In the late 90s, it was beginning to seem like 2D gameplay and pixel art might become things of the past. While time has thankfully proven that this was not the case with pixel and voxel games being arguably just as popular as ever today, games media and developers became obsessed with creating three dimensional, polygon worlds. The "Castlevania" series proved to be no exception to the trend with Konami making numerous attempts to adapt the concept to three dimensions before seemingly giving up after
Lords of Shaow 2 in 2014, and there isn't much consensus over which of the 3D titles has the most merit. However, most fans seem to be united in hating
Castlevania for the Nintendo 64.
Following not long after
Symphony of the Night, a game that spawned a genre and needs little explanation, there were certainly high expectations for
Castlevania. However, the two titles have very little in common. While both have action adventure elements,
Castlevania has a much greater emphasis on platforming and a more linear structure, not to mention a 3D perspective. N64 owners had hoped to get their own
Symphony, and it was undoubtedly a disappointment in that regard. Critically, the game received decent reviews at the time, but it never seemed to resonate with fans due to just not being what was wanted.
For myself, though, I didn't have the same expectations that the general public did. While I did have some familiarity with the "Castlevania" titles for the NES, the only game I had actually owned and played extensively was
Castlevania: The Adventure, which is a much reviled game in its own right. Still, I knew that the series was generally well regarded, and when I saw
Castlevania 64 at the secondhand shop at a rock bottom price, I figured it was a safe enough bet, and ultimately I didn't regret spending my allowance on this. The game immediately drew me in with its opening titles featuring a montage of the castle followed a mysterious boy playing a haunting violin ballad (which I would later learn was a reworking of "Bloodlines" from the "Dracula X" sub-series), and this remains a captivating introduction even now that I've played most of the games in the series. From there, what I found was a game that ambitiously aimed to combine elements of
Super Mario 64,
Ocarina of Time, and
Resident Evil.
Castlevania gives the player the choice of playing as either Carrie Fernandez, a spell-caster, or as Reinhardt Schneider, who is said to be a descendant of the Belmont clan and accordingly wields a whip. Ultimately, there isn't much difference between the two characters, but Carrie's homing attack does make the game slightly easier. The player traverses through various parts of Dracula's castle, and while progression between areas is strictly linear, there is a degree of exploration within each area, and each character has several unique stages, which gives some extra incentive to play through both quests. Generally, combating monsters is the main obstacle for the player to overcome as they explore the levels, but there is also a focus on platforming, and as the game progresses, there are occasional puzzles to overcome. In addition, the game has a day-night cycle that affects the strength and spawn rate of enemies, and the time of day can also sometimes unlock doors or otherwise impact the puzzles. The jumping controls are not the most intuitive, particularly when it comes to grabbing ledges, and the camera controls could be better, as well. The player has no direct control but can cycle between a static camera, a more dynamic camera that follows the player, or a camera that focus on enemies. Beyond these oddities, though, the game still plays fairly well, if you can adjust to its quirks.
While it is not usually important in a "Castlevania" game, the story of
Castlevania is more detailed than what we usually would see in this series with many cut scenes and also more NPCs. As mentioned, the game seems to have been influenced by
Resident Evil, and this is showcased especially in the story and atmosphere.
Castlevania can't really be called a survival game, but it feels much more in touch with its horror roots than many of the other games in its series, and this aspect of the game is arguably what most distinguishes it from previous titles and was very enjoyable for me at the time.
Aesthetically,
Castlevania holds up surprisingly well. Both the player characters and enemies are fairly detailed for a game of its time, and the character designs often seem inspired. Many characters, such as the bone pillar, Cerberus, flying Medusa's head, and Frankenstein's monster, return from earlier titles and there are also a few new enemies with the most memorable being an anachronistic motorcycle-mounted skeleton. With the play mechanics representing a departure in many ways, the inclusion of familiar enemies does help a lot to keep the game grounded in its series' roots. However, the backgrounds feel a bit more basic with excessive use of bland colors, particularly when outdoors, and while this can somewhat be excused given the setting, it feels typical of the era and does age the game somewhat.
The sound, likewise, is something of a mixed bag. It may be due to cartridge limitations, but with the story-driven nature of the game, the lack of voice acting feels like a huge oversight. The sound effects that are present, though, are generally decent. Then there's the soundtrack. Some of the music, such as the title music, is truly outstanding, but all of the most memorable tracks are lifted from
Rondo of Blood with some barely even having been changed at all. Most of the original music has more of a minimalist flair than what is typical of the series, trading the typical bombast for something more cinematic. Some areas, such as the opening area, barely feature any music at all beyond the occasional cue, and instead rely mainly on ambient sound effects. This was a bold choice for a a series so renowned for having catchy tunes on its soundtracks. In contrast, there isn't much here that you would choose to listen to outside of the game, but the soundtrack does a good job with matching the atmosphere, especially considering the game's more story-driven nature.
With all of this in mind, it's fair to say that
Castlevania is a good game, but does not excel at any of the disparate elements that it included. Furthermore, it is not especially long or difficult. A patient player could easily finish it in one sitting. At the same time, it is at least competent at all the things that it attempts, far from the mess that many would have you believe. With the influence drawn from the survival horror genre, it was and remains a unique and enjoyable take on this series. While it certainly could have stood a bit more polish,
Castlevania deserves credit for attempting to take the series in a new direction and largely succeeding.