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Mass Effect 2

Developer: BioWare Publisher: Electronic Arts
26 January 2010
Mass Effect 2 - cover art
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2,289 Ratings / 12 Reviews
#106 All-time
#4 for 2010
After being revived, Commander Shepard must work with the shady organization Cerberus and collect a whole new cast of characters to stop the oncoming Reaper threat.
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Massive step up from the first game and overall amazing game.
i play the remaster but apart from the graphics and some bug fixes i dont think there is anything new that is too important.I play sentinel and i play on normal difficulty,a lot of the things i say aren't for every playthrough is because since i play with a certain playstyle and story decisions that may be different from your playstyle and story decisions.for reference i gave the first game a 3,5(a strong 7/10),i am not taking into account dlc/extra characters (zaed and kuzumi, she has one of the best loyalty missions though) and i will be comparing this game to the first one many times in this review to say how much .also spoilers

THE GAMEPLAY
I think that the gameplay of this game is way worse than the first one (i loved the gameplay of the first one) but it is still decent.

The GunPlay:there isn't as much times when you switch weapons and if you do is because you dont have ammo on the weapon you are using and are forced to switch this makes the best part of the gameplay of the first one gone,i dont think that getting rid of the overheating was a good idea since that mechanic was so unique and added another layer of skill of knowing when to shot and when to wait for the gun to get less heated (this also made that you wouldn't be able to shoot 12 rounds of the sniper rifle in 2 seconds),the gunplay on this game feels a lot more generic than the first one.This game is way better balanced though since the class that you choose will have limited weapons until you get to half of the game and they give you the choice of being able to use shotguns,assault rifle or sniper rifle (i choose the sniper rifle).

The Biotics:I think they are slightly worse than the first one but is still really good and i think is more fun than the gunplay in this game.I think that in this game the biotics aren't a accompaniment to the gunplay like in the first one but they are more standalone,in this game i feel that you can have a biotic only playthrough and it will be just as fun as a biotic/gun playthrough.


THE STORY
The story on this game is way better than the first one on basically every aspect.

It has way better writing,structure and memorable/epic moments,it also has a lot of character reapiring from the first game and nearly all of them make sense, the story also expands the universe a lot.The biggest problem with the story is that it doesn't really have villain with personality or being interessting (and no the ilusive man is not a villain or antagonist (you could say the reapers are the villains but they dont have really a goal or reason to do what they are doing or a personality trait since they are hive mind like the geth).


THE CHARACTERS
This is imo the most important part in this kind of story/game and this is where the first game have fallen the most short for me,and this game kinda resolves that.

Male Characters:
Jacob:he is decent,he is pretty believable and his loyalty missions has to have my favorite ending out of all of them, giving his gun to his coward father not to defend himself against the people that were going to kill him,but to kill himself and that is what his father does.

Garrus:Wasted Potential,they did a really good setup that he is leader that was betrayed and now wants revenge,but after his loyalty mission (that is pretty good specially the ending)they do nothing with him,he barely has screentime and he is the member of the team with the least conversations.

Grunt:He is decent,i like that he isn't a real krogan that adds a pretty interesting dynamic,his loyalty mission is decent but it barely has story.

Legion:He is a robot but i am putting it here,i dont have a lot to say about legion since he really doesn't have a personality since he is a geth and geth are a hivemind,his loyalty mission has a decent moral decision but nothing out of the ordinary for this game.

Mordin:I think he is my second favorite from the game,his morality is grey since he is spreading a virus that makes krogan have 1 in 1000 chances of a baby actually breing born but he does this with a good intention of stopping war,and we see this explored in his loyalty mission with his protege that feels guilt of helping spreading a virus that is making so much krogan die,so he tries to develop a cure and he is really close of doing it until mordin cames and stops him,mordin tries to kill him but i choose to let maelon live (i think that maelon is a pretty good character that has a dynamic with mordin that helps develop his character).

