This is the baby bear of Mega Man Zero, when it got the difficulty 'just right'. Sure, it's pretty hard, especially early on, but it's also more palpable compared to the first game. Taking on this game's challenge can be a very rewarding experience.
The levels were really cool, too. The campaign is a little longer than maybe you'd expect, but I don't think the game wears out its welcome. It's the best title in the Zero series, hands down.
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i think this personally would live up to the hype that give it if it just didnt have that dumb "boss upgrades only come from A ranks or above" bull. i get that its supposed to be replay value for short handheld games but its a design choice that if you know about it completely fucks with how you play the game because everything is a chip off of getting a cool ability. cyberelves and cyberspace in this one are really cool for variety but using either makes the game wag its finger and take away your cool toy so i never want to use them. having ranks within itself is fine but locking what in all other megaman games is the main mechanic makes every game so far feel both stressful and boring as i have to both try to go fast and not get hit in stages im playing for the first time while also knowing that im going to miss half of the cool shit i could have gotten if i just got hit one less time or something. godspeed edgeboy
hell maybe if they let you replay stages to get them it would have been better but no. if you miss out on something you either reset the console or go on without it for the rest of the game. its not even like the game is bad the movement is perfect and the story is cool but sometimes it feels like this ranking system replay value stuff is just there to hide the fact that these games are really short even for mega man standards and just serve to make me mad more than wanting to play through the game again
Maybe it's just me, but I never understood the complaints about the boss weapon thing, Zero's skillset and his assortment of weapons more than make up for that, the rest feels like a bonus to IMO.
its not like hes unusable without the boss weapons but it goes so hard against whats cool about zero as a character in what is supposed to be the zero subseries. zero isnt a guy with two sword moves a gun a useless shield and some annoying gimmick rod. zero is a swordfighter who at times can feel more like playing a fighting game character with some of the cool shit you can pull off. zero without anything in this game just devolves into hit and run with saber charges and hanging on walls or the rare time you get to actually do a three hit saber combo without being fucked for it. maybe if the other 2 weapons were anything useful outside of very specific cheese strats and pointless movement I'd agree but after zero 1 was a kick in the balls and zero 2 dialed it down a little it felt like i was just doing the same shit and it always worked. i say this so confidently only because in zero 4 you get all the boss abilities way easier and its the most fun ive had controlling a character in a mega man game
Fair enough, but I actually enjoy screwing around with the shield and rods. Chain rod especially is very overhated IMO and I like using it around ceilings and that recoil rod charged jump is awesome AF.