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Destroy All Humans!

Developer: Pandemic Studios Publisher: THQ
21 June 2005
Destroy All Humans! - cover art
Glitchwave rating
3.35 / 5.0
0.5
5.0
 
 
281 Ratings / 3 Reviews
#1,431 All-time
#75 for 2005
Furons, an alien race rendered sterile after years of nuclear warfare, send the sarcastic, trigger-happy Cryptosporidium-136 to Earth in the 1950s in order to harness human brain stem DNA as a means of keeping their genetic code from becoming corrupted. However, he is captured by the U.S. government, and his clone, 137, is sent in to rescue him, as well as continue their mission and generally cause mayhem.
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2005 Pandemic THQ  
DVD
US 7 52919 46050 4 SLUS-20945
2005 Pandemic THQ  
DVD
XNA 7 52919 52028 4
Show all 11 releases
2020 Black Forest THQ Nordic  
Blu-ray
RU 9 120080 074720 CUSA 14910
2020 Pandemic THQ Nordic  
Blu-ray
8 19976 02462 6
2021 Pandemic Black Forest  
Game card
GB 9 120080 076557
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Title
The 1950s were an overrated time in history. It was the first full post-war World War II decade that began the information age that we are still currently living in, marked by a greater emphasis in progressing social changes and the quality of human life once we maximized exploration and industry production in decades prior. The economic boom created by the impact of WWII ushered in an era of prosperity, and it seemed like the American dream came true. Squeaky-clean, conservative values defined the idyllic society that the 1950s upheld: waspy nuclear families where dad wore a suit and tie to his 9 to 5, mom stayed home all day making dad dinner and cleaning the house, while little Timmy played baseball with his friends and little Susie played with her dolls. Not only was the American dream of the 1950s eerily pristine, but it was also boring. Even the leather jacketed, rock-and-roll counterculture seems like a quaint facet of the decade, or maybe we have Fonzie to thank for making a mockery of it. To retain this halcyon society, the 1950s upheld a strong sense of conformity with zero leeway for any abstract thought or anything outside of the very anglo-centric, heteronormative bubble that encapsulated the decade. Extreme examples of this include the Red Scare and all of the anti-gay propaganda. Jim Crow segregation was still in full effect! Fortunately, we’ve progressed substantially past this point in our history. Because the ideals of the 1950’s seem antiquated and corny, the decade is ripe for being made fun of. Five decades later, Destroy All Humans! serves as a lampoon of 1950’s culture in the medium of gaming.

In reality, the idealized society that 1950’s America portrayed was a lie. One can’t forget that despite the picturesque facade, the dread of the Cold War permeated through the atmosphere. Americans expressed their fears of a looming alien threat through horror cinema. Instead of the gothic monsters that were a source of escapism for Americans during the 1930s transformed into the science-fiction latent horrors that projected our fears of burgeoning technology and the invaders that might possess it. Of course, the alien depictions seen in films were an embellishment, however, they did represent real-life anxieties. Destroy All Humans’s satirical scope takes the direction of tributing “atomic age” horror by setting up the premise of an alien invasion of Earth in the 1950’s. The game’s high-concept science fiction plot is that an alien race from the far reaches of the galaxy called the Furons are running low on the genetic supply that they use as fuel for their cloning devices, for their microscopic genetalia prevents them from reproducing sexually. They discover that Earth and its inhabitants possess a similar DNA, so Furon imperialist official Orthropox sends one of their warriors, Crypto Sporidium-136, down to earth to conduct a takeover of Earth and harvest their brain stems. Unfortunately for them, complications arise when Crypto goes AWOL, so his clone 137 is sent to find his whereabouts.

Of course, the films always assuaged everyone’s fears with their resolutions. Chaos ensued and the city is in ruins, but at least the humans were always victorious over the invaders in the end. In the mid-2000s, however, there were no longer the sheltered sensibilities of the 1950’s to abide by. The core difference between those films and Destroy All Humans is that the story is from the villainous perspective of the invaders, and Crypto is the playable protagonist. The heroic, defensive role of the humans seen in horror movies of the era is entirely flipped on its head, and surprisingly, this wasn’t just a subversive deviation of the atomic age horror film. So many video games featured human supersoldiers like Master Chief and Duke Nukem mowing down aliens as the Earth’s badass, benevolent protectors. As fun as spraying intergalactic monsters with a full magazine is, Grand Theft Auto taught gamers that there’s a certain thrill in being the bad guy. The player’s mission is not to save mankind from aliens, but to bring them to their knees as their enemy.

