Hexcells taken its logical conclusion, with some absolutely tough-as-nails levels as well adding support for both user-created and auto-generated levels. While it doesn't add really anything more to the formula, Infinite is an apt title. Hexcells and Hexcells Plus were one-and-done games, Infinite can be dipped into again and again.
I just wish oh so much the punishment system wasn't an issue. Learn to not misclick I suppose.
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Same as the previous 2 Hexcells entries, but with some even more interesting design, but also NOT FIXING THE MISTAKE MECHANIC. While every game ends up featuring bigger, more exciting levels, this also makes having to replay them if you've misclicked a couple of times all the more agonising, and once again, just boost the amount of times you can make a mistake and things become way more bearable. Cool puzzles with some of the best design, but this being the 3rd game in a row that leaves in such an obnoxious flaw makes me like this one a whole lot less. I like the infinite stuff along with the user created levels in order to give infinite playability to this, but this one also felt really, really frustrating at points to the point where if not for having some genius levels along with the user created stuff, I'd just not recommend this one. I had the least fun with Hexcells Infinite but I can also see that if you choose one of these games only, then it'd be this one, especially since I know that a lot of other people are more fond of user created content than I tend to be.
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The main game is still a delight, some designed levels really mind-boggling, and thus the main game is pretty much on the level of the previous Hexcells. There's also "infinite" level generator (well, a million levels which in practice is close to the same thing) but there the design is not so tough, making all levels solvable by logic alone leads to levels that offer enough hints for most of the levels to be very casual click exercises, and occasionally even a bit boring.
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