I do think that because the game took a risk on having no dialogue and mostly no text it could've had more work on being more intuitive and the ui being easier to understand
overrated. I don't know wtf is even going on half the time and the fights seems so 1-dimensional: there's one way you 'solve' each of them. Beyond that it relies on retro graphics and a score by the maestro... not enough to carry this as a great game
Phenomenal game. The vague, unintuitive UI is a feature, not a bug. The visuals and music are outstanding. It all contributes to a world that is singularly unfamiliar and totally unique. The mechanics and gameplay are simple enough to understand in spite of this, and the gameplay loop is just pure fun. I really, really enjoyed this; this is what indie games should be.
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