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XNA
0 83717 20021 5
SLUS 20144
JP
4 582114 080018
SLPM-65077
JP
4 582114 080001
SLPM-65078
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NL
4 012927 021200
SLES-50383
IT
4 012927 021217
SLES-50384
DE
4 012927 021170
SLES-50383
GB
4 012927 021163
SLES-50383
GB
4 012927 022061
SLES-50383
FR
4 012927 021187
SLES-50383
ES
4 012927 021194
SLES-50385
JP
4 582114 080056
SLPM-67002
XNA
0 83717 20051 2
SLUS-20554
GB
AU
4 012927 123959
SLES-82009
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Oohrangu
Metal Gear Solid 2: Substance
2021-06-06T07:10:30Z
Xbox • ES
2021-06-06T07:10:30Z
1
In collection Want to buy Used to own
kamimak
Metal Gear Solid 2: Substance
2019-04-28T17:16:47Z
Xbox • ES
2019-04-28T17:16:47Z
In collection Want to buy Used to own
Player modes
Single-player
Release details
4 012927 030585/
Examples
1980s-1996
23 mar 2015
8 apr - 12 may 2015
1998-05
That is the law, I do not make it, I simply extol it.
But then if you play this on any difficulty that's lower, the stealth mechanics have as much depth as the stealth in an Uncharted game. On anything less than EE, the core of the gameplay is running inside lockers and waiting for a timer to go down which , maybe, just maybe, might make this a bad stealth game.
So pick your poison, either a difficult chore or a mild snooze. End result; Bad Game.
interesting read
older than every "this predicted the future" video essay written by the post gamergate mob and more dead-on than any of them
"So you're telling me that if you play this on the difficulty on which stealth actually matters, the gameplay is a chore.
But then if you play this on any difficulty that's lower, the stealth mechanics have as much depth as the stealth in an Uncharted game. On anything less than EE, the core of the gameplay is running inside lockers and waiting for a timer to go down which , maybe, just maybe, might make this a bad stealth game.
So pick your poison, either a difficult chore or a mild snooze. End result; Bad Game"