I know it's pointing out the obvious to say that a Mega Man game is hard, but damn, I'm currently replaying it for the first time in years and it's MUCH harder than I can remember.
I think this was the best in the X-series. The first three are pretty close in quality for me, but this slightly edges it out with being the most challenging and having my favorite stages. I'll agree with Jweber that the bosses were not as cool looking as the first games but I think gameplay wise they were a massive step upward and the bonus bosses were some of the best made in the series. They actually give you a reason to want all the upgrades.
do people really think this is the most challenging? besides like, magna centipede's stage which has some i wanna be the guy type moments with those insta kill blocks and maybe x-hunters stage 2 the game was way easier than X1, and better for it honestly.
I don't think any Megaman game is hard, in the grand scheme of games, but this one is definitely more challenging than the first for the simple reason that it takes for granted that wall jumping and dashing are necessary to complete a stage. Something they couldn't do with the first because dashing was an upgrade and they didn't know when players would stumble upon it. A lot more of MMX1 is straightforward platforming, whereas in this it's more reliant on button skill checks during both level and boss fights, which in my opinion is always harder to do than just jumping and shooting, which is what you do 90% of the time in the first game.
A lot of MMX1 is face roll levels and nothing in that game comes close to being as hard as the optional bosses in this. The upgrade items are also significantly harder to get in this one. Their difficulty can be more comparable if you ignore everything "optional" in this but my mindset as a completionist just can't see things that way.
you can literally just sit and watch most of the centipede blocks fall. not a challenging part of the game by any means
the only two parts that annoyed me were the vertical shaft you need to climb before it crushes you (easy when you know it's coming) and the moving platform segment where you need to maneuver it delicately through a vertical segment (gimmicky but also free if you just use the crystal gun to hop up on enemies instead).
Maybe I just got better at mega man, but I found this sequel to be way easier than the first. The bosses especially.
The first eight levels are amazing and way better than its predecessor... but the second falls flat in my opinion. Lots of bullshit level design decisions. The game's fairly challenging, but I really hated having to beat the three bosses at the end (plus the unskippable cutscenes). The learning curve was quite slow, since I only had a few minutes of learning on every chance. I had to farm Energy Tanks in able to learn faster... but still, took me about two hours to beat the three bosses in a row. It was fucking annoying.
A lot of MMX1 is face roll levels and nothing in that game comes close to being as hard as the optional bosses in this.
The upgrade items are also significantly harder to get in this one. Their difficulty can be more comparable if you ignore everything "optional" in this but my mindset as a completionist just can't see things that way.
the only two parts that annoyed me were the vertical shaft you need to climb before it crushes you (easy when you know it's coming) and the moving platform segment where you need to maneuver it delicately through a vertical segment (gimmicky but also free if you just use the crystal gun to hop up on enemies instead).
Maybe I just got better at mega man, but I found this sequel to be way easier than the first. The bosses especially.
The game's fairly challenging, but I really hated having to beat the three bosses at the end (plus the unskippable cutscenes). The learning curve was quite slow, since I only had a few minutes of learning on every chance. I had to farm Energy Tanks in able to learn faster... but still, took me about two hours to beat the three bosses in a row. It was fucking annoying.