To illustrate how easy it would be to usurp Earth out from under the humans, the Furons have tasked the full-scale invasion to one soldier. Crypto Sporidium (or simply Crypto for the sake of brevity) may be patronized for his short stature and ignorantly referred to as the wrong color, but he’s not to be underestimated. If you didn’t know, his name is a direct reference to a parasite, an appropriate name for the small, malevolent threat he is. This one-man plague from outer space has nothing but anger and destruction behind those bulbous, amber eyes and fierce contempt behind his derisive sneer. He isn’t merely a pawn caught up in the imperialist interests of his species: he’s a scrappy little devil who revels in the carnage. Crypto also makes up for his gangly dwarfism with psychic powers that elevate his stature over any human being. The first of his abilities that the player gets to tinker with when holding down the left trigger is his psychokinesis powers. Holding people, animals, and vehicles in the air is both amusing and debasing enough, but the real thrill of the power comes with launching them across the map with the force of a sonic boom. The controls and point of trajectory may not be as accurate or refined as say, the Gravity Gun from Half Life 2. Still, the overall execution of what the move is intended to do is functional and the borderline broken ragdoll physics make Crypto’s power seem more otherworldly. In the same left trigger menu as psychokinesis are Crypto’s other extraordinary powers. Pressing the circle button while targeting someone will activate the “holobob,” and Crypto will take the holographic form of that person to blend in with the crowd. The disguise seems shoddily transparent to me, but I think its effectiveness in intended to drive the point that people are stupidly unobservant. If Crypto’s ruse is compromised, he can hypnotize people to create a distraction, usually making them do some dance or impersonate Elvis Presley. He can also bend the will of people with the same action to make them do his bidding at times. Out of all of these abilities, the most shocking is the “extract” option which sees Crypto expending a lot of his mental energy to pop someone’s head like a grape as their mucus-covered brain ejects itself from their body with a visceral squelchy sound. Crypto’s abilities, especially the last one, are the stuff of nightmares.

If all of Crypto’s innate abilities don’t sound exciting (or terrifying) enough, he’s also got a whole host of cosmic weapons in his arsenal. Destroy All Humans only offers four firearms for Crypto that are acquired one by one as the game progresses, but they cover all the bases. The player will first become acquainted with the Zap-O-Matic which expels a violent current of pure electricity as the target(s) convulse in screaming agony. It makes a taser gun look like a hand buzzer by comparison. If the player is looking to dispose of people more quickly, the fiery blast of the Disintegrator Ray will reduce them to nothing but their skeleton, which will turn to ash and blow away with the wind. The remote-triggered grenade launcher called the Ion Detonator achieves the same effect as the Disintegrator Ray, but with a blast radius that dissipates the molecular structure of several people along with vehicles. The anal probe involves charging up a shot of some green goop will burrow inside of a human and make them clutch their asscheeks while sprinting before their head explodes. It’s not a practical weapon for combat, but retrieving the brain stem in a fresher state as opposed to extracting it after death will net Crypto more DNA currency. Crypto’s saucer expands an already deadly array of weaponry to biblical proportions. The four weapons available for the spacecraft mirror the four Crypto uses on foot but on a greater scale of destruction. The Death Ray is held down until the gauge runs out like the Zap-O-Matic, but unleashes a red hot beam of energy. The explosive Sonic Boom and Quantum Deconstructors have the same relationship as the Disintegrator Ray and the Ion Detonator in that one is the lighter, more plentiful version of the other. The saucer also features an Abducto Beam that grabs vehicles and suspends them in midair, but this is more for novelty than for anything useful. With so many ways to annhilate, Crypto’s versatility makes him an incredibly thrilling character to play as.

