Knuckle Sandwich is a game of high-highs and low-lows. The humor and explorable world and characters are generally pleasant and unique, namely through the supporting cast as the main characters don't develop into unique personalities, but thankfully aren't obnoxious either.
The gameplay has an intriguing Undertale-like premise, RPG battles consist of Wario-Ware-like minigames that help balance out the monotony of menu-ing that even the best turned-based RPGs struggle with. But the game has to be one of the most unbalanced fighting systems ever. Some battles seem to just go on forever, others are done quickly. I rarely had to resort to items in battles and even though there are shops in the game, I seldom had to use them either.
The narrative seems a bit scattered at the beginning, but sort of builds together as it moves along which was surprising. There are a lot of funny moments that I don't regret experiencing either.
So yeah! Despite the unique mechanics of the game, it just doesn't take off in the same way Undertale did in battle mechanics.
If you are looking for a quirky indie game to fill that void in your life, this does have enough unique things in it to recommend for such a niche thrill, there is good stuff to experience, but despite being years in the making, the general RPG mechanics needed more time in the oven.
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possibly the first turnbased rpg (seemingly?) going into explicitly microgame compilation territory, really excited to finally see the paper mario/undertale battle minigames taken to their logical conclusions. also music team is insanely stacked with a ton of people from the digifu scene, you love to see it
I generally find most RPG battles ultra dull where you just spam your best moves as you menu through powers, with the occasional gimmick tossed your way. At least Super Mario RPG let you have timed hits so you have a bit more gameplay within them.
Really happy to see Undertale's bullet-hell-styled battles sort of be expanded on here. Makes these games feel a lot more alive rather than just summoning the same flash animation again and again.
Just beat the game - it's okay, solid 3/5 for me. There was definitely a lot of love put into this game. The art style and presentation is sick. However, I felt like some of the mini-games were a bit obnoxious. The controls for some of the shoot 'em up ones didn't feel good; I'm willing to bet this was an intentional decision. Plus I didn't have a good grasp on what the Luck and Charisma stat really did.
Other than that, it was surprisingly-solid. Some of these indie RPGs can be a bit unpolished or janky, but Knuckle Sandwich was not one of them.
Such a hard game to rate. Has some really high highs, but some basic stuff just feels unfinished. Battle difficulty feels weird. There are items shops in the game, but man I don't even think I needed to use them ever (and I was still overloaded on items).
But it has some really great weird and fun moments. Talk about high highs and low lows.
Really happy to see Undertale's bullet-hell-styled battles sort of be expanded on here. Makes these games feel a lot more alive rather than just summoning the same flash animation again and again.
The art style and presentation is sick. However, I felt like some of the mini-games were a bit obnoxious. The controls for some of the shoot 'em up ones didn't feel good; I'm willing to bet this was an intentional decision. Plus I didn't have a good grasp on what the Luck and Charisma stat really did.
Other than that, it was surprisingly-solid. Some of these indie RPGs can be a bit unpolished or janky, but Knuckle Sandwich was not one of them.
But it has some really great weird and fun moments. Talk about high highs and low lows.