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OMORI
2023-09-05T22:14:14Z
Xbox One / XSX / Windows
2023-09-05T22:14:14Z
In collection Want to buy Used to own
OMORI
2023-09-04T06:09:53Z
Xbox One / XSX / Windows
2023-09-04T06:09:53Z
In collection Want to buy Used to own
OMORI
2023-07-30T04:10:13Z
Xbox One / XSX / Windows
2023-07-30T04:10:13Z
1
In collection Want to buy Used to own
OMORI
2023-06-23T19:06:10Z
Xbox One / XSX / Windows
2023-06-23T19:06:10Z
In collection Want to buy Used to own
OMORI
2023-04-13T22:45:53Z
Xbox One / XSX / Windows
2023-04-13T22:45:53Z
In collection Want to buy Used to own
OMORI
2023-02-13T20:42:28Z
Xbox One / XSX / Windows
2023-02-13T20:42:28Z
1
In collection Want to buy Used to own
OMORI
2023-01-12T20:15:44Z
Xbox One / XSX / Windows
2023-01-12T20:15:44Z
In collection Want to buy Used to own
OMORI
2022-11-15T22:02:12Z
Xbox One / XSX / Windows
2022-11-15T22:02:12Z
1
In collection Want to buy Used to own
OMORI
2021-12-09T06:13:41Z
Xbox One / XSX / Windows
2021-12-09T06:13:41Z
In collection Want to buy Used to own
It's a lot of little things that contribute to this sense of failed realism, like Audrey carrying a baseball bat around like a character from a delinquent manga while leading a gaggle of bullies known as "The Hooligans" (some of which being self-described "candy junkies" in their late teens) in this town which is such a cartoonishly perfect American suburbia--generally, it all contributes to this fakeness, like the game is actually afraid to REALLY explore what adolescence is like. It's a depiction of adolescence that feels entirely informed by stories which also depict a fantastical idea of adolescence, rather than any serious real world experience.
The best example of this are Sunny's childhood memories--this perfect childhood friend group where they make scrapbooks and flower crowns and have amazing summer memories--that is a profoundly unrelatable depiction of what life is like when you're a preteen. The headspace segments are, to me, Sunny wishing to return to those days. It's escaping into a nostalgic fantasy, except that nostalgic fantasy is something which perfectly aligns with reality.
The aforementioned tweeness isn't a deliberate aesthetic specifically for the dream sequences--it's just what the whole game is like. The game, in of itself, is inadvertently escapism into this idealistic fantasy of adolescence. I hate to use Omocat's past obsession with shota stuff as a "gotcha", but it's really damning evidence of this fetishization of the concept of youth.
Even the darker elements fall victim to this, as complex and nuanced subject matter like suicide, poverty, psychological trauma, bullying, etc. are presented in a completely shallow way which feel disconnected from the real world parallels they fail to represent.
In a better, more well-written game, Omori would be the kind of game a character like Sunny plays that develops these fantasies which influence the content of his dreams, rather than being something which the creators genuinely enjoy and put into their work.
Even in its darkest moments, Omori is never "ugly" in this way. There is always this sense of romanticism which exists within everything