possible the best implementation of harder/ng+ difficulty in any videogame ever. boss movesets on furier difficulty feel like whole new game and it isnt just "hey bosses now deal 2x damage, screw you". hard, but beautifully balanced.
The positives are quite obvious and plentiful but the downsides are also here in spades. Walking sections suck, even if there is an auto-walk option. Just make them cutscenes. And if they functionally are cutscenes, they’re not very good ones.
Also i personally have the gripe that different phases of each fight can just be wildly balanced in very odd ways; certain sections either being way too long and tedious or others being disproportionately more difficult than other sections. Feels like a very uneven experience a lot of the time, even if it does feel good to master.
Especially when a final phases is so much brutally harder. Makes the lead up to it feel super grating and tedious; work through these first 5 much easier phases just to get a chance at this WAY harder section again.
Also i personally have the gripe that different phases of each fight can just be wildly balanced in very odd ways; certain sections either being way too long and tedious or others being disproportionately more difficult than other sections. Feels like a very uneven experience a lot of the time, even if it does feel good to master.
Boss 4, namely