Thane:He is my favorite character in the game,he is a really likeable character while being grey morality such as mordin since he is an assasin that used children to spy on his victims but he still only does it as a job and he still shows heart with his son and when they kill his wife.i find his character just slightly more interesting than mordin while also being cool af,i like how much dialogue he has at least in my experience, he is the character with most dialogue in the game and it's worth it since every conversation feels rewarding since you learn something new about him every time,and his loyalty mission is pretty sweet being about his relationshiop with his son and how he doesn't want him to go the same path as him.

Female Characters:i think female characters in this game (and in mass effect 1) have way less personality and are less interesting than male characters (specially miranda and jack i really dislike them both)

Jack:My least favorite character in the game (yeah i prefer a robot with no personality over her),she is just so unlikeable,annoying and overly edgy,she has basically no personality appart from being edgy (i know that she was in a horrible place her whole life but still she so annoying),her loyalty missions is just the same for her character we dont learn anything new about her that doesn't make her more unlikeable or annoying.

Miranda:I really dont care about this characte, she has nothing remarkable about her personality,she was perfectly created to be perfect there you have the character,i like her loyalty mission though is pretty sweet.

Samara:She is decent again not a lot to say about her but she has a lot of interesting things to say or that happened to her,her loyalty mission is one of the more interesting of the game since you can killed her and replace her with her daughter (i didn't do that).

Tali:In my opinion the best female character in the game,she is just a likeable and sweet character (she is imo the only good romance option),and her loyalty mission is one of my favorites since the final moral decision is actually really impactful and will change your relationship with her (i think) and the mission itself is pretty sad but also interesting.

My only really big problem about the characters in general is that they don't have a conclusion apart form the loyalty mission (thane for example have a desiase and that never comes back again).


MISSIONS AND SIDE CONTENT
Infintely better than the first one.

The missions have a lot variety including side missions specially with loyalty missions and they are a lot more interesting.They most of the time have way better narraitive than the missions/side missions from the first one.

Theres so much more interesting side content to do since the side missions arent just go to point a to b from b to c and from c to a.


LENGHT OF THE GAME,PACING AND AMBITION
The ambition from the first one seems much more realized on this game since is twice as long and this gives way more time to develop the characters and the plot it makes so i have time to attached to a character.The pacing improved since the game is longer and it gives the player more time to stomach it and understand what happened and its consequences this is a big improvement from the first game since in the first one everything on the last third of the game happens way to fast and it doesn't give you enought time to stomach it.

CONCLUSION

This game just does so much right,it has nearly everything i want from this type of game,but it does have some errors/characters badly written (jack,legion and miranda) and it needs more time to give the characters a good conclusion to their story. it improves the universe from this franchise in a massive way too.


Decent To Strong 9
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ciruelaman 2022-03-07T23:14:12Z
2022-03-07T23:14:12Z
4.5
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Holds all the way up. Mass Effect was thrown fresh into my memory by the reaction my Twitter feed had to GQ publishing a list earlier this month of the top 100 games of all time, as voted on by a range of industry professionals. This ranked at #6, and that seemed to be the major complaint people had about the list - I saw a number of people saying that it only continued to enjoy its reputation because it was lucky enough to come out at a time when most AAA console games were bland and mediocre, and time hadn't been kind to it, leaving it feeling like a fairly average third-person shooter by modern standards. I can't comment on the first part of that statement - I wasn't paying attention to video games at all in 2010, or the few years leading up to it - but the second part nagged at me, because that's not even close to the game I remember playing. But in fairness, it has been almost exactly ten years since I last touched the original Mass Effect trilogy, so maybe there was something in that?