While the humans are outmatched against Crypto, they refuse to go down without a fight. We’re the dominant species on this planet for a reason, and our tenacity in the face of danger is certainly a fraction of that reason. After too many screams and shoutings of “little green men''(!!!), the cavalry will come to dispose of Crypto with all the firepower they’ve got. However, the severity of defense ranges depending on Crypto’s presence. It’s here where Destroy All Humans explicitly borrows from GTA as the alert levels mirror those from that series. The blue exclamation point signifies that Crypto had been spotted, if the yelps and derogatory comments of people didn’t already give the player that hint. The anguished cries of the people will then alert the police, then the army which includes tank infantry. The last alert level involves the black-suit-wearing federal agents known as the Majestic, who will ambush Crypto with futuristic, government-grade guns and pile up their black cars in the road like a New Jersey tailgate. Every faction will accumulate with one another to aid in an all-out war against Crypto with heat seeking missile launchers taking the skies if Crypto uses his saucer. It escalates to total pandemonium just like it does in any atomic age horror film.

The scale of blowback from the humans coinciding with the alert levels also depends on where Crypto is causing a disturbance. Six areas serve as the levels of Destroy All Humans, all on American soil with an eclectic variety to showcase the amplitude of this great nation. All six levels are also themed around areas where aliens are typically known to invade from the lore of science fiction films and loony conspirators. Each subsequent level also gets progressively more chaotic and increases the presence of their defenses. The first level is the humdrum Turnipseed Farm, an appropriate genesis point for the game considering crop circles on farms are noted as the first indications of alien sightings, and the remote nature of it makes for a less jumbled tutorial level. The small, middle-America town of Rockwell is an obvious nod to Roswell, and Santa Modesta ditches the country rubes for middle-class, white picket-fenced “Leave it to Beaver-land” suburbanites. Area 42 signals a stark shift of severity as the obvious parody-sanctioned nod to Area 51 consists of nothing but soldiers, Majestic agents, and giant defense robots that stomp around the grounds. The last area, Capital City, is essentially Washington D.C. with another name, and the defenses here in America’s capital are naturally as vigilant and combative as vaccine antibodies, and Crypto is the virus. The hazy port of Union Town is a place in between Area 42 and the capital that somewhat fits the progression, with everything from schmucks, socialites, and agents running around. All of these areas are unique to one another, yet a part of me wishes that they expanded past the USA.

Of course, featuring levels in other countries would be counterintuitive to the satirical substance of the game. America makes up the entire map of the game because America was the only place that mattered in the xenophobic 1950s. In fact, the people aren’t running away from Crypto because he’s an alien from outer space. Their fears stem from confusing him for a Ruskie communist who “wants to destroy our way of life,” as a hysterical joe-schmoe character on the street will exclaim. The ignorant irony of the situation is the crux of the satire and while the parallels seem all too obvious, Destroy All Humans is still one of the funniest games I’ve ever played. One of my favorite things to do in the game is use the holobob disguise and read the minds of the people out on the town, plus it’s the only way to extend the mirage by refueling Crypto’s mind power gauge. It conjures up the hypothetical scenario if Twitter was around in the 1950s with inane, yet illuminating thoughts ranging from character-specific stereotypes, ersatz homosexual desires, to cultural references and intentional anachronisms. No matter whose mind Crypto is reading, every single thought is just as funny as the next. An exceptional aspect that boosts the humor is the stellar voice acting. Besides all of the screaming the general humans do, the expressiveness and tonality of their speaking voices are perfect for encapsulating the clueless, old-world airheadedness of 1950’s American citizens depicted in films from this time. Why are the cops in every American town Irish? Because it sounds funny. Also, the Dragnet-sounding way that the Majestic agents speak always cracks me up. Richard Horvitz performs an over-the-top version of his Invader Zim voice with the maniacal Pox, and the shameless Jack Nicholson impression that makes Crypto’s voice is delightful. The banter between the two is especially humorous with both of their contrasting vocal cadences.

