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CERO: A
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A lot of MMX1 is face roll levels and nothing in that game comes close to being as hard as the optional bosses in this.
The upgrade items are also significantly harder to get in this one. Their difficulty can be more comparable if you ignore everything "optional" in this but my mindset as a completionist just can't see things that way.
the only two parts that annoyed me were the vertical shaft you need to climb before it crushes you (easy when you know it's coming) and the moving platform segment where you need to maneuver it delicately through a vertical segment (gimmicky but also free if you just use the crystal gun to hop up on enemies instead).
Maybe I just got better at mega man, but I found this sequel to be way easier than the first. The bosses especially.
The game's fairly challenging, but I really hated having to beat the three bosses at the end (plus the unskippable cutscenes). The learning curve was quite slow, since I only had a few minutes of learning on every chance. I had to farm Energy Tanks in able to learn faster... but still, took me about two hours to beat the three bosses in a row. It was fucking annoying.