So this was the first
Castlevania game on the 6th generation (PS2 exclusive) and for this one the
Konami developers decided to re-invent the series again, this time trying to expand more on the formula that
Castlevania 64 introduced to the series (just way less awful) while retaining the essence adopted in
Castlevania: Symphony of the Night [悪魔城ドラキュラX 月下の夜想曲]. At the same time, it could also be labeled as the predecessor to the 2010 entry
Castlevania: Lords of Shadow due to it being in 3-D and that it took influences from another more "action-based" franchise:
Devil May Cry [デビル メイ クライ].
The game can be labelled as a
hack and slash, meaning that there is a big emphasis on using combo attacks like in
DMC though in a way less complex manner; as a whole I'd say the combat is fun and fluid enough, though the lack of a lock-on system can make things a tad more difficult than they should.
There's a total of 7 maps, all of them much more linear in comparison to the prior
metroidvania-style entries, but still including exploration to a lesser degree so you can get a hold of upgrades, accessories and keys. The thing is that the level design ends up becoming repetitive after a while: a big room followed by a corridor that leads to another big room that leads to another corridor and so on. All 7 maps finish in a boss fight; none of them were great but none struck me as being particularly bad, though the last ones are definitely quite difficult (you'll see why).
The story isn't bad, just kinda cliché. We play as Leon Belmont, the first Belmont to declare war against the creatures of the night. Surprisingly, this time we don't have our boy Dracula as the antagonist; instead it's some redhead vampire named Walter (who?). Anyway, this guy kidnapped your girl and now you gotta save her, u know, classic stuff. The character models are well made for 2003 though Leon's model looks kinda weird, his face is a little to smooth, he looks like a child with the body of a 25 year old man. The voice acting is mostly serviceable though some actors overact a little and the dialogue is quite unintentionally funny sometimes (very japanese).
The atmosphere is great; it feels like a
Castlevania game through and through, the artistic design and the music (although a little darker in tone) exude that epic gothic aesthetic that has become a staple of the series by now.
The overall lenght of the game is pretty average. It took me about 6 hours to complete which, after spending about like 10+ hours on
SOTN and
Aria of Sorrow, feels short in comparison.
I was personally satisfied with
Castlevania: Lament of Innocense and, though I didn't fell in love with it, I can say for certain that I had a good time playing through it. It's rough around the edges but, overall, serves for a quite enjoyable -if somewhat unmemorable- experience.
"Hey, you liked this glimpse into our new combat system? You want to see more of this aesthetic but with actual level design? Hear more of this kickass music? Get the FULL epic story instead of just a Cliff's Notes summary of events? Try the full game!"
Except this is it. This is the full game.