With all of it’s greatly positive aspects in mind, why isn’t Destroy All Humans as well regarded as Grand Theft Auto or any of the other games from the PS2 era where the player plays as morally reprehensible protagonists? Sadly, Destroy All Humans is marred with more mistakes and questionable features than I remember. Besides a few unattractive graphical glitches that occur, the game doesn’t foster freedom as well as it should. Destroy All Humans is ostensibly a stealth game, and not just in particular situations in missions. A Grand Theft Auto protagonist has to cause chaos to prompt a heavy-duty SWAT team to come after him, but all Crypto has to do is simply be around the humans minding his own business. Without even touching a hair on any human’s head, the alert level will still increase drastically. This coupled with the high number of defensive factions firing at Crypto at all angles makes later levels insufferable to roam around. All the while, earlier levels like Turnipseed Farm and Rockwell are too quiet, making Santa Modesta the only choice level for free roaming. It doesn’t help that if Crypto dies, the player is escorted back to the main menu of the Mothership. Narratively, this is because Crypto has to be cloned again here after dying, but it makes for a tedious demerit for the player. Crypto also can’t last too long in the later stages because he’s far too fragile. Granted, Crypto shouldn’t be too well-equipped considering all of his offensive advantages, so then why does the game offer upgrades? On the Mothership, Pox sells upgrades in exchange for a certain amount of DNA. Everything except Crypto’s health can be upgraded, and this is something he desperately needs. The stampede of everything will kill Crypto in seconds if he doesn’t run away, and that’s simply not in character. Even the fall damage taken from falling too far after the jetpack craps out depletes way too much of Crypto’s health for comfort. I do not want to feel like a sitting duck while playing as a decked-out space invader.

The game also has an erratic sense of pacing. Most people claim Destroy All Humans becomes far too difficult as the game progresses, but I disagree that it’s due to the missions. The mission difficulty curve is incredibly wonky, with middle game missions like the stealthy escort mission “Duck and Cover” causing so much grief and Capital City missions like “The Furon Filibuster” being so underwhelmingly simple. The length of these missions throughout the game also range in length drastically with some missions having six different objectives to some having a measly one. Longer missions also seem to be employed just to make the mission a test of endurance. The last mission in the Capital, “Attack of the 50-Foot President,” is only considered difficult by the masses because of the cheap extension of two different boss fights without any checkpoints. Individually, the executive monster android with the president’s brain and Silhouette, the female leader of the Majestic, wouldn’t have drawn any frustration because they’re both unimpressive boss fights. The same goes for the fight against General Armquist, which is just a more durable robot enemy. I think the developers tried their best to expedite the story so the player could return to killing people on their own volition, but I’ve expressed the complications with this already.

Destroy All Humans! sounds like the greatest game ever on paper. The premise of playing as a sadistic little alien bastard invading the Earth and firing down a bombardment of death and destruction should’ve made for one of the greatest games of all time, and it was a favorite among my friends and I when it came out because of the amount of mayhem we could make. As an adult, I now appreciate other facets of the game like its humorous dialogue and the spoofing of 1950s culture that flew over my head when I was younger. Unfortunately, I can’t appreciate this game as much as I did when it was released, and this isn’t due to being spoiled by gaming’s progress as a medium. Destroy All Humans doesn’t feel as free as similar games from its era, and the spotty campaign could’ve used a little more love and care. Even for its glaring faults, Destroy All Humans! still manages to be a good source of maniacal, misanthropic fun.
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Erockthestrange 2017-07-21T18:51:42Z
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This was another game my friend introduced me to, and I eventually ended up buying it a number of years later. Its sort of a bizarre, semi open World shooter where you play as a midget alien and attempt to infiltrate the government. From what I remember a majority of the game consisted of disguising yourself as people and taking out specific targets, then there were occasional space ship segments where you'd fly around in your saucer and just blow things up with a laser. The game does get repetitive to an extent, and the story doesn't surpass anything more than a B Grade horror film and the game does sort of poke fun at itself with its silly story and use of alien movie cliches. The game might not have aged the greatest, but it still has fun moments and does stand out from the other games at the time.
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Catalog

