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BoxBoy!

Developer: HAL Laboratory Publisher: Nintendo
02 April 2015
3DS
BoxBoy! - cover art
Glitchwave rating
3.43 / 5.0
0.5
5.0
 
 
16 Ratings /
#2,963 All-time
#94 for 2015
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Releases 2
Filter by: All 2 3DS 2
2015 HAL Laboratory Nintendo  
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JP
2015 HAL Laboratory Nintendo  
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Catalog

mrmoptop2 BoxBoy! 2024-04-23T18:55:59Z
3DS
2024-04-23T18:55:59Z
4.0
1
In collection Want to buy Used to own  
OrestMercator BoxBoy! 2023-08-05T02:44:20Z
3DS
2023-08-05T02:44:20Z
5.0
1
In collection Want to buy Used to own  
Dafinition BoxBoy! 2023-07-26T21:53:06Z
3DS
2023-07-26T21:53:06Z
3.0
1
In collection Want to buy Used to own  
lashdaddy32 BoxBoy! 2023-06-27T14:34:49Z
3DS
2023-06-27T14:34:49Z
In collection Want to buy Used to own  
oddpast BoxBoy! 2023-03-11T04:27:42Z
3DS
2023-03-11T04:27:42Z
In collection Want to buy Used to own  
JMW2000 BoxBoy! 2022-07-20T02:29:46Z
3DS
2022-07-20T02:29:46Z
2.5
In collection Want to buy Used to own  
C0ntra BoxBoy! 2022-07-10T03:05:04Z
3DS
2022-07-10T03:05:04Z
In collection Want to buy Used to own  
NickShutter BoxBoy! 2022-05-02T17:53:43Z
3DS
2022-05-02T17:53:43Z
YEAH
In collection Want to buy Used to own  
Jaxijin BoxBoy! 2022-03-05T22:27:51Z
3DS
2022-03-05T22:27:51Z
4.0
In collection Want to buy Used to own  
Nethandle BoxBoy! 2021-10-18T17:29:51Z
3DS
2021-10-18T17:29:51Z
4.0
1
In collection Want to buy Used to own  
FatChihuahua BoxBoy! 2021-08-24T00:23:53Z
3DS
2021-08-24T00:23:53Z
3.5
In collection Want to buy Used to own  
criciuma BoxBoy! 2021-07-06T18:50:06Z
3DS
2021-07-06T18:50:06Z
4.5
In collection Want to buy Used to own  
Player modes
Single-player
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  • starsailor_27 2020-01-25 20:24:57.91378+00
    Kinda surprised at how much time I spent with this one. Really interesting levels only come by the last 2 or 3 worlds, but still impressive how much mileage you can get from such a simple concept. Minimalist aesthetics are sterile as hell, though.
    reply
    • Pastellix 2023-01-18 04:48:37.868296+00
      Agree that cringeimalism bad, but I think the aesthetic works quite well here within the context of it being a puzzle game. Being able to glide through the game's puzzles by effortlessly controlling Qbby's movement is the strongest part of this for me, and I think relegating the visuals to only the most necessary information does a great deal in making the puzzles more approachable, too.
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