Yeah....no. This is still absolutely brilliant. Frankly I didn't realise until I started replaying this that I'd sort of forgotten just how much of a joy getting truly lost in a video game universe can be. I absolutely adored getting to re-know old friends like Tali, Garrus, Liara, Kasumi, and Aria, and finding out that I could still find my way around the Citadel and Omega. I found relaxation in exploring the galaxy map, warmth in my interactions with every faction and species (even on the krogan homeworld of Tuchanka, where you can essentially adopt a varren), and a genuinely gripping sense of suspense in the final mission - to say nothing of the fluidity and versatility of the gameplay. (I can just about understand how somebody could come away from this thinking it's a plain third-person shooter, but honestly, that's a skills issue; maybe pick a better character class and investigate what the other shoulder buttons do next time?) Before returning to it I would have unflinchingly said that Mass Effect 2 was one of the very best games I'd ever played, but having replayed it I worry that even a statement like that might not be going far enough; literally all I want to do at this point is play more games like this, find more universes to explore, meet more interesting types of guy along the way. It made me feel more invigorated than I have done in months. I've replayed quite a lot of old favourites recently, but this feels different: while the Danganronpa [ダンガンロンパ] trilogy made me fall in love with Danganronpa specifically and Persona 4 made me fall in love with Inaba and its inhabitants, Mass Effect has made me rediscover my love for video games as a whole.

(And for what it's worth, as we're talking about games picking up an unfair reputation upon release that they never end up getting rid of, I would argue that a far bigger failing of the GQ list was that the first Mass Effect game made the cut and the third one, which is even better than this, didn't....)
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Iai 2016-06-04T15:45:04Z
2016-06-04T15:45:04Z
4.6
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Para uma narrativa que se pretende épica - e eventualmente cumpre muito bem seu objetivo - a de ME2 é impressionantemente contida e singela. Recrutar cada um dos tripulantes e conquistar sua lealdade cria uma conexão particular entre jogador e personagens, algo excelente para um jogo em que constantemente se faz escolhas e que coloca a vida de todos em risco ao final.

Mass Effect 2 é um RPG formidável não só porque empodera o jogador com escolhas, mas também porque permite que elas tenham peso narrativo e individual. Assim, dá espaço para experiências diferentes dentro da mesma história.

Some à balança o gameplay ajustado, as side quests interessantíssimas e a expansão de um universo já muito bem construído no antecessor, e de fato temos um dos melhores jogos de sua época.
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gabrielctps 2023-01-14T12:26:12Z
2023-01-14T12:26:12Z
5.0
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Well holy moly, if this isn’t a step up. Mass Effect 2 has some very jarring changes immediately out of the gates, and some absolutely godsend changes as well. Weapons now actually use ammo. That’s weird. Cover actually works. That’s good. The skill tree is tiny. That’s weird. Your abilities actually have some impact. That’s good. Well, mostly good. I don’t know how much of the game I should spoil, as it’s an old game that most people have played, but there are no doubt at least 3 people reading this who have not played it, so I’ll keep this vague. You work for a very, very different group of people in this game under very, very odd circumstances. You’re not an elite Spectre working for the council of aliens. You now work for Cerberus. I won’t tell you why, you’ll have to play the game for that. You wake up in one of their labs, and you, the player, get to start the game very confused.

Reeling it back a moment, let’s go back to the gameplay, because IMO, gameplay is the single most important thing of any game. It’s what makes a game a game. You can tell a great story but be boring. At that point, you should have written a book or a movie or something. Mass Effect 2, as a game, is more fun than Mass Effect 1 by almost every available metric. Gunplay is far superior, even with the huge change in having to use ammo. Using abilities feels way snappier and general feedback on your actions is great. HOWEVER. Biotics take a sharp nose dive in this entry. Now, most of your biotic abilities do absolutely nothing against enemies with armor or shields. Yeah, you can still use singularity, but it’s not going to do a damn thing if your enemies are all shielded up. I started the game on Insane, but bumped it down a difficulty peg for that exact reason; almost my entire arsenal felt useless. I did not love this. I didn’t even notice this the first time I played this game 10 years ago, as I played a straight Vanguard back then, armed to the teeth and gunning through everything. At the end of the day, even as a biotic, you still have to resort to gunning your way through everything. At least Warp actually feels like a big boy ability now, giving a satisfying THUD against whatever it hits and chewing away at its health bar.

