A really fun game in my book. The hunt for switches is bullshit hard and the class system doesn't affect the gameplay nearly as it should but I really love the aesthetics in there. Full on MIDI glory as a soundtrack and the graphics are still appealing in my opinion. I gotta admit that it is for seasoned FPS players only and the n64 version is .... well ... as good as a n64 shooter can be. Still, I beat this game will probably replay it in the next 10 years.
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The class and magic systems should have given Hexen both character and a way in which to distinguish itself from the likes of Doom, but it's all just executed so poorly. This is an ugly, dated and frustrating game and the controls are some of the most mind-bogglingly horrible on the console.
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Had a blast with this. Really feels like it establishes its own identity in the early FPS genre rather than just feeling like a reskinned Doom like Heretic did. Honestly I didn't find the switch-hunting nearly as bad as most people seemed to; if you've played other boomer shooters and trained yourself to be diligent about secret-hunting then this is really pretty reasonable. The bigger problem to me is the game's frequent failure to indicate what that switch you just found actually DID. There's the occasional pop-up saying "x has just changed in y area" but beyond that most of the confusion comes from not knowing if that room that you just found was something you overlooked on the first pass, or if it was only rendered accessible by something you did on the opposite side of the level. Still, there were only two or three times I had to consult a guide, and all the small advancements this made to the Doom engine really make it a fun experience.