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diction 2023-06-23T19:06:10Z
2023-06-23T19:06:10Z
3.5
In collection Want to buy Used to own  
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Catalog

superior_nahno OMORI 2023-09-05T22:14:14Z
Xbox One / XSX / Windows
2023-09-05T22:14:14Z
1.5
In collection Want to buy Used to own  
omadom OMORI 2023-09-04T06:09:53Z
Xbox One / XSX / Windows
2023-09-04T06:09:53Z
5.0
In collection Want to buy Used to own  
kitten199X OMORI 2023-07-30T04:10:13Z
Xbox One / XSX / Windows
2023-07-30T04:10:13Z
3.0
1
In collection Want to buy Used to own  
diction OMORI 2023-06-23T19:06:10Z
Xbox One / XSX / Windows
2023-06-23T19:06:10Z
3.5
In collection Want to buy Used to own  
R0yalplatypus OMORI 2023-04-13T22:45:53Z
Xbox One / XSX / Windows
2023-04-13T22:45:53Z
9.3
In collection Want to buy Used to own  
Entea OMORI 2023-02-13T20:42:28Z
Xbox One / XSX / Windows
2023-02-13T20:42:28Z
3.0
1
In collection Want to buy Used to own  
Chainsawkitten OMORI 2023-01-12T20:15:44Z
Xbox One / XSX / Windows
2023-01-12T20:15:44Z
3 /3
In collection Want to buy Used to own  
Legionend09 OMORI 2022-11-15T22:02:12Z
Xbox One / XSX / Windows
2022-11-15T22:02:12Z
5.0
1
In collection Want to buy Used to own  
jarekdumptruck OMORI 2021-12-09T06:13:41Z
Xbox One / XSX / Windows
2021-12-09T06:13:41Z
In collection Want to buy Used to own  
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Single-player
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  • Previous comments (275) Loading...
  • youarefuckingcrazy 2024-04-09 20:45:24.087366+00
    I feel like the best way I can articulate my hatred for this game is that it is anti-escapism in the same way that Mushoku Tensei is anti-pedophilia, or how 13 reasons why is anti-suicide, or how Hasan Piker is anti-capitalist
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    • youarefuckingcrazy 2024-04-13 02:50:05.275214+00
      What I think the game is going for is presenting the headspace segment's hyper-twee, excessively naive, and garishly pastel aesthetic, and juxtaposing it against the real life sections, which are meant to be far more grounded and realistic. The problem comes in how the quirky, fantastical tone of the headspace sections carries over into the real life sections.

      It's a lot of little things that contribute to this sense of failed realism, like Audrey carrying a baseball bat around like a character from a delinquent manga while leading a gaggle of bullies known as "The Hooligans" (some of which being self-described "candy junkies" in their late teens) in this town which is such a cartoonishly perfect American suburbia--generally, it all contributes to this fakeness, like the game is actually afraid to REALLY explore what adolescence is like. It's a depiction of adolescence that feels entirely informed by stories which also depict a fantastical idea of adolescence, rather than any serious real world experience.

      The best example of this are Sunny's childhood memories--this perfect childhood friend group where they make scrapbooks and flower crowns and have amazing summer memories--that is a profoundly unrelatable depiction of what life is like when you're a preteen. The headspace segments are, to me, Sunny wishing to return to those days. It's escaping into a nostalgic fantasy, except that nostalgic fantasy is something which perfectly aligns with reality.

      The aforementioned tweeness isn't a deliberate aesthetic specifically for the dream sequences--it's just what the whole game is like. The game, in of itself, is inadvertently escapism into this idealistic fantasy of adolescence. I hate to use Omocat's past obsession with shota stuff as a "gotcha", but it's really damning evidence of this fetishization of the concept of youth.

      Even the darker elements fall victim to this, as complex and nuanced subject matter like suicide, poverty, psychological trauma, bullying, etc. are presented in a completely shallow way which feel disconnected from the real world parallels they fail to represent.

      In a better, more well-written game, Omori would be the kind of game a character like Sunny plays that develops these fantasies which influence the content of his dreams, rather than being something which the creators genuinely enjoy and put into their work.
    • dzhakh 2024-04-13 16:05:11.254356+00
      I'm happy I'm not the only person who found the way Aubrey and her bully gang were portrayed feeling like it was straight out of some excessively cutesy manga or anime
    • youarefuckingcrazy 2024-04-13 20:21:36.574756+00
      Oh yeah also: This game clearly takes a lot of influence from Goodnight Punpun which succeeds where this game fails in how it is unafraid to display things which are uncomfortable in their ugliness, which you can see both in the actual visual style of the manga as well as elements of the narrative, such as its portrayal of sexuality

      Even in its darkest moments, Omori is never "ugly" in this way. There is always this sense of romanticism which exists within everything
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  • Guitar_Lamb 2024-04-11 23:32:55.615358+00
    never before have i seen a piece of media make pastels so garish and hard to look at
    reply
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  • Yattaze 2024-04-12 10:00:45.437044+00
    And consume... the soy!
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  • menoculate 2024-04-13 01:32:27.835521+00
    headspace drags on but is goated
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  • babyclav 2024-04-17 01:10:01.593859+00
    Realizing the best part of the game is actually in headspace and the real world sections are mostly mediocre drama of underdeveloped characters
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  • breakdownbbe 2024-04-17 17:18:05.890062+00
    Omori made me realize depression is real. Every time you press a button to overcome mental illness the game deepens in profundity. Omori invented anxiety and sadness. Deepest game ever made. Too bad the gameplay sucks
    reply
    • breakdownbbe 2024-04-17 19:35:29.450395+00
      I'm 17 btw
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