mariana1999 Destroy All Humans! 2022-11-24T19:42:45Z
PS2 • US
2022-11-24T19:42:45Z
4.0
1
In collection Want to buy Used to own  
CrashV1978 Destroy All Humans! 2022-11-14T02:38:36Z
PS2 • US
2022-11-14T02:38:36Z
3.5
In collection Want to buy Used to own  
CrashV1978 Destroy All Humans! 2022-11-14T02:38:11Z
Xbox 360 / Xbox One
2022-11-14T02:38:11Z
3.5
In collection Want to buy Used to own  
LukasSvenjen Destroy All Humans! 2022-11-12T23:33:53Z
2022-11-12T23:33:53Z
56
In collection Want to buy Used to own  
ChuckB Destroy All Humans! 2022-11-11T04:28:02Z
2022-11-11T04:28:02Z
3.5
In collection Want to buy Used to own  
fumi Destroy All Humans! 2022-10-30T17:18:39Z
2022-10-30T17:18:39Z
3.0
1
In collection Want to buy Used to own  
Elden Destroy All Humans! 2022-10-28T23:39:36Z
2022-10-28T23:39:36Z
3.5
In collection Want to buy Used to own  
be_my_cilium Destroy All Humans! 2022-10-27T16:06:31Z
Windows
2022-10-27T16:06:31Z
3.0
In collection Want to buy Used to own  
GeminiSyndrome Destroy All Humans! 2022-10-26T10:32:25Z
2022-10-26T10:32:25Z
4.0
In collection Want to buy Used to own  
MidLandManiac Destroy All Humans! 2022-10-19T02:35:04Z
2022-10-19T02:35:04Z
4.0
In collection Want to buy Used to own  
hevykofe Destroy All Humans! 2022-10-01T23:15:33Z
2022-10-01T23:15:33Z
In collection Want to buy Used to own  
Karanips Destroy All Humans! 2022-09-30T15:21:28Z
2022-09-30T15:21:28Z
3.5
In collection Want to buy Used to own  
Content rating
ESRB: T
Player modes
Single-player
Media
1x DVD
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  • Previous comments (3) Loading...
  • WhittlHeccy 2021-10-16 16:51:38.996036+00
    LITTLE GREEN MAN!!!
    reply
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  • Ulaan 2021-11-05 23:22:02.227778+00
    Pandemic were on a roll in the mid 2000s. they really put fun at the forefront of their games.
    reply
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  • Miry 2021-11-15 15:54:46.097177+00
    a solid game with a decent physics engine for its time. the missions are humourous and fun, though any missions involving flying around in the spaceship become tedious pretty quickly.
    reply
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  • SedrickWilhelm 2022-05-24 23:09:21.561756+00
    Why does the 2020 Remake not have its own page? It is strange to just list it on the same page as this.. They do not do that for Spyro, Crash, Resident Evil..
    reply
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  • SedrickWilhelm 2022-05-24 23:15:28.053791+00
    Hell, they don't even do it for SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated, that got its own page listing separate from the original even though that is also by THQ Nordic, also came out in 2020, and is exactly a remake like how this is.
    reply
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    • okayfrog 2022-06-06 03:21:40.140825+00
      A lot of times, original devs aren't credited in remakes. And I've never seen the original complete dev team credited in a remake either. And including cut content doesn't mean much; there are plenty of clear remasters out there with added content from different developers.

      Nevertheless, I think I lean toward remake for this one nowadays. Just don't think the original devs should be credited if this is split off as a remake.
    • Nifel 2022-06-06 10:22:50.291219+00
      I meant it'd make sense to list them as devs especially in case the remake would include content created by them that was cut from the original. Including them could also be done as a tribute. Just look at the actual game credits (https://www.youtube.com/watch?v=ioOnYKthbJw), towards the end you can see credit "original game created by Pandemic Studios". Final Fantasy VII Remake is a separate entity here and its credits also mention "all original Final Fantasy VII staff".

      Whether someone is or isn't credited in a remake doesn't warrant the game being a re-release rather than a separate entry. The credit applies to Steam only too so it's an incorrect assumption anyway, the original devs aren't listed on PlayStation, Xbox or Stadia storefronts.

      https://store.playstation....H1REMAKEUS0000/
      "Developed by Black Forest Games GmbH"

      https://www.xbox.com/en-IE...GMBPMTHDDK/0001
      "Developed by
      Black Forest Games"

      https://stadia.google.com/game/destroy-all-humans
      "Developer
      Black Forest Games"
    • okayfrog 2022-06-06 21:08:03.366304+00
      You're talking to the wrong guy about all this. If you think the 2020 remastermake should have its own separate page, take it to the board. There've been changes in the past to a game's type. Recent ones off the top of my head include

      Subnautica: Below Zero - changed from expansion to game
      Tony Hawk's Pro Skater 1 + 2 - changed from collection to game
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  • SedrickWilhelm 2022-06-01 16:16:42.100261+00
    I'm sorry, I think it is just plainly obvious when something is a whole remake versus being a remaster/rerelease.
    reply
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  • SedrickWilhelm 2022-07-13 02:50:34.624955+00
    ...And the upcoming remake to Destroy All Humans! 2 literally already has its own separate page from Destroy All Humans! 2.. As it should, but the 2020 remake for this game continues not to.
    reply
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