Kinda surprised at how much time I spent with this one. Really interesting levels only come by the last 2 or 3 worlds, but still impressive how much mileage you can get from such a simple concept. Minimalist aesthetics are sterile as hell, though.
Agree that cringeimalism bad, but I think the aesthetic works quite well here within the context of it being a puzzle game. Being able to glide through the game's puzzles by effortlessly controlling Qbby's movement is the strongest part of this for me, and I think relegating the visuals to only the most necessary information does a great deal in making the puzzles more approachable, too.
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