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F.E.A.R.

31 October 2006
F.E.A.R. - cover art
Glitchwave rating
3.48 / 5.0
0.5
5.0
 
 
29 Ratings / 1 Reviews
#461 All-time
#20 for 2005
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Releases 6
2005 Monolith Sierra  
5xCD-ROM
0 20626 72092 2
F.E.A.R. Director's Edition
2005 Monolith Sierra  
DVD
US 0 020626 724869
DVD
XNA 0 20626 72583 5
Show all 6 releases
2010 Monolith TimeGate  
Download
F.E.A.R. Platinum
2015 Monolith TimeGate  
Download
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Title
F.E.A.R. is a mammoth entry in FPSdom. It took the quick, reaction-based gameplay à la Counter-Strike, and put it in a single player format. No ads, a quick-witted ai, and heavily-urban settings make the action go from quiet to chaotic in seconds.

The artificial intelligence is the primary reason for the fast gameplay. Enemies are goal-oriented, and will search for the player and attack the player in that order. A self-preservation mechanism is included with the ai and is always in effect, which makes enemies move quickly and efficiently to avoid being targeted by the player. What all that means in terms of the gameplay is constant enemy movement as the ai moves on their own and in response to the actions of the player. When you place the ai in the tight, urban settings the levels take place in...it is easy to see why the action is so fast-paced and chaotic.

The only problem I have with this game is that the soundtrack is weird and inconsistent. Although the dark ambient material can be brilliant at times, the more dramatic pieces aren't well-placed, and often don't fit the mood—but that's more personal preference than anything.

Unfortunately F.E.A.R. was not, and is not very popular compared to mainstream FPS games. It is very difficult to play because of its reaction-based gameplay, and the level design, art design, and narrative aspect took a backseat to the gameplay. Not exactly popular design choices for people who liked narrative-focused or run-n-gun FPS games with complicated level design, though it has always been a cult favorite for PC FPS players.

(Keep reading for another episode of Level Design!)
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Wpnfire 2016-07-16T03:29:05Z
2016-07-16T03:29:05Z
5.0
In collection Want to buy Used to own  
Level Design: Episode 2––Not More Cubicles!

A common complaint for this game is the repetitive level design for the ATC headquarters section of the game. Over half of this game occurs on the grounds of this massive building complex, and desks, cubicles, carpeted floors; tiled floors, computers, and beakers cover most of the rooms you will see. Now, this is bad because.... Why, exactly?

What do you expect to see in an office building? It should look like an office right? Offices, cubicles, meeting rooms, printers, empty soda cans, desktop computers... If you DON'T see those things, you're in the wrong place.

Yet...

Why is it so bad when a game realistically depicts an office building as...an office building?

More to the point, comments about the repetitive level design in this game only mention the visual aspect of it. The position of cover, and placement of enemies are highly individualized. Even if it's a similar room, which it never actually is, you'll end up treating the room differently because of the placement of enemies and cover. It's enough for me, though more perceptive individuals may quickly notice the visual similarities.
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Catalog

foxesh F.E.A.R. 2024-03-25T17:00:39Z
Xbox 360 • XNA
2024-03-25T17:00:39Z
4.0
In collection Want to buy Used to own  
ssguiss F.E.A.R. 2024-01-29T20:34:21Z
Xbox 360 • XNA
2024-01-29T20:34:21Z
2.0
In collection Want to buy Used to own  
Giann96 F.E.A.R. 2024-01-19T01:13:09Z
Xbox 360 • XNA
2024-01-19T01:13:09Z
In collection Want to buy Used to own  
mickilennial F.E.A.R. 2024-01-03T11:03:17Z
Xbox 360 • XNA
2024-01-03T11:03:17Z
3.5
In collection Want to buy Used to own  
Brabados F.E.A.R. 2023-06-14T15:14:25Z
Xbox 360 • XNA
2023-06-14T15:14:25Z
3.5
1
In collection Want to buy Used to own  
trashstarking F.E.A.R. 2023-04-14T01:21:34Z
Xbox 360 • XNA
2023-04-14T01:21:34Z
3.0
In collection Want to buy Used to own  
philtharp F.E.A.R. 2023-03-26T13:12:34Z
Xbox 360 • XNA
2023-03-26T13:12:34Z
4.0
In collection Want to buy Used to own  
Wormwood_ F.E.A.R. 2023-02-21T18:28:12Z
Xbox 360 • XNA
2023-02-21T18:28:12Z
In collection Want to buy Used to own  
Xbox 360 Physical
DJSuleiman F.E.A.R. 2023-02-17T14:39:10Z
Xbox 360 • XNA
2023-02-17T14:39:10Z
In collection Want to buy Used to own  
gcaragliap F.E.A.R. 2023-01-08T22:56:12Z
Xbox 360 • XNA
2023-01-08T22:56:12Z
6.0 /10
In collection Want to buy Used to own  
Crevobash F.E.A.R. 2022-09-20T13:07:41Z
Xbox 360 • XNA
2022-09-20T13:07:41Z
2.5
1
In collection Want to buy Used to own  
Regal_Throes F.E.A.R. 2022-09-12T10:35:22Z
Xbox 360 • XNA
2022-09-12T10:35:22Z
8.0
1
In collection Want to buy Used to own  
Player modes
1-16 players
Media
1x DVD
Multiplayer options
Online
Franchises
Content rating
ESRB: M
Release details
0 20626 72583 5/xna

Comments

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  • Previous comments (50) Loading...
  • eyehategosh 2023-05-07 09:08:22.33284+00
    The enemy radio chatter still sticks with me to this day. Played a lot of fps games where the enemies scream during combat but this one and maybe the original battlefront 2 have the most memorable combat dialogue.
    reply
    • to_noid_or_not_to_noid 2023-06-24 18:55:10.914833+00
      TARGET SPOTTED
    • More replies New replies ) Loading...
  • wesi7 2023-06-27 18:33:52.486732+00
    i wish this didn't keep trying to be a horror game
    reply
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  • renegadexavier06 2023-08-25 07:06:04.296126+00
    Is this game like Far Cry 2 where some neat details and immergent mechanics are praised (in this game's case, it would be the AI) but the actual game is mediocre?
    reply
    • Previous replies (1) Loading...
    • alliterativeAlpinist 2023-08-29 10:18:10.258191+00
      hide Removed by mod
      This post was removed by a site moderator.
    • Regal_Throes 2023-10-15 05:40:54.283654+00
      hide Removed by mod
      This post was removed by a site moderator.
    • DomMazzetti 2023-10-21 01:51:29.161754+00
      It's like Far Cry 2 but Fear.
    • ColtXplosion 2023-12-20 21:27:24.17766+00
      No because this game isn't mediocre
    • More replies New replies ) Loading...
  • Siliamaki 2023-09-06 20:11:17.782148+00
    Slow mo made this game much less interesting for me cause it turns off enemy reaction for a few seconds and this forced me to rush enemies with shotgun instead of use tactics or something else. Also combats become much more tense wihtout it and that fits game atmosphere really well. So i would recommend to not use it all
    reply
    • A_Latin_Guy 2023-09-23 19:31:03.101805+00
      Slow mo is pivotal to the game's enjoyment. I recommend to abuse the shit of it.
    • More replies New replies ) Loading...
  • sosa_ 2023-12-23 01:24:46.571668+00
    call of duty
    reply
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  • Drug_Use 2024-04-28 08:27:37.766846+00
    J Horror? Cuz it's a ghost girl with long hair?
    reply
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