The mission structure is much improved as well, I think. There are a handful of somewhat piddly side quests, yes, but the bulk of your adventures come in the form of loyalty quests. Nearly every sidekick in the game must first be recruited, which usually takes an entire mission to do. Then, once you’ve enlisted them, you can take on their loyalty quest, ANOTHER mission centered completely around them. This is fantastic, as it truly gives each and every squadmate a time to shine. Even the DLC characters who don’t have as much overall dialogue. I know I loved Kasumi just as much as any base game squadmates. (Helps that she has a unique and OP power). The main missions are fulfilling as well. The game may feel less of an RPG than the first game, but honestly, I think that’s just because it’s more…Fun?? Hot take here; Mass Effect 1 feels like an RPG because it’s janky as hell and you get your kicks from talking to people more than shooting. Mass Effect 2 lightens this load by being JUST as fun while shooting as when talking. At least I think that’s how my mind was tricked into this conclusion.

As I said, the skill tree is heavily retracted. It almost didn’t have to exist with how small it is. Additionally, the weapon list is scaled back as well, HOWEVER, this is not so much of a bad thing. Guns in ME1 had the tendency to feel like the same weapon over and over but with bigger stats, and certain models were simply objectively superior to all the rest. This is all a little more vague in ME2, though. Most guns feel like sidegrades. Different sides of the same die. One submachine gun may be a burst fire pistol. Another one has a rate of fire so high you can barely control it, making it deadly at point blank and useless at range. Another might be a perfect midrange killer. Just little things like that. You really feel like you can experiment and try different guns out. You’ll inevitably land on your favorite - I particularly loved the Blood Pack SMG - but it beats the hell out of picking whichever one has the highest numbers. I did miss the gun mods, though.

All in all, ME2 is a stark improvement over the first game. Many people still call it the BEST Mass Effect game. I have a hard time arguing with that. The atmosphere is more oppressive than the first, the gameplay is improved in every single way, the scale and scope of danger is massively higher - it’s just everything you want in a sequel. Where do you even go from here?
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Teglement 2022-09-15T21:52:18Z
2022-09-15T21:52:18Z
4.5
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I have a somewhat irrational fondness for Mass Effect 1, given its vast multitude of glaring flaws. ME2 manages to patch up many of them, and tries some interesting ideas, but introduces so many new flaws that it's ultimately my least favorite entry in the Commander Shepard trilogy. It is a technically far more polished action game, but it's visually dreary and rather ugly, with an unpleasantly narrow FoV (which you can mercifully hack on PC). Gone is the loathsome Mako and the boring-ass playtime-padding planets you explore with it, but ME2 finds a new way to disrespect your time with the planet scanning minigame. ME2 feels deliberately narrower in narrative scope, which is not really what I go for in my pulpy space operas, and its consistently darker tone just feels unnecessary and wasn't a positive direction for the series IMO. The teammate-mission-centric structure of the game is more deliberate/regimented and fast-paced, and feels less open as a result. The artifice of the gameplay loop and its "kill a bunch of mooks in box-filled hallways -> narrative beat -> repeat" rhythm becomes quite palpable after a while. The writing hits lower lows than ME1; there are several characters I can't stand, like utterly insufferable cringe dispenser Jack. Many people seem to love the final mission, but I personally find it rather meh, a disappointing endgame fighting bugmen in some boring space dungeon with a laughably stupid final boss after the buildup of the last 30 hours. The DLC fleshes this game out quite a bit and is essential, in my opinion.
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Mass Effect 2 is a step up in everything the first game had going for it. The changes made from the first game help accompany the step in this direction. For example, while I enjoyed the first game's exploration of the Milky Way, I found the MAKO sections in the uncharted worlds to be redundant after awhile. In the sequel, they do away with these sections to support a brand new mechanic. The ability to get materials via probing on planets instead. There are four materials and they are all used to upgrade your arsenal and most importantly, your ship. More on that later. Probing is easy and kinda relaxing, especially when you get a lot. Probing is also used to initiate missions, after EDI, your new AI guide, detects a presence on the planet.

