Once you know the layout of the levels, they’re quite easy to run through and grab the notes again if you die, which shouldn’t happen much considering how many honeycombs the game gives you. The only real tough spots are the last two levels, but it adds a great sense of tension and difficulty progression as you near the end of the game
I played Jak and Daxter 1 for the first time and didn’t like how often I would just death-jump for collectibles, since they stayed collected and there was zero punishment for dying. Kinda changed my perspective on the music notes
Dying from getting is rare but less so is dying by drowning. And recollecting those notes isn't challenging, it's boring as fuck. You're punishment is a waste of your time.
Opportunities for drowning are pretty rare; only three spots I can think of (freeing Clanker, Click Click Wood winter, and maybe Rusty Bucket Bay but you never have to be in the water for too long) For the notes, if you find it boring that’s fair, but collecting things is satisfying in these games, and I like how the game rewards you for making a clean sweep of the levels
I can't imagine not loving this. In my mind it's not just one of the greatest games on the N64; it's one of the definitive 3D platformers and one of the greatest video games ever made. Wonderfully crafted and impressive in its visuals, art direction and imaginative level design, and so, so full of personality.
First 30 minutes: This is really funny.
Two hours later: Oh that's right, I hate collectathons. And BK makes you pick shit again after dying. Fuck that.
There should be an entire semester in design school for why collectathons are bad
For the notes, if you find it boring that’s fair, but collecting things is satisfying in these games, and I like how the game rewards you for making a clean sweep of the levels