real shit tho this game is definitely not for everyone but if you like mastering a game's core mechanics and fluid movement with loads of depth, this could well be your favorite platformer ever. after 2250 hours, i can confidently say it's not perfect, but it's easily my favorite game ever.
"If this game had proper analog controller input it may very well be the single greatest 2d platformer of all time. As it stands its just too awkward to play to reach that point."
I really, really tried to like this game. The concept is pretty cool, actually. I love that it focuses more on flow than speed (as long as you don't lose you combo, you'll get an SS score) and most levels are fun and clever. But then you get to the hardest levels in the game only to realise how clunky and unresponsive the controls can be. For levels that require such control precision, the movement is just too janky. You'll end up losing becase you got stuck to the wrong wall, or somehow the dash button didn't respond on time. It's great, but it really needs better controls. Also, the presentation feels... unifinished? Just an example: it took me a while to figure out different characters have different abilities, which make some levels easier. There's no explanation for that at all. It's like the devs totally missed importance of menus and the user interface. Still, it's a fine game. I don't think I'll get SS for all levels anytime soon, though.
Or use a controller with a proper d-pad....
Also, the presentation feels... unifinished? Just an example: it took me a while to figure out different characters have different abilities, which make some levels easier. There's no explanation for that at all. It's like the devs totally missed importance of menus and the user interface.
Still, it's a fine game. I don't think I'll get SS for all levels anytime soon, though.
and yes, i also disliked the parts that asked for precision in the case of landing on small platforms, but you get better.