I feel the game really subverts your expectations by the beginning sequence. You don't go to Shepard right away, but a discussion about them by the Illusive Man and Miranda and how they're the galaxies (and humanities) only hope. We then cut to usual business for the Nornamdy crew, a few weeks after the Battle at the Citadel in the first game. But then, a unknown ships attacks with a devastating laser that catches the crew off guard. They dispatch via escape pods with Joker barely escaping thanks to Shepard, who gets sucked out into the vacuum space and descended like a meteor down onto a nearby planet. By killing Shepard, the game time skips to two years where Cerberus, under the Illusive Man, had done a project to bring them back to life, with Miranda as the project director. After you customized your character or imported your save, you wake up with the facility you're in being attacked, with Miranda speaking to you to get moving. After fighting your way through mechs with Jacob, a Cerberus employee and meeting Miranda, who shoots another employee, Wilson, because he turned the mechs rogue. But that leads up to Shepard talking to the Illusive Man, who is suspect of human colonies disappearing without a trace and pinpoints a recent one, to which the trio go to. After meeting Tali and her fellow Quarians, fighting through mechs and discovering by a surviving witness that a race called the Collectors are the ones abducting the colonies, the Illusive Man orders Shepard to seek out some potential partners that will make up the team that will enter the Omega-4 relay, where their base resides and no ship has ever came back. By making a cooperation that conducted wicked experiments in the supremacy of human interest in the first game the central reason Shepard lives, gets another ship, another chance for the crew and new faces, it gaslights us into thinking they mean well by their effort, which makes a lot of your crew, old and new, question whether you can abide to what they give you despite the contrasting ulterior motives or be better by going at it your own way, even if it isn't in their best interest.

There are various decisions that have an affecting outcome. Some of them occur in QTEs called interrupts, left trigger for paragon, right for renegade. The surviving witness at the first colony you go to is the first example of this, he's a Quarian who wasn't sure of his safety when you first get to him. You can interrupt his frantic communications and make him realize he's no longer in danger, or let someone do it for you, which won't give you those points in that respective path. Afterward, Tali wants to take him back to the flotilla but Miranda wants to take him to Cerberus. You can choose whether or not he goes, and this affects whether or not he turns up later, much of the same with other characters you've interact with. This difference can mean a lot, or mean little through the span of the game and there is a bit that could change, if you bring Legion to Tali's loyalty mission. These are missions which you can do to sustain the loyalty of your crew, and if you fail some of them, they won't be loyal to you when push comes to show. This goes in two instances where you have to resolve two conflicts that occur when you complete these missions. The mechanic may seem tame and underutilized, but wait under you start the last mission, dubbed the "suicide mission" where this mechanic may dictate the fate of your teammates. In fact, there are certain jobs you can assign your teammates to get through the base safely, and if you don't choose the right person for the job or have someone be even normal level of loyalty at some points, you'll lose somebody. If you bring a disloyal teammate or two to the final fight, you'll lose them. You might even lose three on the way to the base. That is why the ship upgrades, getting materials by probing planets, finding materials during missions or even transferred by completed save files of both 1 and 2. You can get an ending that sees Shepard and his whole team parish in the base with only Joker or a few others left, but you can't transfer it to ME 3, unless you survive. These upgrades and sorting out your crew so they can be prepared for the mission is the most satisfying accomplishments this game builds up to. It helps that the final missions is fun to play, unless you got a weak build.
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Catalog

nangtec Mass Effect 2 2024-03-18T20:51:29Z
2024-03-18T20:51:29Z
5.0
In collection Want to buy Used to own  
kjellkaramel Mass Effect 2 2024-03-18T19:17:14Z
2024-03-18T19:17:14Z
5.0
In collection Want to buy Used to own  
Amenhotep Mass Effect 2 2024-03-18T11:48:23Z
2024-03-18T11:48:23Z
In collection Want to buy Used to own  
legiontheai Mass Effect 2 2024-03-16T10:51:22Z
2024-03-16T10:51:22Z
1
In collection Want to buy Used to own  
Relinquish Mass Effect 2 2024-03-15T18:34:22Z
2024-03-15T18:34:22Z
4.5
In collection Want to buy Used to own  
Steak Mass Effect 2 2024-03-14T00:16:45Z
2024-03-14T00:16:45Z
5.0
In collection Want to buy Used to own  
Troops Mass Effect 2 2024-03-13T21:52:04Z
2024-03-13T21:52:04Z
5.0
In collection Want to buy Used to own  
lordofpengz Mass Effect 2 2024-03-13T21:14:26Z
2024-03-13T21:14:26Z
4.0
In collection Want to buy Used to own  
tj2nimus Mass Effect 2 2024-03-12T21:46:40Z
2024-03-12T21:46:40Z
In collection Want to buy Used to own  
Rooster12 Mass Effect 2 2024-03-12T01:47:19Z
Xbox 360 • XNA
2024-03-12T01:47:19Z
4.5
1
In collection Want to buy Used to own  
eliottstaten Mass Effect 2 2024-03-11T01:35:28Z
2024-03-11T01:35:28Z
In collection Want to buy Used to own  
TK56789 Mass Effect 2 2024-03-10T15:38:16Z
2024-03-10T15:38:16Z
4.0
In collection Want to buy Used to own  

