Is it trying to be a deep art game or just an art game?? I honestly only got the latter on my own playthrough,, it seemed at the time like it wanted to do little and managed each of those few things quite well
Confused with the sentiments of a lot of the comments here. Its a gorgeous game with a pretty simple message. Maybe its cuz i missed any marketing for it or theres some pretentious dev interview i missed but i never really got the impression this game was trying to be super "deep"
not sure why i played this game after finding similar games like journey or abzu to be insanely boring. The gameplay is definitely more engaging than the average narrative exploration game and on top of having beautiful art, it made me cry, although I was pretty emotionally vulnerable at the time. It presents its theme of grief in a pretty simple but abstract way. I'm not sure how this approach led people to believe that it was "trying too hard" to be "deep" or why everything artsy has to be seen as pretentious idk i dont get it
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