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  • Previous comments (32) Loading...
  • luna128 2023-09-09 12:40:22.215092+00
    This is the worst one lmao
    reply
    • caramellio 2024-02-18 20:23:21.471605+00
      said what needed to be saided thank you
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  • bonadea 2023-09-15 19:55:47.625795+00
    immediately starting after finishing the 1st one it annoys tf outta me how streamlined the gameplay is. i get the critics towards Mako but i felt im hugely compensated by the vast, beautiful planets i skim thru in the outskirt of the galaxy. here i just play this cheap ass planet scan that feels like some free ios game designed for phishing. also the levels feels much smaller and linear but that might change, idk after 5 hours. at least the writing makes up for the rest, surprised how carefully crafted the dialogues are even in peripheral storylines
    reply
    • bonadea 2023-09-22 19:51:47.948377+00
      finished this and my opinion completely 180°d, i enjoyed the gameplay despite its simplicity but the morality system still awfully handled to me with unjust restrictions. Shepard is so characterized by his just attitude and ethos that its plainly felt out of place being renegade most of the times. and its also really punishing, your allies literally going to die if your not gaining their loyalty, why would i opt being disloyal to them?
      its not a "different playstyle" to me bc i felt i only get the "complete", or intended experience if i doing my things just right. there were quite some characters i overall really liked & cared for and they still ended up dead bc i went the other way as they wanted 2 in their loyalty mission lmao
      i still have some major F toward the writers bc its a unique & crazy detailed space opera from a distance but playing it felt downright annoying & i also think inventing an interesting world such as this is a much harder commission than creating justifiable gameplay mechanics around it afterwards so its an even bigger disappointment 2 me in this regard
    • More replies New replies ) Loading...
  • you_destructive 2023-12-28 21:39:21.180548+00
    the shooting in this feels stellar and the more episodic glimpse into the universe is probably more interesting than the overarching plot with the reapers. definitely has some really great character writing. aged much, much better than i expected. probably my second favorite bioware game behind BG2.
    reply
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  • Scalsi 2024-02-02 14:16:54.311133+00
    took a long times to play these games thinking it would be just a another generic EA game
    reply
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  • Scalsi 2024-02-02 14:17:21.194611+00
    but these games are so good
    reply
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  • mellors 2024-02-04 21:38:30.139269+00
    Not quite as good as I remember it being when I first played it on release (but I can say that for a lot of games) but still good fun, one of the most enjoyable gaming universes, very entertaining cast, lots of great humour (one of the top meme games ever) and yeah the gameplay is real simple but I think it works here. Keeps the pace flowing and the focus on the stories and that great final mission.

    The only one I'd probably replay again, ME1 has lots of good moments especially in the citadel but is too much of a slog, and ME3 had too many boring missions.
    reply
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  • Shepard 2024-02-22 01:57:31.225613+00
    This is so much more of a shooter than the first game.
    reply
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  • SemtexRevolution 2024-03-13 21:26:00.404221+00
    ME2 captures the feeling of being the badass spaceship captain taking on the bad guys with your bros much more strongly than 1 and 3. That's the intangible thing this game has over 1 and 3 for me: it's just fucking cool.
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